9,460 research outputs found
Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age
Simultaneous Localization and Mapping (SLAM)consists in the concurrent
construction of a model of the environment (the map), and the estimation of the
state of the robot moving within it. The SLAM community has made astonishing
progress over the last 30 years, enabling large-scale real-world applications,
and witnessing a steady transition of this technology to industry. We survey
the current state of SLAM. We start by presenting what is now the de-facto
standard formulation for SLAM. We then review related work, covering a broad
set of topics including robustness and scalability in long-term mapping, metric
and semantic representations for mapping, theoretical performance guarantees,
active SLAM and exploration, and other new frontiers. This paper simultaneously
serves as a position paper and tutorial to those who are users of SLAM. By
looking at the published research with a critical eye, we delineate open
challenges and new research issues, that still deserve careful scientific
investigation. The paper also contains the authors' take on two questions that
often animate discussions during robotics conferences: Do robots need SLAM? and
Is SLAM solved
Aspects of Assembly and Cascaded Aspects of Assembly: Logical and Temporal Properties
Highly dynamic computing environments, like ubiquitous and pervasive
computing environments, require frequent adaptation of applications. This has
to be done in a timely fashion, and the adaptation process must be as fast as
possible and mastered. Moreover the adaptation process has to ensure a
consistent result when finished whereas adaptations to be implemented cannot be
anticipated at design time. In this paper we present our mechanism for
self-adaptation based on the aspect oriented programming paradigm called Aspect
of Assembly (AAs). Using AAs: (1) the adaptations process is fast and its
duration is mastered; (2) adaptations' entities are independent of each other
thanks to the weaver logical merging mechanism; and (3) the high variability of
the software infrastructure can be managed using a mono or multi-cycle weaving
approach.Comment: 14 pages, published in International Journal of Computer Science,
Volume 8, issue 4, Jul 2011, ISSN 1694-081
A Survey on Global LiDAR Localization
Knowledge about the own pose is key for all mobile robot applications. Thus
pose estimation is part of the core functionalities of mobile robots. In the
last two decades, LiDAR scanners have become a standard sensor for robot
localization and mapping. This article surveys recent progress and advances in
LiDAR-based global localization. We start with the problem formulation and
explore the application scope. We then present the methodology review covering
various global localization topics, such as maps, descriptor extraction, and
consistency checks. The contents are organized under three themes. The first is
the combination of global place retrieval and local pose estimation. Then the
second theme is upgrading single-shot measurement to sequential ones for
sequential global localization. The third theme is extending single-robot
global localization to cross-robot localization on multi-robot systems. We end
this survey with a discussion of open challenges and promising directions on
global lidar localization
An Autonomous Surface Vehicle for Long Term Operations
Environmental monitoring of marine environments presents several challenges:
the harshness of the environment, the often remote location, and most
importantly, the vast area it covers. Manual operations are time consuming,
often dangerous, and labor intensive. Operations from oceanographic vessels are
costly and limited to open seas and generally deeper bodies of water. In
addition, with lake, river, and ocean shoreline being a finite resource,
waterfront property presents an ever increasing valued commodity, requiring
exploration and continued monitoring of remote waterways. In order to
efficiently explore and monitor currently known marine environments as well as
reach and explore remote areas of interest, we present a design of an
autonomous surface vehicle (ASV) with the power to cover large areas, the
payload capacity to carry sufficient power and sensor equipment, and enough
fuel to remain on task for extended periods. An analysis of the design and a
discussion on lessons learned during deployments is presented in this paper.Comment: In proceedings of MTS/IEEE OCEANS, 2018, Charlesto
Place and Object Recognition for Real-time Visual Mapping
Este trabajo aborda dos de las principales dificultades presentes en los sistemas actuales de localización y creación de mapas de forma simultánea (del inglés Simultaneous Localization And Mapping, SLAM): el reconocimiento de lugares ya visitados para cerrar bucles en la trajectoria y crear mapas precisos, y el reconocimiento de objetos para enriquecer los mapas con estructuras de alto nivel y mejorar la interación entre robots y personas. En SLAM visual, las caracterÃsticas que se extraen de las imágenes de una secuencia de vÃdeo se van acumulando con el tiempo, haciendo más laboriosos dos de los aspectos de la detección de bucles: la eliminación de los bucles incorrectos que se detectan entre lugares que tienen una apariencia muy similar, y conseguir un tiempo de ejecución bajo y factible en trayectorias largas. En este trabajo proponemos una técnica basada en vocabularios visuales y en bolsas de palabras para detectar bucles de manera robusta y eficiente, centrándonos en dos ideas principales: 1) aprovechar el origen secuencial de las imágenes de vÃdeo, y 2) hacer que todo el proceso pueda funcionar a frecuencia de vÃdeo. Para beneficiarnos del origen secuencial de las imágenes, presentamos una métrica de similaridad normalizada para medir el parecido entre imágenes e incrementar la distintividad de las detecciones correctas. A su vez, agrupamos los emparejamientos de imágenes candidatas a ser bucle para evitar que éstas compitan cuando realmente fueron tomadas desde el mismo lugar. Finalmente, incorporamos una restricción temporal para comprobar la coherencia entre detecciones consecutivas. La eficiencia se logra utilizando Ãndices inversos y directos y caracterÃsticas binarias. Un Ãndice inverso acelera la comparación entre imágenes de lugares, y un Ãndice directo, el cálculo de correspondencias de puntos entre éstas. Por primera vez, en este trabajo