4,165 research outputs found

    Support of the collaborative inquiry learning process: influence of support on task and team regulation

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    Regulation of the learning process is an important condition for efficient and effective learning. In collaborative learning, students have to regulate their collaborative activities (team regulation) next to the regulation of their own learning process focused on the task at hand (task regulation). In this study, we investigate how support of collaborative inquiry learning can influence the use of regulative activities of students. Furthermore, we explore the possible relations between task regulation, team regulation and learning results. This study involves tenth-grade students who worked in pairs in a collaborative inquiry learning environment that was based on a computer simulation, Collisions, developed in the program SimQuest. Students of the same team worked on two different computers and communicated through chat. Chat logs of students from three different conditions are compared. Students in the first condition did not receive any support at all (Control condition). In the second condition, students received an instruction in effective communication, the RIDE rules (RIDE condition). In the third condition, students were, in addition to receiving the RIDE rules instruction, supported by the Collaborative Hypothesis Tool (CHT), which helped the students with formulating hypotheses together (CHT condition). The results show that students overall used more team regulation than task regulation. In the RIDE condition and the CHT condition, students regulated their team activities most often. Moreover, in the CHT condition the regulation of team activities was positively related to the learning results. We can conclude that different measures of support can enhance the use of team regulative activities, which in turn can lead to better learning results

    Scaffolding Reflection: Prompting Social Constructive Metacognitive Activity in Non-Formal Learning

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    The study explores the effects of three different types of non-adaptive, metacognitive scaffolding on social, constructive metacognitive activity and reflection in groups of non-formal learners. Six triads of non-formal learners were assigned randomly to one of the three scaffolding conditions: structuring, problematising or epistemological. The triads were then asked to collaboratively resolve an ill-structured problem and record their deliberations. Evidence from think-aloud protocols was analysed using conversational and discourse analysis. Findings indicate that epistemological scaffolds produced more social, constructive metacognitive activity than either of the two other scaffolding conditions in all metacognitive activities except for task orientation, as well as higher quality interactions during evaluation and reflection phases. However, participants appeared to be less aware of their activities as forming a strategic, self-regulatory response to the problem. This may indicate that for learning transfer, it may be necessary to employ an adaptive, facilitated reflection on learners' activities

    Software scaffolds to promote regulation during scientific inquiry learning

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    This research addresses issues in the design of online scaffolds for regulation within inquiry learning environments. The learning environment in this study included a physics simulation, data analysis tools, and a model editor for students to create runnable models. A regulative support tool called the Process Coordinator (PC) was designed to assist students in planning, monitoring, and evaluating their investigative efforts within this environment. In an empirical evaluation, 20 dyads received a “full” version of the PC with regulative assistance; dyads in the control group (n = 15) worked with an “empty” PC which contained minimal structures for regulative support. Results showed that both the frequency and duration of regulative tool use differed in favor of the PC+ dyads, who also wrote better lab reports. PC− dyads viewed the content helpfiles more often and produced better domain models. Implications of these differential effects are discussed and suggestions for future research are advanced

    How Student-to-Teacher Interactions Encourage Self-Regulated Learning in One Computer-Based Alternative Program

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    The purpose of this exploratory case study was to examine how student-to-teacher interactions encourage students to develop self-regulated learning (SRL) habits and skills. Zimmerman\u27s social cognitive theory of SRL, which supposes a relationship between academic success and SRL, is used as a conceptual framework. The representative case is a computer-based alternative education program for students at risk of dropping out of high school in grades 10-12. The teachers worked one-on-one with students in a computer lab while the students engaged in mastery-based learning using Apex Learning Inc. digital curriculum. Five teachers responded to three questionnaires to examine how student-to-teacher interactions influenced student-to-content interactions, and students\u27 forethought, performance, and evaluation behavior. The teachers also submitted instructional artifacts and described instructional tools, activity types, and scaffolds within the digital curriculum. After analysis of primary and secondary data, the results showed the following: Student-to-teacher interactions encouraged students to engage in forethought behaviors associated with goal setting and strategic planning; examples of performance behaviors were using the content to increase understanding, navigating the content efficiently and effectively, monitoring the use of task strategies, and developing thinking steps; and examples of evaluative behaviors were calibrating and making accurate self-judgments. The study can promote social change by helping students at-risk of dropping out of school develop SRL strategies correlated to academic achievement and high school graduation. SRL habits are transferable to everyday behaviors associated with continued employment, maintaining healthy relationships, and lifelong learning

    Design and Investigation of Cooperative, Scaffolded Wiki Learning Activities in an Online Graduate-Level Course

