96 research outputs found

    Introducing requirements engineering into product development : towards systematic user requirements definition

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    Without knowing the requirements of customers and users, it is difficult to build the right product. Although requirements engineering (RE) is considered a critical activity in product development, the state of RE practices seems to be immature in many organizations. For several years, researchers have tried to understand why so many companies have informal RE processes and why it is so difficult to introduce RE technology into mainstream practice. This thesis investigates how RE can be introduced into organizations that develop market-driven products. The results are based on the experiences gathered from four Finnish organizations that considered it essential to improve their product development processes by investing in RE. To gain a deep understanding of RE process improvement in real product development contexts, we conducted four longitudinal case studies using an action research approach. One of our main findings is that introducing RE into product development appears to involve a cultural change. By this we mean that development personnel need to adopt a new way of thinking and working when defining requirements systematically from the customers' and users' points of view. Furthermore, this cultural change involves such human factors as beliefs, attitudes, motivation, and commitment of development engineers and managers. One way of supporting the cultural change is to define a simple RE process model that links business goals to technical requirements via user needs and user requirements. The purpose of the process model is to give an overview of RE, support communication by providing common terminology, and emphasize the importance of systematic user requirements definition. On the basis of the lessons learned from the four case studies, we also recommend a set of RE practices that support the systematic definition of user requirements. Furthermore, the thesis provides a model of factors that affect organization-wide implementation of RE practices and describes challenges organizations may face when introducing RE into product development. The main conclusion drawn from this work is that changing the perspective from technical requirements to user requirements can be difficult for product development personnel. Furthermore, it can take several years for the cultural change towards systematic user requirements definition to spread throughout the whole product development organization. However, the experiences from the case studies show that the organization-wide adoption of RE practices can be enhanced by offering Just-in-Time training and an RE expert's assistance for development teams when they are defining user requirements for the first time.reviewe

    Opinion Mining for Software Development: A Systematic Literature Review

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    Opinion mining, sometimes referred to as sentiment analysis, has gained increasing attention in software engineering (SE) studies. SE researchers have applied opinion mining techniques in various contexts, such as identifying developers’ emotions expressed in code comments and extracting users’ critics toward mobile apps. Given the large amount of relevant studies available, it can take considerable time for researchers and developers to figure out which approaches they can adopt in their own studies and what perils these approaches entail. We conducted a systematic literature review involving 185 papers. More specifically, we present 1) well-defined categories of opinion mining-related software development activities, 2) available opinion mining approaches, whether they are evaluated when adopted in other studies, and how their performance is compared, 3) available datasets for performance evaluation and tool customization, and 4) concerns or limitations SE researchers might need to take into account when applying/customizing these opinion mining techniques. The results of our study serve as references to choose suitable opinion mining tools for software development activities, and provide critical insights for the further development of opinion mining techniques in the SE domain

    The counterinsurgency campaign of the Nigerian army : the fight against the Boko-Haram insurgency in north-east Nigeria, 1999-2017

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    The emergence of civilian democratic governance in Nigeria in 1999, which came after three decades of armed forces rule, has been a watershed in the nation’s five decade history. This period is associated with recurrent crises, including militancy and ethnoreligious violent conflict in most parts of the country: one of the deadliest insurrections has been the Boko-Haram insurgency. The militant group has been identified as one of the deadliest insurgent groups globally; it started as a fringe group of enthusiastic youths in North-East Nigeria, growing to become a sophisticated international force, threatening the existence of Nigeria and neighbouring countries. Their radical activities claimed many lives and displaced considerable numbers of people. The then government under President Goodluck Jonathan adopted an armed counterinsurgency approach to counter Boko-Haram in the North-East regional states of Adamawa, Borno and Yobe States, the epicentre of the violence. This thesis examines the determined counterinsurgency efforts of the Nigerian armed forces in fighting the activities of the Boko-Haram group to ascertain the level of success in the operations. This study adopts the contextual assessment approach of the study of counterinsurgency using the qualitative method for data collection and analysis. It also relies on the interdisciplinary theoretical framework of historical, sociological and political perspectives to analyse the impact of the insurgency in Nigeria. Using the qualitative content analysis method in the collection of data, the findings show that the civilian leadership’s limited knowledge of armed forces’ affairs hindered them in developing a proper counterinsurgency framework to guide policy. But this should not be seen as a one-sided criticism because it should be qualified by: the lack of modern equipment and training for the armed forces; inadequate levels of manpower; low morale; over-extended deployments; and corruption that likewise hindered the success of the campaign in the North-East