se han utilizado caracterÃsticas binarias para detectar bucles, dando lugar a una solución viable incluso hasta para decenas de miles de imágenes. Los bucles se verifican comprobando la coherencia de la geometrÃa de las escenas emparejadas. Para ello utilizamos varios métodos robustos que funcionan tanto con una como con múltiples cámaras. Presentamos resultados competitivos y sin falsos positivos en distintas secuencias, con imágenes adquiridas tanto a alta como a baja frecuencia, con cámaras frontales y laterales, y utilizando el mismo vocabulario y la misma configuración. Con descriptores binarios, el sistema completo requiere 22 milisegundos por imagen en una secuencia de 26.300 imágenes, resultando un orden de magnitud más rápido que otras técnicas actuales. Se puede utilizar un algoritmo similar al de reconocimiento de lugares para resolver el reconocimiento de objetos en SLAM visual. Detectar objetos en este contexto es particularmente complicado debido a que las distintas ubicaciones, posiciones y tamaños en los que se puede ver un objeto en una imagen son potencialmente infinitos, por lo que suelen ser difÃciles de distinguir. Además, esta complejidad se multiplica cuando la comparación ha de hacerse contra varios objetos 3D. Nuestro esfuerzo en este trabajo está orientado a: 1) construir el primer sistema de SLAM visual que puede colocar objectos 3D reales en el mapa, y 2) abordar los problemas de escalabilidad resultantes al tratar con múltiples objetos y vistas de éstos. En este trabajo, presentamos el primer sistema de SLAM monocular que reconoce objetos 3D, los inserta en el mapa y refina su posición en el espacio 3D a medida que el mapa se va construyendo, incluso cuando los objetos dejan de estar en el campo de visión de la cámara. Esto se logra en tiempo real con modelos de objetos compuestos por información tridimensional y múltiples imágenes representando varios puntos de vista del objeto. Después nos centramos en la escalabilidad de la etapa del reconocimiento de los objetos 3D. Presentamos una técnica rápida para segmentar imágenes en regiones de interés para detectar objetos pequeños o lejanos. Tras ello, proponemos sustituir el modelo de objetos de vistas independientes por un modelado con una única bolsa de palabras de caracterÃsticas binarias asociadas a puntos 3D. Creamos también una base de datos que incorpora Ãndices inversos y directos para aprovechar sus ventajas a la hora de recuperar rápidamente tanto objetos candidatos a ser detectados como correspondencias de puntos, tal y como hacÃan en el caso de la detección de bucles. Los resultados experimentales muestran que nuestro sistema funciona en tiempo real en un entorno de escritorio con cámara en mano y en una habitación con una cámara montada sobre un robot autónomo. Las mejoras en el proceso de reconocimiento obtienen resultados satisfactorios, sin detecciones erróneas y con un tiempo de ejecución medio de 28 milisegundos por imagen con una base de datos de 20 objetos 3D
LiDAR-Based Place Recognition For Autonomous Driving: A Survey
LiDAR-based place recognition (LPR) plays a pivotal role in autonomous
driving, which assists Simultaneous Localization and Mapping (SLAM) systems in
reducing accumulated errors and achieving reliable localization. However,
existing reviews predominantly concentrate on visual place recognition (VPR)
methods. Despite the recent remarkable progress in LPR, to the best of our
knowledge, there is no dedicated systematic review in this area. This paper
bridges the gap by providing a comprehensive review of place recognition
methods employing LiDAR sensors, thus facilitating and encouraging further
research. We commence by delving into the problem formulation of place
recognition, exploring existing challenges, and describing relations to
previous surveys. Subsequently, we conduct an in-depth review of related
research, which offers detailed classifications, strengths and weaknesses, and
architectures. Finally, we summarize existing datasets, commonly used
evaluation metrics, and comprehensive evaluation results from various methods
on public datasets. This paper can serve as a valuable tutorial for newcomers
entering the field of place recognition and for researchers interested in
long-term robot localization. We pledge to maintain an up-to-date project on
our website https://github.com/ShiPC-AI/LPR-Survey.Comment: 26 pages,13 figures, 5 table
Artificial Spatial Cognition for Robotics and Mobile Systems: brief survey and current open challenges
Remarkable and impressive advancements in the areas of perception, mapping and navigation of artificial mobile systems have been witnessed in the last decades. However, it is clear that important limitations remain regarding the spatial cognition capabilities of existing available implementations and the current practical functionality of high level cognitive models [1, 2]. For enhanced robustness and flexibility in different kinds of real world scenarios, a deeper understanding of the environment, the system, and their interactions -in general terms- is desired. This long abstract aims at outlining connections between recent contributions in the above mentioned areas and research in cognitive architectures and biological systems. We try to summarize, integrate and update previous reviews, highlighting the main open issues and aspects not yet unified or integrated in a common architectural framework
Development of a Socially Believable Multi-Robot Solution from Town to Home
Technological advances in the robotic and ICT fields represent an effective solution to address specific societal problems to support ageing and independent life. One of the key factors for these technologies is that they have to be socially acceptable and believable to the end-users. This paper aimed to present some technological aspects that have been faced to develop the Robot-Era system, a multi-robotic system that is able to act in a socially believable way in the environments daily inhabited by humans, such as urban areas, buildings and homes. In particular, this paper focuses on two services—shopping delivery and garbage collection—showing preliminary results on experiments conducted with 35 elderly people. The analysis adopts an end-user-oriented perspective, considering some of the main attributes of acceptability: usability, attitude, anxiety, trust and quality of life
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