4,984 research outputs found
Saving Energy in Mobile Devices for On-Demand Multimedia Streaming -- A Cross-Layer Approach
This paper proposes a novel energy-efficient multimedia delivery system
called EStreamer. First, we study the relationship between buffer size at the
client, burst-shaped TCP-based multimedia traffic, and energy consumption of
wireless network interfaces in smartphones. Based on the study, we design and
implement EStreamer for constant bit rate and rate-adaptive streaming.
EStreamer can improve battery lifetime by 3x, 1.5x and 2x while streaming over
Wi-Fi, 3G and 4G respectively.Comment: Accepted in ACM Transactions on Multimedia Computing, Communications
and Applications (ACM TOMCCAP), November 201
Traffic Profiling for Mobile Video Streaming
This paper describes a novel system that provides key parameters of HTTP
Adaptive Streaming (HAS) sessions to the lower layers of the protocol stack. A
non-intrusive traffic profiling solution is proposed that observes packet flows
at the transmit queue of base stations, edge-routers, or gateways. By analyzing
IP flows in real time, the presented scheme identifies different phases of an
HAS session and estimates important application-layer parameters, such as
play-back buffer state and video encoding rate. The introduced estimators only
use IP-layer information, do not require standardization and work even with
traffic that is encrypted via Transport Layer Security (TLS). Experimental
results for a popular video streaming service clearly verify the high accuracy
of the proposed solution. Traffic profiling, thus, provides a valuable
alternative to cross-layer signaling and Deep Packet Inspection (DPI) in order
to perform efficient network optimization for video streaming.Comment: 7 pages, 11 figures. Accepted for publication in the proceedings of
IEEE ICC'1
A location-aware framework for intelligent real-time mobile applications
The Location-Aware Information Systems Client (LAISYC) supports intelligent, real-time, mobile applications for GPS-enabled mobile phones by dynamically adjusting platform parameters for application performance while conserving device resources such as battery life
Performance of TCP/UDP under Ad Hoc IEEE802.11
TCP is the De facto standard for connection oriented transport layer
protocol, while UDP is the De facto standard for transport layer protocol,
which is used with real time traffic for audio and video. Although there have
been many attempts to measure and analyze the performance of the TCP protocol
in wireless networks, very few research was done on the UDP or the interaction
between TCP and UDP traffic over the wireless link. In this paper, we tudy the
performance of TCP and UDP over IEEE802.11 ad hoc network. We used two
topologies, a string and a mesh topology. Our work indicates that IEEE802.11 as
a ad-hoc network is not very suitable for bulk transfer using TCP. It also
indicates that it is much better for real-time audio. Although one has to be
careful here since real-time audio does require much less bandwidth than the
wireless link bandwidth. Careful and detailed studies are needed to further
clarify that issue.Comment: 9 pages, 5 figures, ICT 2003 (10th International Conference on
Telecommunication
Integrated Support for Handoff Management and Context-Awareness in Heterogeneous Wireless Networks
The overwhelming success of mobile devices and wireless
communications is stressing the need for the development of
mobility-aware services. Device mobility requires services
adapting their behavior to sudden context changes and being
aware of handoffs, which introduce unpredictable delays and
intermittent discontinuities. Heterogeneity of wireless
technologies (Wi-Fi, Bluetooth, 3G) complicates the situation,
since a different treatment of context-awareness and handoffs is
required for each solution. This paper presents a middleware
architecture designed to ease mobility-aware service
development. The architecture hides technology-specific
mechanisms and offers a set of facilities for context awareness
and handoff management. The architecture prototype works with
Bluetooth and Wi-Fi, which today represent two of the most
widespread wireless technologies. In addition, the paper discusses
motivations and design details in the challenging context of
mobile multimedia streaming applications
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