2,750 research outputs found
Perturbation of transportation polytopes
We describe a perturbation method that can be used to reduce the problem of
finding the multivariate generating function (MGF) of a non-simple polytope to
computing the MGF of simple polytopes. We then construct a perturbation that
works for any transportation polytope. We apply this perturbation to the family
of central transportation polytopes of order kn x n, and obtain formulas for
the MGFs of the feasible cone of each vertex of the polytope and the MGF of the
polytope. The formulas we obtain are enumerated by combinatorial objects. A
special case of the formulas recovers the results on Birkhoff polytopes given
by the author and De Loera and Yoshida. We also recover the formula for the
number of maximum vertices of transportation polytopes of order kn x n.Comment: 25 pages, 3 figures. To appear in Journal of Combinatorial Theory
Ser.
Bi-Criteria and Approximation Algorithms for Restricted Matchings
In this work we study approximation algorithms for the \textit{Bounded Color
Matching} problem (a.k.a. Restricted Matching problem) which is defined as
follows: given a graph in which each edge has a color and a profit
, we want to compute a maximum (cardinality or profit)
matching in which no more than edges of color are
present. This kind of problems, beside the theoretical interest on its own
right, emerges in multi-fiber optical networking systems, where we interpret
each unique wavelength that can travel through the fiber as a color class and
we would like to establish communication between pairs of systems. We study
approximation and bi-criteria algorithms for this problem which are based on
linear programming techniques and, in particular, on polyhedral
characterizations of the natural linear formulation of the problem. In our
setting, we allow violations of the bounds and we model our problem as a
bi-criteria problem: we have two objectives to optimize namely (a) to maximize
the profit (maximum matching) while (b) minimizing the violation of the color
bounds. We prove how we can "beat" the integrality gap of the natural linear
programming formulation of the problem by allowing only a slight violation of
the color bounds. In particular, our main result is \textit{constant}
approximation bounds for both criteria of the corresponding bi-criteria
optimization problem
Single-Strip Triangulation of Manifolds with Arbitrary Topology
Triangle strips have been widely used for efficient rendering. It is
NP-complete to test whether a given triangulated model can be represented as a
single triangle strip, so many heuristics have been proposed to partition
models into few long strips. In this paper, we present a new algorithm for
creating a single triangle loop or strip from a triangulated model. Our method
applies a dual graph matching algorithm to partition the mesh into cycles, and
then merges pairs of cycles by splitting adjacent triangles when necessary. New
vertices are introduced at midpoints of edges and the new triangles thus formed
are coplanar with their parent triangles, hence the visual fidelity of the
geometry is not changed. We prove that the increase in the number of triangles
due to this splitting is 50% in the worst case, however for all models we
tested the increase was less than 2%. We also prove tight bounds on the number
of triangles needed for a single-strip representation of a model with holes on
its boundary. Our strips can be used not only for efficient rendering, but also
for other applications including the generation of space filling curves on a
manifold of any arbitrary topology.Comment: 12 pages, 10 figures. To appear at Eurographics 200
Linear Complexity Hexahedral Mesh Generation
We show that any polyhedron forming a topological ball with an even number of
quadrilateral sides can be partitioned into O(n) topological cubes, meeting
face to face. The result generalizes to non-simply-connected polyhedra
satisfying an additional bipartiteness condition. The same techniques can also
be used to reduce the geometric version of the hexahedral mesh generation
problem to a finite case analysis amenable to machine solution.Comment: 12 pages, 17 figures. A preliminary version of this paper appeared at
the 12th ACM Symp. on Computational Geometry. This is the final version, and
will appear in a special issue of Computational Geometry: Theory and
Applications for papers from SCG '9
The Geometric Maximum Traveling Salesman Problem
We consider the traveling salesman problem when the cities are points in R^d
for some fixed d and distances are computed according to geometric distances,
determined by some norm. We show that for any polyhedral norm, the problem of
finding a tour of maximum length can be solved in polynomial time. If
arithmetic operations are assumed to take unit time, our algorithms run in time
O(n^{f-2} log n), where f is the number of facets of the polyhedron determining
the polyhedral norm. Thus for example we have O(n^2 log n) algorithms for the
cases of points in the plane under the Rectilinear and Sup norms. This is in
contrast to the fact that finding a minimum length tour in each case is
NP-hard. Our approach can be extended to the more general case of quasi-norms
with not necessarily symmetric unit ball, where we get a complexity of
O(n^{2f-2} log n).
For the special case of two-dimensional metrics with f=4 (which includes the
Rectilinear and Sup norms), we present a simple algorithm with O(n) running
time. The algorithm does not use any indirect addressing, so its running time
remains valid even in comparison based models in which sorting requires Omega(n
\log n) time. The basic mechanism of the algorithm provides some intuition on
why polyhedral norms allow fast algorithms.
Complementing the results on simplicity for polyhedral norms, we prove that
for the case of Euclidean distances in R^d for d>2, the Maximum TSP is NP-hard.
This sheds new light on the well-studied difficulties of Euclidean distances.Comment: 24 pages, 6 figures; revised to appear in Journal of the ACM.
(clarified some minor points, fixed typos
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