61 research outputs found

    Personalizing Interactions with Information Systems

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    Personalization constitutes the mechanisms and technologies necessary to customize information access to the end-user. It can be defined as the automatic adjustment of information content, structure, and presentation tailored to the individual. In this chapter, we study personalization from the viewpoint of personalizing interaction. The survey covers mechanisms for information-finding on the web, advanced information retrieval systems, dialog-based applications, and mobile access paradigms. Specific emphasis is placed on studying how users interact with an information system and how the system can encourage and foster interaction. This helps bring out the role of the personalization system as a facilitator which reconciles the user’s mental model with the underlying information system’s organization. Three tiers of personalization systems are presented, paying careful attention to interaction considerations. These tiers show how progressive levels of sophistication in interaction can be achieved. The chapter also surveys systems support technologies and niche application domains

    Design and Evaluation of User Interfaces for Mobile Web Search

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    Mobiili tiedonhaku on jatkuvasti kasvava ja monimuotoistuva osa jokapäiväistä tiedonhankintaa. Aikaisemman tutkimuksen mukaan tarvitaan kuitenkin parempia käyttöliittymäratkaisuja tukemaan mobiililaitteilla tapahtuvaa verkkotiedonhakua. Väitöskirjatutkimuksessa suunniteltiin ja toteutettiin kaksi uutta hakukäyttöliittymää, joita arvioitiin käyttäjätutkimuksissa. Ensimmäinen käyttöliittymä perustuu siihen, että hakutulokset luokitellaan ryhmiin niissä esiintyvien avainsanojen perusteella. Käyttäjätutkimusten tulokset osoittavat, että luokittelulla voidaan tukea mobiilikäyttäjien tutkivaa tiedonhakua. Toinen käyttöliittymä antaa hakutulosten yhteydessä yleiskuvan hakulauseen sijaintikohdista tulosdokumenteissa. Vaikkakin menetelmän käyttö vaatii opettelua, käyttäjäarviot osoittavat että se voi auttaa sivuuttamaan huonot hakutulokset, etenkin silloin kun muut hakutulosta kuvaavat tiedot ovat epäselviä. Lisäksi väitöskirjassa tutkittiin aktiivisten mobiili-Internetin käyttäjien tiedontarpeita verkkotiedonhaun käytön ymmärtämiseksi. Tutkimustulosten mukaan hakujen tekeminen ja verkon selaaminen ovat näiden käyttäjien tärkeimpiä tiedonhankintatapoja. Niillä pyritään vastaamaan tiedontarpeisiin heti niiden ilmaantuessa, olipa käyttäjä sitten kotona, liikkeessä tai sosiaalisessa vuorovaikutustilanteessa. Mobiili tiedonhankinta on vahvasti sidoksissa käyttötilanteeseen, mikä tulee huomioida hakukäyttöliittymien suunnittelussa. Tulevaisuuden hakukäyttöliittymät voivat esimerkiksi tukea tiedonhankintaa hyödyntämällä tietoa käyttäjän sijainnista ja aktiviteeteista. Myös epämuodollisten ja tutkivien tiedontarpeiden kasvava rooli asettaa uusia haasteita vuorovaikutuksen suunnittelulle.Mobile Web search is a rapidly growing information seeking activity employed across different locations, situations, and activities. Current mobile search interfaces are based on the ranked result list, dominant in desktop interfaces. Research suggests that new paradigms are needed for better support of mobile searchers. For this dissertation, two such novel search interface techniques were designed, implemented, and evaluated. The first method, a clustering search interface that presents a category- based overview of the results, was studied both in a task-based experiment in a laboratory setting and in a longitudinal field study wherein it was used to address real information needs. The results indicate that clustering can support exploratory search needs when the searcher has trouble defining the information need, requires an overview of the search topic, or is interested in multiple results related to the same topic. The findings informed design guidelines for category-based search interfaces. How and when categorization is presented in the search interface needs to be carefully considered. Categorization methods should be improved, for better response to diverse information needs. Hybrid approaches employing contextually informed clustering, classification, and faceted browsing may offer the best match for user needs. The second presentation method, a visualization of the occurrences of the user s query phrase in a result document, can be incorporated into the ranked result list as an additional, unobtrusive result descriptor. It allows the searcher to see how often the query phrase appears in the result document, enabling the use of various evaluation strategies to assess the relevance of the results. Several iterations of the visualization were studied with users to form an understanding of the potential of this approach. The results suggest that a novel visualization can be useful in ruling out non-relevant results and can assist when the other result descriptors do not provide for a conclusive relevance assessment. However, users familiarity with well-established result descriptors means that users have to learn how to integrate the visualization into their search strategies and reconcile situations in which the visualization is in conflict with other metadata. In addition, the contextual triggers and information behaviors of mobile Internet users were studied, for understanding of the role of Web search as a mobile information seeking activity. The results from this study show that mobile Web search and browsing are important information seeking activities. They are engaged in to resolve emerging information needs as they appear, whether at home, on the go, or in social situations

