142 research outputs found
Adaptive motor control and learning in a spiking neural network realised on a mixed-signal neuromorphic processor
Neuromorphic computing is a new paradigm for design of both the computing
hardware and algorithms inspired by biological neural networks. The event-based
nature and the inherent parallelism make neuromorphic computing a promising
paradigm for building efficient neural network based architectures for control
of fast and agile robots. In this paper, we present a spiking neural network
architecture that uses sensory feedback to control rotational velocity of a
robotic vehicle. When the velocity reaches the target value, the mapping from
the target velocity of the vehicle to the correct motor command, both
represented in the spiking neural network on the neuromorphic device, is
autonomously stored on the device using on-chip plastic synaptic weights. We
validate the controller using a wheel motor of a miniature mobile vehicle and
inertia measurement unit as the sensory feedback and demonstrate online
learning of a simple 'inverse model' in a two-layer spiking neural network on
the neuromorphic chip. The prototype neuromorphic device that features 256
spiking neurons allows us to realise a simple proof of concept architecture for
the purely neuromorphic motor control and learning. The architecture can be
easily scaled-up if a larger neuromorphic device is available.Comment: 6+1 pages, 4 figures, will appear in one of the Robotics conference
Safety Barrier Certificates for Heterogeneous Multi-Robot Systems
This paper presents a formal framework for collision avoidance in multi-robot
systems, wherein an existing controller is modified in a minimally invasive
fashion to ensure safety. We build this framework through the use of control
barrier functions (CBFs) which guarantee forward invariance of a safe set;
these yield safety barrier certificates in the context of heterogeneous robot
dynamics subject to acceleration bounds. Moreover, safety barrier certificates
are extended to a distributed control framework, wherein neighboring agent
dynamics are unknown, through local parameter identification. The end result is
an optimization-based controller that formally guarantees collision free
behavior in heterogeneous multi-agent systems by minimally modifying the
desired controller via safety barrier constraints. This formal result is
verified in simulation on a multi-robot system consisting of both cumbersome
and agile robots, is demonstrated experimentally on a system with a Magellan
Pro robot and three Khepera III robots.Comment: 8 pages version of 2016ACC conference paper, experimental results
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Efficient Global Occupancy Mapping for Mobile Robots using OpenVDB
In this work we present a fast occupancy map building approach based on the
VDB datastructure. Existing log-odds based occupancy mapping systems are often
not able to keep up with the high point densities and framerates of modern
sensors. Therefore, we suggest a highly optimized approach based on a modern
datastructure coming from a computer graphic background. A multithreaded
insertion scheme allows occupancy map building at unprecedented speed. Multiple
optimizations allow for a customizable tradeoff between runtime and map
quality. We first demonstrate the effectiveness of the approach quantitatively
on a set of ablation studies and typical benchmark sets, before we practically
demonstrate the system using a legged robot and a UAV.Comment: 6 pages, presented in Agile Robotics Workshop at IROS202
Balancing experiments on a torque-controlled humanoid with hierarchical inverse dynamics
Recently several hierarchical inverse dynamics controllers based on cascades
of quadratic programs have been proposed for application on torque controlled
robots. They have important theoretical benefits but have never been
implemented on a torque controlled robot where model inaccuracies and real-time
computation requirements can be problematic. In this contribution we present an
experimental evaluation of these algorithms in the context of balance control
for a humanoid robot. The presented experiments demonstrate the applicability
of the approach under real robot conditions (i.e. model uncertainty, estimation
errors, etc). We propose a simplification of the optimization problem that
allows us to decrease computation time enough to implement it in a fast torque
control loop. We implement a momentum-based balance controller which shows
robust performance in face of unknown disturbances, even when the robot is
standing on only one foot. In a second experiment, a tracking task is evaluated
to demonstrate the performance of the controller with more complicated
hierarchies. Our results show that hierarchical inverse dynamics controllers
can be used for feedback control of humanoid robots and that momentum-based
balance control can be efficiently implemented on a real robot.Comment: appears in IEEE/RSJ International Conference on Intelligent Robots
and Systems (IROS), 201
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Maximum-Reward Motion in a Stochastic Environment: The Nonequilibrium Statistical Mechanics Perspective
We consider the problem of computing the maximum-reward motion in a reward field in an online setting. We assume that the robot has a limited perception range, and it discovers the reward field on the fly. We analyze the performance of a simple, practical lattice-based algorithm with respect to the perception range. Our main result is that, with very little perception range, the robot can collect as much reward as if it could see the whole reward field, under certain assumptions. Along the way, we establish novel connections between this class of problems and certain fundamental problems of nonequilibrium statistical mechanics . We demonstrate our results in simulation examples
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