    Skilling up for CRM: qualifications for CRM professionals in the Fourth Industrial Revolution

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    The 4th industrial revolution (4IR) describes a series of innovations in artificial intelligence, ubiquitous internet connectivity, and robotics, along with the subsequent disruption to the means of production. The impact of 4IR on industry reveals a construct called Industry 4.0. Higher education, too, is called to transform to respond to the disruption of 4IR, to meet the needs of industry, and to maximize human flourishing. Education 4.0 describes 4IR’s impact or predicted impact or intended impact on higher education, including prescriptions for HE’s transformation to realize these challenges. Industry 4.0 requires a highly skilled workforce, and a 4IR world raises questions about skills portability, durability, and lifespan. Every vertical within industry will be impacted by 4IR and such impact will manifest in needs for diverse employees possessing distinct competencies. Customer relationship management (CRM) describes the use of information systems to implement a customer-centric strategy and to practice relationship marketing (RM). Salesforce, a market leading CRM vendor, proposes its products alone will generate 9 million new jobs and $1.6 trillion in new revenues for Salesforce customers by 2024. Despite the strong market for CRM skills, a recent paper in a prominent IS journal claims higher education is not preparing students for CRM careers. In order to supply the CRM domain with skilled workers, it is imperative that higher education develop curricula oriented toward the CRM professional. Assessing skills needed for specific industry roles has long been an important task in IS pedagogy, but we did not find a paper in our literature review that explored the Salesforce administrator role. In this paper, we report the background, methodology, and results of a content analysis of Salesforce Administrator job postings retrieved from popular job sites. We further report the results of semi-structured interviews with industry experts, which served to validate, revise, and extend the content analysis framework. Our resulting skills framework serves as a foundation for CRM curriculum development and our resulting analysis incorporates elements of Education 4.0 to provide a roadmap for educating students to be successful with CRM in a 4IR world

    MODELLING & SIMULATION HYBRID WARFARE Researches, Models and Tools for Hybrid Warfare and Population Simulation