    Information theory assisted data visualization and exploration

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    This thesis introduces techniques to utilize information theory, particularly entropy for enhancing data visualization and exploration. The ultimate goal with this work is to enable users to perceive as much as information available for recognizing objects, detecting regular or non-regular patterns and reducing user effort while executing the required tasks. We believe that the metrics to be set for enhancing computer generated visualizations should be quantifiable and that quantification should measure the information perception of the user. The proper way to solve this problem is utilizing information theory, particularly entropy. Entropy offers quantification of the information amount in a general communication system. In the communication model, information sender and information receiver are connected with a channel. We are inspired from this model and exploited it in a different way, namely we set the information sender as the data to be visualized, the information receiver as the viewer and the communication channel as the screen where the visualized image is displayed. In this thesis we explore the usage of entropy in three different visualization problems, -Enhancing the visualization of large scale social networks for better perception, -Finding the best representational images of a 3D object to visually inspect with minimal loss of information, -Automatic navigation over a 3D terrain with minimal loss of information. Visualization of large scale social networks is still a major challenge for information visualization researchers. When a thousand nodes are displayed on the screen with the lack of coloring, sizing and filtering mechanisms, the users generally do not perceive much on the first look. They usually use pointing devices or keyboard for zooming and panning to find the information that they are looking for. With this thesis we tried to present a visualization approach that uses coloring, sizing and filtering to help the users recognize the presented information. The second problem that we tried to tackle is finding the best representational images of 3D models. This problem is highly subjective in cognitive manner. The best or good definitions do not depend on any metric or any quantification, furthermore, when the same image is presented to two different users it can be identified differently. However in this thesis we tried to map some metrics to best or good definitions for representational images, such as showing the maximum faces, maximum saliency or combination of both in an image. The third problem that we tried to find a solution is automatic terrain navigation with minimal loss of information. The information to be quantified on this problem is taken as the surface visibility of a terrain. However the visibility problem is changed with the heuristic that users generally focus on city centers, buildings and interesting points during terrain exploration. In order to improve the information amount at the time of navigation, we should focus on those areas. Hence we employed the road network data, and set the heuristic that intersections of road network segments are the residential places. In this problem, region extraction using road network data, viewpoint entropy for camera positions, and automatic camera path generation methods are investigated

    Placing Birds On A Dynamic Evolutionary Map: Using Digital Tools To Update The Evolutionary Metaphor Of The Tree Of Life