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    Informed by the literature on community of inquiry, wikis in education, and scaffolding in technology-supported learning environments, this study reports the design, implementation, and investigation of wiki-supported cooperative learning activities in an online graduate-level theories class. The investigation of emerging research questions revealed students’ participation patterns in the wiki learning activities, the relationship between their participation and course performance, and the students’ experiences with the scaffolding strategies designed to support their cooperative activities. The study offers implications for designing and scaffolding wiki-based cooperative learning

    A Qualitative Inquiry Into the Role of Web-Based Collaboration Tools and Instructional Scaffolds in the Facilitation of Team Processes

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    Learning has expanded beyond take-home assignments and lectures. Team-based learning, for instance, supports the extended development of students by offering further education through collaborating with others. This type of learning develops teamwork skills that have become essential skills for students in today’s complex work environment. Furthermore, the use of online collaboration tools in virtual teams adds complexity to the collaboration process. This trend calls for valuable insights related to enhancing online team-based collaboration to ensure team success and learning. Scaffolds provide a promising approach because they support team processes online by providing guidance through the use of tools, activities and artifacts that enable virtual student teams to act as a team in a virtual environment. They effectively facilitate the achievement of goals for teams collaborating remotely. However, the extent and manner in which scaffolds actually support specific team processes such as planning, conflict management and coordination need more exploration. We conducted a qualitative study to explore how the use of information and communication technologies (ICT), activities and artifacts supported three types of team processes (transition, action, and interpersonal). In a semester long engineering project, student teams employed web-based collaboration tools and instructional scaffolds to support their collaborative processes. The scaffolds included training and access to a web-based application including a variety of collaboration tools (file repository, video conference, and discussion board) as well as guided collaborative activities (team profile, team building and team identity development, team charter, project plan and peer evaluation). Twenty five students participated voluntarily in one-on-one interview sessions. Interview transcripts were coded and analyzed through a loose qualitative research design to allow emergent constructs to unfold that are related to the research questions. Other sources of data such as records of online team activities, team charters, class update presentations, individual reflection activities and e-mail exchanges with the professor were also used to triangulate the analysis. The results show that the scaffolds supported all types of team processes. However, emergent constructs related to individual, team and organizational characteristics prevented some of the teams from using some of the scaffolds to support their team processes. These characteristics include lack of initiative, lack of writing skills, task orientation, lack of access to the tool, team turnover, teamwork skills, technology familiarity, and perceived ease of use. These findings support existing theories such as the sociotechnical theory (STS) and adaptive structuration theory (AST). Based on the findings, we identified research and practical implications as well as proposed strategies in the implementation of ICTs and instructional scaffolds in virtual teams

    Improving Hybrid Brainstorming Outcomes with Scripting and Group Awareness Support

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    Previous research has shown that hybrid brainstorming, which combines individual and group methods, generates more ideas than either approach alone. However, the quality of these ideas remains similar across different methods. This study, guided by the dual-pathway to creativity model, tested two computer-supported scaffolds – scripting and group awareness support – for enhancing idea quality in hybrid brainstorming. 94 higher education students,grouped into triads, were tasked with generating ideas in three conditions. The Control condition used standard hybrid brainstorming without extra support. In the Experimental 1 condition, students received scripting support during individual brainstorming, and students in the Experimental 2 condition were provided with group awareness support during the group phase in addition. While the quantity of ideas was similar across all conditions, the Experimental 2 condition produced ideas of higher quality, and the Experimental 1 condition also showed improved idea quality in the individual phase compared to the Control condition

    Instructional elements in an online information literacy Open Educational Resource (OER) and their influence on learner achievement, satisfaction, and self-efficacy

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    This study tested the influence of instructional elements within an online Open Educational Resource (OER) focused on information literacy (IL) on outcome measures of IL achievement, learner satisfaction and IL self-efficacy among undergraduate students. An online OER was designed to address the domains of access, evaluation and communication of IL guided by the notion of instructional scaffolding and self-regulated learning. Participants were randomly placed into one of six different OER conditions: (a) full version with all instructional elements, (b) lean version, (c) version without tooltip text, (d) version without embedded practice questions, (e) version without learning objectives and (f) version without summaries. There were no significant differences found across the six conditions on the dependent measures. Participants averaged 58% for IL achievement, performing slightly better in the domain of access versus evaluate and communicate. Limitations include a controlled laboratory setting where participants were not necessarily motivated to complete the study tasks at a high level of achievement. Future research can explore more ecologically valid environments where learners might be more motivated, along with more rigorous intervention and assessment construction. This paper includes implications for educators and researchers to explore the established and innovative instructional elements that are natural affordances of an online OER in IL. This paper presents innovative IL instruction that does not require instructor or learner training and evaluates its effectiveness using a sound, replicable methodological approach to isolate the effects of the individual instructional elements
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