1,479 research outputs found

    A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing

    Full text link
    Edge computing is promoted to meet increasing performance needs of data-driven services using computational and storage resources close to the end devices, at the edge of the current network. To achieve higher performance in this new paradigm one has to consider how to combine the efficiency of resource usage at all three layers of architecture: end devices, edge devices, and the cloud. While cloud capacity is elastically extendable, end devices and edge devices are to various degrees resource-constrained. Hence, an efficient resource management is essential to make edge computing a reality. In this work, we first present terminology and architectures to characterize current works within the field of edge computing. Then, we review a wide range of recent articles and categorize relevant aspects in terms of 4 perspectives: resource type, resource management objective, resource location, and resource use. This taxonomy and the ensuing analysis is used to identify some gaps in the existing research. Among several research gaps, we found that research is less prevalent on data, storage, and energy as a resource, and less extensive towards the estimation, discovery and sharing objectives. As for resource types, the most well-studied resources are computation and communication resources. Our analysis shows that resource management at the edge requires a deeper understanding of how methods applied at different levels and geared towards different resource types interact. Specifically, the impact of mobility and collaboration schemes requiring incentives are expected to be different in edge architectures compared to the classic cloud solutions. Finally, we find that fewer works are dedicated to the study of non-functional properties or to quantifying the footprint of resource management techniques, including edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless Communications and Mobile Computing journa

    A Survey on UAV-enabled Edge Computing: Resource Management Perspective

    Full text link
    Edge computing facilitates low-latency services at the network's edge by distributing computation, communication, and storage resources within the geographic proximity of mobile and Internet-of-Things (IoT) devices. The recent advancement in Unmanned Aerial Vehicles (UAVs) technologies has opened new opportunities for edge computing in military operations, disaster response, or remote areas where traditional terrestrial networks are limited or unavailable. In such environments, UAVs can be deployed as aerial edge servers or relays to facilitate edge computing services. This form of computing is also known as UAV-enabled Edge Computing (UEC), which offers several unique benefits such as mobility, line-of-sight, flexibility, computational capability, and cost-efficiency. However, the resources on UAVs, edge servers, and IoT devices are typically very limited in the context of UEC. Efficient resource management is, therefore, a critical research challenge in UEC. In this article, we present a survey on the existing research in UEC from the resource management perspective. We identify a conceptual architecture, different types of collaborations, wireless communication models, research directions, key techniques and performance indicators for resource management in UEC. We also present a taxonomy of resource management in UEC. Finally, we identify and discuss some open research challenges that can stimulate future research directions for resource management in UEC.Comment: 36 pages, Accepted to ACM CSU

    Computation Offloading and Scheduling in Edge-Fog Cloud Computing

    Get PDF
    Resource allocation and task scheduling in the Cloud environment faces many challenges, such as time delay, energy consumption, and security. Also, executing computation tasks of mobile applications on mobile devices (MDs) requires a lot of resources, so they can offload to the Cloud. But Cloud is far from MDs and has challenges as high delay and power consumption. Edge computing with processing near the Internet of Things (IoT) devices have been able to reduce the delay to some extent, but the problem is distancing itself from the Cloud. The fog computing (FC), with the placement of sensors and Cloud, increase the speed and reduce the energy consumption. Thus, FC is suitable for IoT applications. In this article, we review the resource allocation and task scheduling methods in Cloud, Edge and Fog environments, such as traditional, heuristic, and meta-heuristics. We also categorize the researches related to task offloading in Mobile Cloud Computing (MCC), Mobile Edge Computing (MEC), and Mobile Fog Computing (MFC). Our categorization criteria include the issue, proposed strategy, objectives, framework, and test environment.

    Age-Based Scheduling for Mobile Edge Computing: A Deep Reinforcement Learning Approach

    Full text link
    With the rapid development of Mobile Edge Computing (MEC), various real-time applications have been deployed to benefit people's daily lives. The performance of these applications relies heavily on the freshness of collected environmental information, which can be quantified by its Age of Information (AoI). In the traditional definition of AoI, it is assumed that the status information can be actively sampled and directly used. However, for many MEC-enabled applications, the desired status information is updated in an event-driven manner and necessitates data processing. To better serve these applications, we propose a new definition of AoI and, based on the redefined AoI, we formulate an online AoI minimization problem for MEC systems. Notably, the problem can be interpreted as a Markov Decision Process (MDP), thus enabling its solution through Reinforcement Learning (RL) algorithms. Nevertheless, the traditional RL algorithms are designed for MDPs with completely unknown system dynamics and hence usually suffer long convergence times. To accelerate the learning process, we introduce Post-Decision States (PDSs) to exploit the partial knowledge of the system's dynamics. We also combine PDSs with deep RL to further improve the algorithm's applicability, scalability, and robustness. Numerical results demonstrate that our algorithm outperforms the benchmarks under various scenarios

    Minimizing Age of Information for Mobile Edge Computing Systems: A Nested Index Approach

    Full text link
    Exploiting the computational heterogeneity of mobile devices and edge nodes, mobile edge computation (MEC) provides an efficient approach to achieving real-time applications that are sensitive to information freshness, by offloading tasks from mobile devices to edge nodes. We use the metric Age-of-Information (AoI) to evaluate information freshness. An efficient solution to minimize the AoI for the MEC system with multiple users is non-trivial to obtain due to the random computing time. In this paper, we consider multiple users offloading tasks to heterogeneous edge servers in a MEC system. We first reformulate the problem as a Restless Multi-Arm-Bandit (RMAB) problem and establish a hierarchical Markov Decision Process (MDP) to characterize the updating of AoI for the MEC system. Based on the hierarchical MDP, we propose a nested index framework and design a nested index policy with provably asymptotic optimality. Finally, the closed form of the nested index is obtained, which enables the performance tradeoffs between computation complexity and accuracy. Our algorithm leads to an optimality gap reduction of up to 40%, compared to benchmarks. Our algorithm asymptotically approximates the lower bound as the system scalar gets large enough
    • …
    corecore