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    This dissertation describes and presents a new type of interactive visualization for communicating about evolutionary biology, the dynamic evolutionary map. This web-based tool utilizes a novel map-based metaphor to visualize evolution, rather than the traditional tree of life. The dissertation begins with an analysis of the conceptual affordances of the traditional tree of life as the dominant metaphor for evolution. Next, theories from digital media, visualization, and cognitive science research are synthesized to support the assertion that digital media tools can extend the types of visual metaphors we use in science communication in order to overcome conceptual limitations of traditional metaphors. These theories are then applied to a specific problem of science communication, resulting in the dynamic evolutionary map. Metaphor is a crucial part of scientific communication, and metaphor-based scientific visualizations, models, and analogies play a profound role in shaping our ideas about the world around us. Users of the dynamic evolutionary map interact with evolution in two ways: by observing the diversification of bird orders over time and by examining the evidence for avian evolution at several places in evolutionary history. By combining these two types of interaction with a non-traditional map metaphor, evolution is framed in a novel way that supplements traditional metaphors for communicating about evolution. This reframing in turn suggests new conceptual affordances to users who are learning about evolution. Empirical testing of the dynamic evolutionary map by biology novices suggests that this approach is successful in communicating evolution differently than in existing tree-based visualization methods. Results of evaluation of the map by biology experts suggest possibilities for future enhancement and testing of this visualization that would help refine these successes. This dissertation represents an important step forward in the synthesis of scientific, design, and metaphor theory, as applied to a specific problem of science communication. The dynamic evolutionary map demonstrates that these theories can be used to guide the construction of a visualization for communicating a scientific concept in a way that is both novel and grounded in theory. There are several potential applications in the fields of informal science education, formal education, and evolutionary biology for the visualization created in this dissertation. Moreover, the approach suggested in this dissertation can potentially be extended into other areas of science and science communication. By placing birds onto the dynamic evolutionary map, this dissertation points to a way forward for visualizing science communication in the futur

    Model driven design and data integration in semantic web information systems

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    The Web is quickly evolving in many ways. It has evolved from a Web of documents into a Web of applications in which a growing number of designers offer new and interactive Web applications with people all over the world. However, application design and implementation remain complex, error-prone and laborious. In parallel there is also an evolution from a Web of documents into a Web of `knowledge' as a growing number of data owners are sharing their data sources with a growing audience. This brings the potential new applications for these data sources, including scenarios in which these datasets are reused and integrated with other existing and new data sources. However, the heterogeneity of these data sources in syntax, semantics and structure represents a great challenge for application designers. The Semantic Web is a collection of standards and technologies that offer solutions for at least the syntactic and some structural issues. If offers semantic freedom and flexibility, but this leaves the issue of semantic interoperability. In this thesis we present Hera-S, an evolution of the Model Driven Web Engineering (MDWE) method Hera. MDWEs allow designers to create data centric applications using models instead of programming. Hera-S especially targets Semantic Web sources and provides a flexible method for designing personalized adaptive Web applications. Hera-S defines several models that together define the target Web application. Moreover we implemented a framework called Hydragen, which is able to execute the Hera-S models to run the desired Web application. Hera-S' core is the Application Model (AM) in which the main logic of the application is defined, i.e. defining the groups of data elements that form logical units or subunits, the personalization conditions, and the relationships between the units. Hera-S also uses a so-called Domain Model (DM) that describes the content and its structure. However, this DM is not Hera-S specific, but instead allows any Semantic Web source representation as its DM, as long as its content can be queried by the standardized Semantic Web query language SPARQL. The same holds for the User Model (UM). The UM can be used for personalization conditions, but also as a source of user-related content if necessary. In fact, the difference between DM and UM is conceptual as their implementation within Hydragen is the same. Hera-S also defines a presentation model (PM) which defines presentation details of elements like order and style. In order to help designers with building their Web applications we have introduced a toolset, Hera Studio, which allows to build the different models graphically. Hera Studio also provides some additional functionality like model checking and deployment of the models in Hydragen. Both Hera-S and its implementation Hydragen are designed to be flexible regarding the user of models. In order to achieve this Hydragen is a stateless engine that queries for relevant information from the models at every page request. This allows the models and data to be changed in the datastore during runtime. We show that one way to exploit this flexibility is by applying aspect-orientation to the AM. Aspect-orientation allows us to dynamically inject functionality that pervades the entire application. Another way to exploit Hera-S' flexibility is in reusing specialized components, e.g. for presentation generation. We present a configuration of Hydragen in which we replace our native presentation generation functionality by the AMACONT engine. AMACONT provides more extensive multi-level presentation generation and adaptation capabilities as well aspect-orientation and a form of semantic based adaptation. Hera-S was designed to allow the (re-)use of any (Semantic) Web datasource. It even opens up the possibility for data integration at the back end, by using an extendible storage layer in our database of choice Sesame. However, even though theoretically possible it still leaves much of the actual data integration issue. As this is a recurring issue in many domains, a broader challenge than for Hera-S design only, we decided to look at this issue in isolation. We present a framework called Relco which provides a language to express data transformation operations as well as a collection of techniques that can be used to (semi-)automatically find relationships between concepts in different ontologies. This is done with a combination of syntactic, semantic and collaboration techniques, which together provide strong clues for which concepts are most likely related. In order to prove the applicability of Relco we explore five application scenarios in different domains for which data integration is a central aspect. This includes a cultural heritage portal, Explorer, for which data from several datasources was integrated and was made available by a mapview, a timeline and a graph view. Explorer also allows users to provide metadata for objects via a tagging mechanism. Another application is SenSee: an electronic TV-guide and recommender. TV-guide data was integrated and enriched with semantically structured data from several sources. Recommendations are computed by exploiting the underlying semantic structure. ViTa was a project in which several techniques for tagging and searching educational videos were evaluated. This includes scenarios in which user tags are related with an ontology, or other tags, using the Relco framework. The MobiLife project targeted the facilitation of a new generation of mobile applications that would use context-based personalization. This can be done using a context-based user profiling platform that can also be used for user model data exchange between mobile applications using technologies like Relco. The final application scenario that is shown is from the GRAPPLE project which targeted the integration of adaptive technology into current learning management systems. A large part of this integration is achieved by using a user modeling component framework in which any application can store user model information, but which can also be used for the exchange of user model data

