5 research outputs found

    Methodology for the Construction of a Virtual Environment for the Simulation of Critical Processes

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    There is a growing trend in education and training towards the use of online and distance learning courses. This delivery format provides flexibility and accessibility; it is also viewed as a way to provide education in a more effective way to a broader community. Online courses are comfortable, they are built under the missive of “anyone, anywhere, anytime”. Everyone can participate from home or workplace. Online courses can be developed in a variety of ways, for example, using a LMS (Learning Management System), a LCM (Learning Content System), or a Web 2.0 tool (or some mixture). These options, however, show limitations in terms of communication and interaction levels that can be achieved between students. Most learning systems are asynchronous and don't allow an effective real-time interaction, collaboration and cooperation. Whilst they typically have synchronous chats and whiteboards, these capabilities are often sterile and don’t stimulate the appropriate interactions that enhance learning. A rich interaction does not necessarily involve just verbal exchange since there is an huge learning value to be gained from interacting with the learning content in a more visual and practical way. For instance, imagine the learning benefits from collaborating on a 3D construction jointly and in real-time? Imagine watching the impact of soil erosion, or building and walking inside an heart model or a car engine? All this is possible in a 3D immersive virtual world. Students can engage at a distance building content in real-time, collaboratively and interactively. On the net there can be found an array of virtual worlds, however we have chosen Second Life® (SL®) to show how teaching and learning can be enhanced through the use of this platform. Second Life® is immersive, enabling users to interact, communicate and collaborate as if in the real world. SL® is a model of the real world, it shows an accurate physics simulation and it includes a meteorological and gravitational system; as such, anything can be modelled and simulated. Each user in the environment is represented by an avatar with all the features of a human being and avatars can manipulate the environment. Scientific experiments can be held in a very safe and controlled environment, and can be directly conducted by the scientist in charge. Scientific fields such as architecture, history, medicine, biology, sociology, programming, languages learning among many others can all be tested and researched through this virtual world.info:eu-repo/semantics/publishedVersio

    An Agent Approach to Spatial Information Grid Architecture Design

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    Spatial information grid (SIG) is a spatial information infrastructure that has the capability of providing services on-demand. SIG is a distributed network environment, which links spatial data resources, computing resources, storage resources, software, tools and users. SIG can integrate massive distributed heterogeneous spatial information resources, provides uniform management and process, and, furthermore, coordinate different resources to complete large-scale and complex spatial tasks and applications. In this paper, agent technology is adopted to construct a SIG framework, which contains three layers: users/applications layer, agent services layer and information layer. Different applications can get their spatial information via agent services, and agent services make the procedure of navigating and accessing spatial information transparent to users. Also, the implementation issues of the framework are discussed in detail, including Geo-Agents, an agent-based distributed GIS system, spatial information management, collaboration and parallel mechanism, load control strategy, and a sample

    A framework for a multi-agent planning support system : principles and illustrations

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    Applications of Virtual Reality

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    Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students

    Towards a conceptual decision support systems framework aimed at narrowing the tax gap in South Africa : a narrative case study

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    Revenue collection agencies across the world aim to maximise revenue collection by minimising tax noncompliance. The different types of tax noncompliance are collectively referred to as the tax gap phenomenon, which revenue collection agencies address by means of various enforcement approaches and capabilities. Much like any organisation, the resources required to execute these capabilities are finite and require accurate organisational decision-making in order to make optimal use thereof. Information technology, and specifically decision support systems (DSS), is critical in enabling this decision-making process. Using the Structuration Model of Technology, the information needs, demand and offerings of revenue collection agencies are explored given their objective of narrowing the tax gap phenomenon using DSS. Emphasis is placed on the manner in which IT is used to address taxpayer noncompliance, the way in which IT supports knowledge creation and subsequently also facilitate the decision-making process of tax practitioners, and also the different types of IT offerings made available to decision-makers in the form of DSS. In doing so, this research presents the results of a case study on the South African Revenue Service in which a conceptual decision support system framework is developed aimed at minimising the tax gap phenomenon. The research is conducted as a qualitative single case study and presented through a narrative analysis. The framework is systematically constructed as the research findings emerge and concluded by means of a framework validation and transfer ability test. The research result is a conceptual DSS framework acting as a reference point to other revenue collection agencies with the objective of addressing taxpayer noncompliance through DSS.JurisprudenceD. Phil. (Information Systems
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