1,511 research outputs found

    Prototypes of productivity tools for the jadescript programming language

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    Jadescript is an agent-oriented programming language built on top of JADE. So far, the focus of the development of the language was on design choices, on syntax refinements, and on the introduction of expressions and constructs for agent-related abstractions and tasks. In this paper, a proposal to achieve the crucial goal of making Jadescript suitable for professional use is presented. The success of Jadescript, as a solid language to build real-world agent-based software systems, is necessarily related to its effective integration with mainstream development tools. In this paper, some of the productivity tools developed to integrate Jadescript with a mainstream development environment are presented as a way to promote the successful adoption of the language towards the community of JADE users

    Internet: The Mainstreaming of Online Life

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    Presents findings from a survey that examines the widespread adoption of the Internet in the past decade, and its dramatic impact on communication patterns and on the way Americans seek information

    GHItaly19: Research Perspectives on Game Human Interaction

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    This is a short introduction to the papers presented at the 3rd Workshop on Games-Human Interaction - GHItaly19, that was held in connection with CHItaly 2019. This series of workshops focuses on the multifaceted issues related to the design and development of human-game interfaces. This entails multidisciplinary competences and skills, and the final quality of the User eXperience depends on how consistently and smartly they are exploited. As a matter of fact, users\u2019 engagement and satisfaction rely on the wise design and skilled evaluation of the produced (multidimensional) artifacts. This gains even more critical importance since the application of video games has long overcome the borders of amusement, to spur new possibilities for, e.g., continuous healthcare and education

    GHItaly19: Research Perspectives on Game Human Interaction

    Get PDF
    This is a short introduction to the papers presented at the 3rd Workshop on Games-Human Interaction - GHItaly19, that was held in connection with CHItaly 2019. This series of workshops focuses on the multifaceted issues related to the design and development of human-game interfaces. This entails multidisciplinary competences and skills, and the final quality of the User eXperience depends on how consistently and smartly they are exploited. As a matter of fact, users’ engagement and satisfaction rely on the wise design and skilled evaluation of the produced (multidimensional) artifacts. This gains even more critical importance since the application of video games has long overcome the borders of amusement, to spur new possibilities for, e.g., continuous healthcare and education

    Imbalance Identity in E-Sports News Intersectionality on Covid-19 Pandemic Situation

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     The COVID-19 situation is a moment that homogenizes everyone's efforts to reduce outdoor activities, so a space of self-actualization is required to trigger creative skills and sportsmanship. The most qualified alternative to answer these needs for everyone in the digital age is the E-sport. Trying to take advantage of this opportunity, Bubu Gaming, as an Indonesian digital sports games marketer, initiated "LiveStream Aid 2020" with the theme "PlayFromHome, Stay Safe, Donate." Tirto.id and Kompas.com covered the two-day event. However, researchers interrogate those two news frames and discover different perspectives. Guided by Entman Framing Analysis with the theory of intersectionality, the results obtained indicate the imbalance of identity in those news frames. Tirto.id viewed from the category of structural intersectionality and built the reader's opinion that the government, through Sandiaga Uno, supports these activities. On the other hand, Kompas.com put the name of Pevita Pearce without adequate narrative so that it can be categorized as representational intersectionality

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