142 research outputs found

    Adaptive motor control and learning in a spiking neural network realised on a mixed-signal neuromorphic processor

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    Neuromorphic computing is a new paradigm for design of both the computing hardware and algorithms inspired by biological neural networks. The event-based nature and the inherent parallelism make neuromorphic computing a promising paradigm for building efficient neural network based architectures for control of fast and agile robots. In this paper, we present a spiking neural network architecture that uses sensory feedback to control rotational velocity of a robotic vehicle. When the velocity reaches the target value, the mapping from the target velocity of the vehicle to the correct motor command, both represented in the spiking neural network on the neuromorphic device, is autonomously stored on the device using on-chip plastic synaptic weights. We validate the controller using a wheel motor of a miniature mobile vehicle and inertia measurement unit as the sensory feedback and demonstrate online learning of a simple 'inverse model' in a two-layer spiking neural network on the neuromorphic chip. The prototype neuromorphic device that features 256 spiking neurons allows us to realise a simple proof of concept architecture for the purely neuromorphic motor control and learning. The architecture can be easily scaled-up if a larger neuromorphic device is available.Comment: 6+1 pages, 4 figures, will appear in one of the Robotics conference

    Safety Barrier Certificates for Heterogeneous Multi-Robot Systems

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    This paper presents a formal framework for collision avoidance in multi-robot systems, wherein an existing controller is modified in a minimally invasive fashion to ensure safety. We build this framework through the use of control barrier functions (CBFs) which guarantee forward invariance of a safe set; these yield safety barrier certificates in the context of heterogeneous robot dynamics subject to acceleration bounds. Moreover, safety barrier certificates are extended to a distributed control framework, wherein neighboring agent dynamics are unknown, through local parameter identification. The end result is an optimization-based controller that formally guarantees collision free behavior in heterogeneous multi-agent systems by minimally modifying the desired controller via safety barrier constraints. This formal result is verified in simulation on a multi-robot system consisting of both cumbersome and agile robots, is demonstrated experimentally on a system with a Magellan Pro robot and three Khepera III robots.Comment: 8 pages version of 2016ACC conference paper, experimental results adde

    Efficient Global Occupancy Mapping for Mobile Robots using OpenVDB

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    In this work we present a fast occupancy map building approach based on the VDB datastructure. Existing log-odds based occupancy mapping systems are often not able to keep up with the high point densities and framerates of modern sensors. Therefore, we suggest a highly optimized approach based on a modern datastructure coming from a computer graphic background. A multithreaded insertion scheme allows occupancy map building at unprecedented speed. Multiple optimizations allow for a customizable tradeoff between runtime and map quality. We first demonstrate the effectiveness of the approach quantitatively on a set of ablation studies and typical benchmark sets, before we practically demonstrate the system using a legged robot and a UAV.Comment: 6 pages, presented in Agile Robotics Workshop at IROS202

    Balancing experiments on a torque-controlled humanoid with hierarchical inverse dynamics

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    Recently several hierarchical inverse dynamics controllers based on cascades of quadratic programs have been proposed for application on torque controlled robots. They have important theoretical benefits but have never been implemented on a torque controlled robot where model inaccuracies and real-time computation requirements can be problematic. In this contribution we present an experimental evaluation of these algorithms in the context of balance control for a humanoid robot. The presented experiments demonstrate the applicability of the approach under real robot conditions (i.e. model uncertainty, estimation errors, etc). We propose a simplification of the optimization problem that allows us to decrease computation time enough to implement it in a fast torque control loop. We implement a momentum-based balance controller which shows robust performance in face of unknown disturbances, even when the robot is standing on only one foot. In a second experiment, a tracking task is evaluated to demonstrate the performance of the controller with more complicated hierarchies. Our results show that hierarchical inverse dynamics controllers can be used for feedback control of humanoid robots and that momentum-based balance control can be efficiently implemented on a real robot.Comment: appears in IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 201

    Maximum-Reward Motion in a Stochastic Environment: The Nonequilibrium Statistical Mechanics Perspective

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    We consider the problem of computing the maximum-reward motion in a reward field in an online setting. We assume that the robot has a limited perception range, and it discovers the reward field on the fly. We analyze the performance of a simple, practical lattice-based algorithm with respect to the perception range. Our main result is that, with very little perception range, the robot can collect as much reward as if it could see the whole reward field, under certain assumptions. Along the way, we establish novel connections between this class of problems and certain fundamental problems of nonequilibrium statistical mechanics . We demonstrate our results in simulation examples
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