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    The Hybrid Warfare phenomena, which is the subject of the current research, has been framed by the work of Professor Agostino Bruzzone (University of Genoa) and Professor Erdal Cayirci (University of Stavanger), that in June 2016 created in order to inquiry the subject a dedicated Exploratory Team, which was endorsed by NATO Modelling & Simulation Group (a panel of the NATO Science & Technology organization) and established with the participation as well of the author. The author brought his personal contribution within the ET43 by introducing meaningful insights coming from the lecture of \u201cFight by the minutes: Time and the Art of War (1994)\u201d, written by Lieutenant Colonel US Army (Rtd.) Robert Leonhard; in such work, Leonhard extensively developed the concept that \u201cTime\u201d, rather than geometry of the battlefield and/or firepower, is the critical factor to tackle in military operations and by extension in Hybrid Warfare. The critical reflection about the time - both in its quantitative and qualitative dimension - in a hybrid confrontation it is addressed and studied inside SIMCJOH, a software built around challenges that imposes literally to \u201cFight by the minutes\u201d, echoing the core concept expressed in the eponymous work. Hybrid Warfare \u2013 which, by definition and purpose, aims to keep the military commitment of both aggressor and defender at the lowest - can gain enormous profit by employing a wide variety of non-military tools, turning them into a weapon, as in the case of the phenomena of \u201cweaponization of mass migrations\u201d, as it is examined in the \u201cDies Irae\u201d simulation architecture. Currently, since migration it is a very sensitive and divisive issue among the public opinions of many European countries, cynically leveraging on a humanitarian emergency caused by an exogenous, inducted migration, could result in a high level of political and social destabilization, which indeed favours the concurrent actions carried on by other hybrid tools. Other kind of disruption however, are already available in the arsenal of Hybrid Warfare, such cyber threats, information campaigns lead by troll factories for the diffusion of fake/altered news, etc. From this perspective the author examines how the TREX (Threat network simulation for REactive eXperience) simulator is able to offer insights about a hybrid scenario characterized by an intense level of social disruption, brought by cyber-attacks and systemic faking of news. Furthermore, the rising discipline of \u201cStrategic Engineering\u201d, as envisaged by Professor Agostino Bruzzone, when matched with the operational requirements to fulfil in order to counter Hybrid Threats, it brings another innovative, as much as powerful tool, into the professional luggage of the military and the civilian employed in Defence and Homeland security sectors. Hybrid is not the New War. What is new is brought by globalization paired with the transition to the information age and rising geopolitical tensions, which have put new emphasis on hybrid hostilities that manifest themselves in a contemporary way. Hybrid Warfare is a deliberate choice of an aggressor. While militarily weak nations can resort to it in order to re-balance the odds, instead military strong nations appreciate its inherent effectiveness coupled with the denial of direct responsibility, thus circumventing the rules of the International Community (IC). In order to be successful, Hybrid Warfare should consist of a highly coordinated, sapient mix of diverse and dynamic combination of regular forces, irregular forces (even criminal elements), cyber disruption etc. all in order to achieve effects across the entire DIMEFIL/PMESII_PT spectrum. However, the owner of the strategy, i.e. the aggressor, by keeping the threshold of impunity as high as possible and decreasing the willingness of the defender, can maintain his Hybrid Warfare at a diplomatically feasible level; so the model of the capacity, willingness and threshold, as proposed by Cayirci, Bruzzone and Gunneriusson (2016), remains critical to comprehend Hybrid Warfare. Its dynamicity is able to capture the evanescent, blurring line between Hybrid Warfare and Conventional Warfare. In such contest time is the critical factor: this because it is hard to foreseen for the aggressor how long he can keep up with such strategy without risking either the retaliation from the International Community or the depletion of resources across its own DIMEFIL/PMESII_PT spectrum. Similar discourse affects the defender: if he isn\u2019t able to cope with Hybrid Threats (i.e. taking no action), time works against him; if he is, he can start to develop counter narrative and address physical countermeasures. However, this can lead, in the medium long period, to an unforeseen (both for the attacker and the defender) escalation into a large, conventional, armed conflict. The performance of operations that required more than kinetic effects drove the development of DIMEFIL/PMESII_PT models and in turn this drive the development of Human Social Culture Behavior Modelling (HCSB), which should stand at the core of the Hybrid Warfare modelling and simulation efforts. Multi Layers models are fundamental to evaluate Strategies and Support Decisions: currently there are favourable conditions to implement models of Hybrid Warfare, such as Dies Irae, SIMCJOH and TREX, in order to further develop tools and war-games for studying new tactics, execute collective training and to support decisions making and analysis planning. The proposed approach is based on the idea to create a mosaic made by HLA interoperable simulators able to be combined as tiles to cover an extensive part of the Hybrid Warfare, giving the users an interactive and intuitive environment based on the \u201cModelling interoperable Simulation and Serious Game\u201d (MS2G) approach. From this point of view, the impressive capabilities achieved by IA-CGF in human behavior modeling to support population simulation as well as their native HLA structure, suggests to adopt them as core engine in this application field. However, it necessary to highlight that, when modelling DIMEFIL/PMESII_PT domains, the researcher has to be aware of the bias introduced by the fact that especially Political and Social \u201cscience\u201d are accompanied and built around value judgement. From this perspective, the models proposed by Cayirci, Bruzzone, Guinnarson (2016) and by Balaban & Mileniczek (2018) are indeed a courageous tentative to import, into the domain of particularly poorly understood phenomena (social, politics, and to a lesser degree economics - Hartley, 2016), the mathematical and statistical instruments and the methodologies employed by the pure, hard sciences. Nevertheless, just using the instruments and the methodology of the hard sciences it is not enough to obtain the objectivity, and is such aspect the representations of Hybrid Warfare mechanics could meet their limit: this is posed by the fact that they use, as input for the equations that represents Hybrid Warfare, not physical data observed during a scientific experiment, but rather observation of the reality that assumes implicitly and explicitly a value judgment, which could lead to a biased output. Such value judgement it is subjective, and not objective like the mathematical and physical sciences; when this is not well understood and managed by the academic and the researcher, it can introduce distortions - which are unacceptable for the purpose of the Science - which could be used as well to enforce a narrative mainstream that contains a so called \u201ctruth\u201d, which lies inside the boundary of politics rather than Science. Those observations around subjectivity of social sciences vs objectivity of pure sciences, being nothing new, suggest however the need to examine the problem under a new perspective, less philosophical and more leaned toward the practical application. The suggestion that the author want make here is that the Verification and Validation process, in particular the methodology used by Professor Bruzzone in doing V&V for SIMCJOH (2016) and the one described in the Modelling & Simulation User Risk Methodology (MURM) developed by Pandolfini, Youngblood et all (2018), could be applied to evaluate if there is a bias and the extent of the it, or at least making clear the value judgment adopted in developing the DIMEFIL/PMESII_PT models. Such V&V research is however outside the scope of the present work, even though it is an offspring of it, and for such reason the author would like to make further inquiries on this particular subject in the future. Then, the theoretical discourse around Hybrid Warfare has been completed addressing the need to establish a new discipline, Strategic Engineering, very much necessary because of the current a political and economic environment which allocates diminishing resources to Defense and Homeland Security (at least in Europe). However, Strategic Engineering can successfully address its challenges when coupled with the understanding and the management of the fourth dimension of military and hybrid operations, Time. For the reasons above, and as elaborated by Leonhard and extensively discussed in the present work, addressing the concern posed by Time dimension is necessary for the success of any military or Hybrid confrontation. The SIMCJOH project, examined under the above perspective, proved that the simulator has the ability to address the fourth dimension of military and non-military confrontation. In operations, Time is the most critical factor during execution, and this was successfully transferred inside the simulator; as such, SIMCJOH can be viewed as a training tool and as well a dynamic generator of events for the MEL/MIL execution during any exercise. In conclusion, SIMCJOH Project successfully faces new challenging aspects, allowed to study and develop new simulation models in order to support decision makers, Commanders and their Staff. Finally, the question posed by Leonhard in terms of recognition of the importance of time management of military operations - nowadays Hybrid Conflict - has not been answered yet; however, the author believes that Modelling and Simulation tools and techniques can represent the safe \u201ctank\u201d where innovative and advanced scientific solutions can be tested, exploiting the advantage of doing it in a synthetic environment

