25,829 research outputs found
The Simulation Model Partitioning Problem: an Adaptive Solution Based on Self-Clustering (Extended Version)
This paper is about partitioning in parallel and distributed simulation. That
means decomposing the simulation model into a numberof components and to
properly allocate them on the execution units. An adaptive solution based on
self-clustering, that considers both communication reduction and computational
load-balancing, is proposed. The implementation of the proposed mechanism is
tested using a simulation model that is challenging both in terms of structure
and dynamicity. Various configurations of the simulation model and the
execution environment have been considered. The obtained performance results
are analyzed using a reference cost model. The results demonstrate that the
proposed approach is promising and that it can reduce the simulation execution
time in both parallel and distributed architectures
LUNES: Agent-based Simulation of P2P Systems (Extended Version)
We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which
allows to simulate complex networks composed of a high number of nodes. LUNES
is modular, since it splits the three phases of network topology creation,
protocol simulation and performance evaluation. This permits to easily
integrate external software tools into the main software architecture. The
simulation of the interaction protocols among network nodes is performed via a
simulation middleware that supports both the sequential and the
parallel/distributed simulation approaches. In the latter case, a specific
mechanism for the communication overhead-reduction is used; this guarantees
high levels of performance and scalability. To demonstrate the efficiency of
LUNES, we test the simulator with gossip protocols executed on top of networks
(representing peer-to-peer overlays), generated with different topologies.
Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation
of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011
International Conference on High Performance Computing and Simulation (HPCS
2011
Digital Ecosystems: Ecosystem-Oriented Architectures
We view Digital Ecosystems to be the digital counterparts of biological
ecosystems. Here, we are concerned with the creation of these Digital
Ecosystems, exploiting the self-organising properties of biological ecosystems
to evolve high-level software applications. Therefore, we created the Digital
Ecosystem, a novel optimisation technique inspired by biological ecosystems,
where the optimisation works at two levels: a first optimisation, migration of
agents which are distributed in a decentralised peer-to-peer network, operating
continuously in time; this process feeds a second optimisation based on
evolutionary computing that operates locally on single peers and is aimed at
finding solutions to satisfy locally relevant constraints. The Digital
Ecosystem was then measured experimentally through simulations, with measures
originating from theoretical ecology, evaluating its likeness to biological
ecosystems. This included its responsiveness to requests for applications from
the user base, as a measure of the ecological succession (ecosystem maturity).
Overall, we have advanced the understanding of Digital Ecosystems, creating
Ecosystem-Oriented Architectures where the word ecosystem is more than just a
metaphor.Comment: 39 pages, 26 figures, journa
Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)
In this tutorial paper, we will firstly review some basic simulation concepts
and then introduce the parallel and distributed simulation techniques in view
of some new challenges of today and tomorrow. More in particular, in the last
years there has been a wide diffusion of many cores architectures and we can
expect this trend to continue. On the other hand, the success of cloud
computing is strongly promoting the everything as a service paradigm. Is
parallel and distributed simulation ready for these new challenges? The current
approaches present many limitations in terms of usability and adaptivity: there
is a strong need for new evaluation metrics and for revising the currently
implemented mechanisms. In the last part of the paper, we propose a new
approach based on multi-agent systems for the simulation of complex systems. It
is possible to implement advanced techniques such as the migration of simulated
entities in order to build mechanisms that are both adaptive and very easy to
use. Adaptive mechanisms are able to significantly reduce the communication
cost in the parallel/distributed architectures, to implement load-balance
techniques and to cope with execution environments that are both variable and
dynamic. Finally, such mechanisms will be used to build simulations on top of
unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International
Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul
(Turkey), IEEE, July 2011. ISBN 978-1-61284-382-
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