    Cognitive Foundations for Visual Analytics

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    In this report, we provide an overview of scientific/technical literature on information visualization and VA. Topics discussed include an update and overview of the extensive literature search conducted for this study, the nature and purpose of the field, major research thrusts, and scientific foundations. We review methodologies for evaluating and measuring the impact of VA technologies as well as taxonomies that have been proposed for various purposes to support the VA community. A cognitive science perspective underlies each of these discussions

    A usability approach to improving the user experience in web directories

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    PhDWeb directories are hierarchically organised website collections that offer users subjectbased access to the Web. They played a significant part in navigating the Web in the past but their role has been weakened in recent years due to their cumbersome expanding collections. This thesis presents a unified framework combining the advantages of personalisation and redefined directory search for improving the usability of Web directories. The thesis begins with an examination of classification schemes that identifies the rigidity of hierarchical classifications and their suitability for Web directories in contrast to faceted classifications. This leads on to an Ontological Sketch Modelling (OSM) case study which identifies the misfits affecting user navigation in Web directories from known rigidity issues. The thesis continues with a review of personalisation techniques and a discussion of the user search model of Web directories following the suggested directions of improvement from the case study. A proposed user-centred framework to improve the usability of Web directories which consists of an individual content-based personalisation model and a redefined search model is then implemented as D-Persona and D-Search respectively. The remainder of the thesis is concerned with a usability test of D-Persona and D-Search aimed at discovering the efficiency, effectiveness and user satisfaction of the solution. This involves an experimental design, test results and discussions for the comparative user study. This thesis extracts a formal definition of the rigidity of hierarchies from their characteristics and justifies why hierarchies are still better suited than facets in organising Web directories. Second, it identifies misfits causing poor usability in Web directories based on the discovered rigidity of hierarchies. Third, it proposes a solution to tackle the misfits and improve the usability of Web directories which has been experimentally proved to be successful

    A Usability Approach to Improving the User Experience in Web Directories

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    Submitted for the degree of Doctor of Philosophy, Queen Mary, University of Londo

    Just-in-time Information Interfaces: A new Paradigm for Information Discovery and Exploration

