4 research outputs found

    Amarok Pikap: interactive percussion playing automobile

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    Alternative interfaces that imitate the audio-structure of authentic musical instruments are often equipped with sound generation techniques that feature physical attributes similar to those of the instruments they imitate. Amarok Pikap project utilizes an interactive system on the surface of an automobile that is specially modified with the implementation of various electronic sensors attached to its bodywork. Sur-faces that will be struck to produce sounds in percussive instrument modeling are commonly selected as distinctive surfaces such as electronic pads or keys. In this article we will carry out a status analysis to examine to what extent a percussion- playing interface using FSR and Piezo sensors can represent an authentic musical instrument, and how a new interactive musical interface may draw the interests of the public to a promotional event of an automobile campaign: Amarok Pikap. The structure that forms the design will also be subjected to a technical analysis

    Advantages and Limitations of Simulating Percussion Gestures for Sound Synthesis

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    International audienceThe increasing availability of software for creating real-time simulations of musical instrument sounds allows for the design of new visual and sounding media. Nevertheless, from a conceptual and pratical point of view, the question of how these new instruments can be controlled has rarely been addressed in the literature. In this paper, we present a framework for the control of virtual percussion instruments by modeling and simulating virtual percussionists, based on a motion capture database and on a physically-based movement simulation environment. We show the benefits and limits of such an approach as a means of synthesizing new expressive percussion performances
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