5 research outputs found

    Can children take advantage of Nao gaze-based hints during gameplay?

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    This paper presents a study that analyzes the effects of robots’ gaze hints on children's performance in a card-matching game. We conducted a within-subjects study, in which children played a card game “Memory” in the presence of a robot tutor in two sessions. In one session, the robot gave hints to help the child find matching cards by looking at the correct match and, in the other session, the robot only looked at the child and did not give them any help. Our findings show that the use of gaze hints (help condition) made the matching task significantly easier and that children used a significantly fewer number of tries than without help. This study provides guidelines on how to design interactive behaviors for robots taking the role of tutors to elicit help-seeking behavior in children.Postprint (author's final draft

    Gaze-based interaction for effective tutoring with social robots

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    Gaze-based interaction for effective tutoring with social robots

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    Gaze and Peripheral Vision Analysis for Human-Environment Interaction: Applications in Automotive and Mixed-Reality Scenarios

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    This thesis studies eye-based user interfaces which integrate information about the user’s perceptual focus-of-attention into multimodal systems to enrich the interaction with the surrounding environment. We examine two new modalities: gaze input and output in the peripheral field of view. All modalities are considered in the whole spectrum of the mixed-reality continuum. We show the added value of these new forms of multimodal interaction in two important application domains: Automotive User Interfaces and Human-Robot Collaboration. We present experiments that analyze gaze under various conditions and help to design a 3D model for peripheral vision. Furthermore, this work presents several new algorithms for eye-based interaction, like deictic reference in mobile scenarios, for non-intrusive user identification, or exploiting the peripheral field view for advanced multimodal presentations. These algorithms have been integrated into a number of software tools for eye-based interaction, which are used to implement 15 use cases for intelligent environment applications. These use cases cover a wide spectrum of applications, from spatial interactions with a rapidly changing environment from within a moving vehicle, to mixed-reality interaction between teams of human and robots.In dieser Arbeit werden blickbasierte Benutzerschnittstellen untersucht, die Infor- mationen ¨uber das Blickfeld des Benutzers in multimodale Systeme integrieren, um neuartige Interaktionen mit der Umgebung zu erm¨oglichen. Wir untersuchen zwei neue Modalit¨aten: Blickeingabe und Ausgaben im peripheren Sichtfeld. Alle Modalit¨aten werden im gesamten Spektrum des Mixed-Reality-Kontinuums betra- chtet. Wir zeigen die Anwendung dieser neuen Formen der multimodalen Interak- tion in zwei wichtigen Dom¨anen auf: Fahrerassistenzsysteme und Werkerassistenz bei Mensch-Roboter-Kollaboration. Wir pr¨asentieren Experimente, die blickbasierte Benutzereingaben unter verschiedenen Bedingungen analysieren und helfen, ein 3D- Modell f¨ur das periphere Sehen zu entwerfen. Dar¨uber hinaus stellt diese Arbeit mehrere neue Algorithmen f¨ur die blickbasierte Interaktion vor, wie die deiktis- che Referenz in mobilen Szenarien, die nicht-intrusive Benutzeridentifikation, oder die Nutzung des peripheren Sichtfeldes f¨ur neuartige multimodale Pr¨asentationen. Diese Algorithmen sind in eine Reihe von Software-Werkzeuge integriert, mit de- nen 15 Anwendungsf¨alle f¨ur intelligente Umgebungen implementiert wurden. Diese Demonstratoren decken ein breites Anwendungsspektrum ab: von der r¨aumlichen In- teraktionen aus einem fahrenden Auto heraus bis hin zu Mixed-Reality-Interaktionen zwischen Mensch-Roboter-Teams
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