55,253 research outputs found

    ReSHAPE: A Framework for Dynamic Resizing and Scheduling of Homogeneous Applications in a Parallel Environment

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    Applications in science and engineering often require huge computational resources for solving problems within a reasonable time frame. Parallel supercomputers provide the computational infrastructure for solving such problems. A traditional application scheduler running on a parallel cluster only supports static scheduling where the number of processors allocated to an application remains fixed throughout the lifetime of execution of the job. Due to the unpredictability in job arrival times and varying resource requirements, static scheduling can result in idle system resources thereby decreasing the overall system throughput. In this paper we present a prototype framework called ReSHAPE, which supports dynamic resizing of parallel MPI applications executed on distributed memory platforms. The framework includes a scheduler that supports resizing of applications, an API to enable applications to interact with the scheduler, and a library that makes resizing viable. Applications executed using the ReSHAPE scheduler framework can expand to take advantage of additional free processors or can shrink to accommodate a high priority application, without getting suspended. In our research, we have mainly focused on structured applications that have two-dimensional data arrays distributed across a two-dimensional processor grid. The resize library includes algorithms for processor selection and processor mapping. Experimental results show that the ReSHAPE framework can improve individual job turn-around time and overall system throughput.Comment: 15 pages, 10 figures, 5 tables Submitted to International Conference on Parallel Processing (ICPP'07

    A Novel Workload Allocation Strategy for Batch Jobs

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    The distribution of computational tasks across a diverse set of geographically distributed heterogeneous resources is a critical issue in the realisation of true computational grids. Conventionally, workload allocation algorithms are divided into static and dynamic approaches. Whilst dynamic approaches frequently outperform static schemes, they usually require the collection and processing of detailed system information at frequent intervals - a task that can be both time consuming and unreliable in the real-world. This paper introduces a novel workload allocation algorithm for optimally distributing the workload produced by the arrival of batches of jobs. Results show that, for the arrival of batches of jobs, this workload allocation algorithm outperforms other commonly used algorithms in the static case. A hybrid scheduling approach (using this workload allocation algorithm), where information about the speed of computational resources is inferred from previously completed jobs, is then introduced and the efficiency of this approach demonstrated using a real world computational grid. These results are compared to the same workload allocation algorithm used in the static case and it can be seen that this hybrid approach comprehensively outperforms the static approach

    The DUNE-ALUGrid Module

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    In this paper we present the new DUNE-ALUGrid module. This module contains a major overhaul of the sources from the ALUgrid library and the binding to the DUNE software framework. The main changes include user defined load balancing, parallel grid construction, and an redesign of the 2d grid which can now also be used for parallel computations. In addition many improvements have been introduced into the code to increase the parallel efficiency and to decrease the memory footprint. The original ALUGrid library is widely used within the DUNE community due to its good parallel performance for problems requiring local adaptivity and dynamic load balancing. Therefore, this new model will benefit a number of DUNE users. In addition we have added features to increase the range of problems for which the grid manager can be used, for example, introducing a 3d tetrahedral grid using a parallel newest vertex bisection algorithm for conforming grid refinement. In this paper we will discuss the new features, extensions to the DUNE interface, and explain for various examples how the code is used in parallel environments.Comment: 25 pages, 11 figure
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