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    We live in a time of increasing information overload. Described as “a byproduct of the lack of maturity of the information age” (Spira & Goldes, 2007), information overload can be painful, and harm our concentration - the resulting choice overload impacts out decision-making abilities. Given the problem of information overload, and the unsatisfying nature of human-information interaction using traditional browsing or keyword-based search, this research investigates how the design of just-in-time information services can improve the user experience of goal-driven interactions with information. This thesis explores the design of just-in-time information services through the iterative development of two strands of high-level prototypes (FMI and KnowDis). I custombuilt both prototype systems for the respective evaluations, which have then been conducted as part of a series of lab-based eye-tracking studies (FMI) as well as two field studies (KnowDis). The lab-based eye-tracking studies were conducted with 100 participants measuring task performance, user satisfaction, and gaze behaviour. The lab studies found that the FMI prototype design did improve the performance aspect of the user experience for all participants and improved the usability aspect of the user experience for novice participants. However, the FMI prototype design seemed to be less effective and usable for expert participants. Two field studies were conducted as part of a two-year research collaboration, which lasted a total of 10 weeks and involved approximately 70 knowledge workers overall from across the globe. As part of those field studies, 46 semi-structured interviews were also conducted. The field studies found that the KnowDis prototype design did improve the user experience for participants overall by making work-related information search more efficient. However, while the KnowDis prototype design was useful for some knowledge workers and even integrated seamlessly into their day-to-day work, it appeared to be less useful and even distracting to others

    Enhanced visualisation techniques to support access to personal information across multiple devices

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    The increasing number of devices owned by a single user makes it increasingly difficult to access, organise and visualise personal information (PI), i.e. documents and media, across these devices. The primary method that is currently used to organise and visualise PI is the hierarchical folder structure, which is a familiar and widely used means to manage PI. However, this hierarchy does not effectively support personal information management (PIM) across multiple devices. Current solutions, such as the Personal Information Dashboard and Stuff I’ve Seen, do not support PIM across multiple devices. Alternative PIM tools, such as Dropbox and TeamViewer, attempt to provide a means of accessing PI across multiple devices, but these solutions also suffer from several limitations. The aim of this research was to investigate to what extent enhanced information visualisation (IV) techniques could be used to support accessing PI across multiple devices. An interview study was conducted to identify how PI is currently managed across multiple devices. This interview study further motivated the need for a tool to support visualising PI across multiple devices and identified requirements for such an IV tool. Several suitable IV techniques were selected and enhanced to support PIM across multiple devices. These techniques comprised an Overview using a nested circles layout, a Tag Cloud and a Partition Layout, which used a novel set-based technique. A prototype, called MyPSI, was designed and implemented incorporating these enhanced IV techniques. The requirements and design of the MyPSI prototype were validated using a conceptual walkthrough. The design of the MyPSI prototype was initially implemented for a desktop or laptop device with mouse-based interaction. A sample personal space of information (PSI) was used to evaluate the prototype in a controlled user study. The user study was used to identify any usability problems with the MyPSI prototype. The results were highly positive and the participants agreed that such a tool could be useful in future. No major problems were identified with the prototype. The MyPSI prototype was then implemented on a mobile device, specifically an Android tablet device, using a similar design, but supporting touch-based interaction. Users were allowed to upload their own PSI using Dropbox, which was visualised by the MyPSI prototype. A field study was conducted following the Multi-dimensional In-depth Long-term Case Studies approach specifically designed for IV evaluation. The field study was conducted over a two-week period, evaluating both the desktop and mobile versions of the MyPSI prototype. Both versions received positive results, but the desktop version was slightly preferred over the mobile version, mainly due to familiarity and problems experienced with the mobile implementation. Design recommendations were derived to inform future designs of IV tools to support accessing PI across multiple devices. This research has shown that IV techniques can be enhanced to effectively support accessing PI across multiple devices. Future work will involve customising the MyPSI prototype for mobile phones and supporting additional platforms
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