    Análisis bibliométrico de la producción científica sobre Economía Experimental

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    La Economía Experimental (EE) es un método de trabajo de la Economía del comportamiento que desarrolla modelos teóricos de comportamiento humano en ámbitos económicos. Los experimentos económicos tienen ya una larga tradición, y han proporcionado resultados espectaculares y conclusiones ampliamente admitidas sobre la dinámica de mercados y el efecto de las instituciones económicas. Las nuevas tecnologías facilitan la realización y el análisis de estos experimentos. El objetivo principal de este estudio es la revisión sistemática de la producción científica sobre Economía Experimental, desde el año 1990 hasta finales de 2021, en las bases de datos de Web of Science Core Collection y Scopus. El análisis descriptivo de datos se realizó con el software Rstudio, mientras que el análisis de redes se hizo con el software Vosviewer. El estudio muestra, entre otras cosas, que la producción bibliográfica en este campo se ha intensificado exponencialmente; así como, que el país con más investigaciones es Estados Unidos y el autor más citado es Urs Fischbacher.Experimental Economics (EE) is a working method of behavioral economics that develops theoretical models of human behavior in economic settings. Economic experiments have a long tradition, and have provided spectacular results and widely accepted conclusions about market dynamics and the effect of economic institutions. New technologies facilitate the conduct and analysis of these experiments. The main objective of this study is the systematic review of the scientific production on Experimental Economics, from 1990 to the end of 2021, in the Web of Science Core Collection and Scopus databases. Descriptive data analysis was performed with Rstudio software, while network analysis was performed with Vosviewer software. The study shows, among other things, that the bibliographic production in this field has intensified exponentially; as well as, that the country with the most research is 2 the United States and the most cited author is Urs Fischbacher.Universidad de Sevilla. Doble Grado en Matemáticas y Estadístic
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