771 research outputs found

    Collaborative trails in e-learning environments

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    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future

    The technological mediation of mathematics and its learning

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    This paper examines the extent to which mathematical knowledge, and its related pedagogy, is inextricably linked to the tools – physical, virtual, cultural – in which it is expressed. Our goal is to focus on a few exemplars of computational tools, and to describe with some illustrative examples, how mathematical meanings are shaped by their use. We begin with an appraisal of the role of digital technologies, and our rationale for focusing on them. We present four categories of digital tool-use that distinguish their differing potential to shape mathematical cognition. The four categories are: i. dynamic and graphical tools, ii. tools that outsource processing power, iii. new representational infrastructures, and iv. the implications of highbandwidth connectivity on the nature of mathematics activity. In conclusion, we draw out the implications of this analysis for mathematical epistemology and the mathematical meanings students develop. We also underline the central importance of design, both of the tools themselves and the activities in which they are embedded

    Improving the interfaces of online discussion forums to enhance learning support : a thesis presented in partial fulfilment of the requirements for the degree of Master of Information Science in Information Systems at Massey University, Palmerston North, New Zealand

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    This thesis describes a research work aimed at improving the interfaces of online discussion forums (ODFs) in relation to their functional support to enhance learning. These ODFs form part of almost all Learning Management Systems (LMSs) such as WebCT, Moodle and Blackboard, which are widely used in education nowadays. Although ODFs are identified as valuable sources to learning, their interfaces are limited in terms of providing support to students, such as in the areas of managing their postings as well as in facilitating them to quickly locate and obtain specified information. In addition, these systems lack features to support inter-institutional cooperation that could potentially increase knowledge sharing between students and educators of different institutions. The interface design objective of this study therefore was to explore and overcome the limitations identified as above, and enhance the effectiveness and efficiency of ODFs’ support to learning. Using a task centered design approach; the required features were developed, and implemented in a working prototype called eQuake (electronic Question answer knowledge environment). eQuake is a shared online discussion forum system developed as an add-on to a well-known open source e-learning platform (Moodle). This system was intended for use among interinstitutional students in New Zealand tertiary institutions that teach similar courses. The improved interface functionalities of eQuake are expected to enhance learning support in terms of widening communication among users, increasing knowledge base, providing existing matching answer(s) quickly to students, and exposing students to multiple perspectives. This study considers such improvements to ODF interfaces as vital to enable users to enjoy the benefits of technology-mediated environment. The perceived usefulness and ease-of-use of improved features in eQuake were evaluated using a quantitative experimental research method. The evaluation was conducted at three tertiary institutions in New Zealand, and the overall results indicated positive response, although some suggestions for improvement have been made in the evaluation. This thesis presents a review of the related literature, describes the design and development of a user interface, followed by its implementation in eQuake, and a description of the evaluation. The thesis concludes with recommendations for better interface design of ODFs and provides suggestions for future research in this area

    Developing a group model for student software engineering teams

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    Work on developing team models for use in adaptive systems generally and intelligent tutoring systems more specifically has largely focused on the task skills or learning efficacy of teams working on short-term projects in highly-controlled virtual environments. In this work, we report on the development of a balanced team model that takes into account task skills, teamwork behaviours and team workflow that has been empirically evaluated via an uncontrolled real-world long-term pilot study of student software engineering teams. We also discuss the use of the the J4.8 machine learning algorithm with our team model in the construction of a team performance prediction system

    Enhancing Free-text Interactions in a Communication Skills Learning Environment

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    Learning environments frequently use gamification to enhance user interactions.Virtual characters with whom players engage in simulated conversations often employ prescripted dialogues; however, free user inputs enable deeper immersion and higher-order cognition. In our learning environment, experts developed a scripted scenario as a sequence of potential actions, and we explore possibilities for enhancing interactions by enabling users to type free inputs that are matched to the pre-scripted statements using Natural Language Processing techniques. In this paper, we introduce a clustering mechanism that provides recommendations for fine-tuning the pre-scripted answers in order to better match user inputs

    An information security model based on trustworthiness for enhancing security in on-line collaborative learning

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    L'objectiu principal d'aquesta tesi és incorporar propietats i serveis de la seguretat en sistemes d'informació en l'aprenentatge col·laboratiu en línia, seguint un model funcional basat en la valoració i predicció de la confiança. Aquesta tesi estableix com a punt de partença el disseny d'una solució de seguretat innovadora, basada en una metodologia pròpia per a oferir als dissenyadors i gestors de l'e-learning les línies mestres per a incorporar mesures de seguretat en l'aprenentatge col·laboratiu en línia. Aquestes guies cobreixen tots els aspectes sobre el disseny i la gestió que s'han de considerar en els processos relatius a l'e-learning, entre altres l'anàlisi de seguretat, el disseny d'activitats d'aprenentatge, la detecció d'accions anòmales o el processament de dades sobre confiança. La temàtica d'aquesta tesi té una naturalesa multidisciplinària i, al seu torn, les diferents disciplines que la formen estan íntimament relacionades. Les principals disciplines de què es tracta en aquesta tesi són l'aprenentatge col·laboratiu en línia, la seguretat en sistemes d'informació, els entorns virtuals d'aprenentatge (EVA) i la valoració i predicció de la confiança. Tenint en compte aquest àmbit d'aplicació, el problema de garantir la seguretat en els processos d'aprenentatge col·laboratiu en línia es resol amb un model híbrid construït sobre la base de solucions funcionals i tecnològiques, concretament modelatge de la confiança i solucions tecnològiques per a la seguretat en sistemes d'informació.El principal objetivo de esta tesis es incorporar propiedades y servicios de la seguridad en sistemas de información en el aprendizaje colaborativo en línea, siguiendo un modelo funcional basado en la valoración y predicción de la confianza. Esta tesis establece como punto de partida el diseño de una solución de seguridad innovadora, basada en una metodología propia para ofrecer a los diseñadores y gestores del e-learning las líneas maestras para incorporar medidas de seguridad en el aprendizaje colaborativo en línea. Estas guías cubren todos los aspectos sobre el diseño y la gestión que hay que considerar en los procesos relativos al e-learning, entre otros el análisis de la seguridad, el diseño de actividades de aprendizaje, la detección de acciones anómalas o el procesamiento de datos sobre confianza. La temática de esta tesis tiene una naturaleza multidisciplinar y, a su vez, las diferentes disciplinas que la forman están íntimamente relacionadas. Las principales disciplinas tratadas en esta tesis son el aprendizaje colaborativo en línea, la seguridad en sistemas de información, los entornos virtuales de aprendizaje (EVA) y la valoración y predicción de la confianza. Teniendo en cuenta este ámbito de aplicación, el problema de garantizar la seguridad en los procesos de aprendizaje colaborativo en línea se resuelve con un modelo híbrido construido en base a soluciones funcionales y tecnológicas, concretamente modelado de la confianza y soluciones tecnológicas para la seguridad en sistemas de información.This thesis' main goal is to incorporate information security properties and services into online collaborative learning using a functional approach based on trustworthiness assessment and prediction. As a result, this thesis aims to design an innovative security solution, based on methodological approaches, to provide e-learning designers and managers with guidelines for incorporating security into online collaborative learning. These guidelines include all processes involved in e-learning design and management, such as security analysis, learning activity design, detection of anomalous actions, trustworthiness data processing, and so on. The subject of this research is multidisciplinary in nature, with the different disciplines comprising it being closely related. The most significant ones are online collaborative learning, information security, learning management systems (LMS), and trustworthiness assessment and prediction models. Against this backdrop, the problem of securing collaborative online learning activities is tackled by a hybrid model based on functional and technological solutions, namely, trustworthiness modelling and information security technologies
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