2,765 research outputs found

    Improving the robustness of CELP-like speech decoders using late-arrival packets information : application to G.729 standard in VoIP

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    L'utilisation de la voix sur Internet est une nouvelle tendance dans Ie secteur des télécommunications et de la réseautique. La paquetisation des données et de la voix est réalisée en utilisant Ie protocole Internet (IP). Plusieurs codecs existent pour convertir la voix codée en paquets. La voix codée est paquetisée et transmise sur Internet. À la réception, certains paquets sont soit perdus, endommages ou arrivent en retard. Ceci est cause par des contraintes telles que Ie délai («jitter»), la congestion et les erreurs de réseau. Ces contraintes dégradent la qualité de la voix. Puisque la transmission de la voix est en temps réel, Ie récepteur ne peut pas demander la retransmission de paquets perdus ou endommages car ceci va causer plus de délai. Au lieu de cela, des méthodes de récupération des paquets perdus (« concealment ») s'appliquent soit à l'émetteur soit au récepteur pour remplacer les paquets perdus ou endommages. Ce projet vise à implémenter une méthode innovatrice pour améliorer Ie temps de convergence suite a la perte de paquets au récepteur d'une application de Voix sur IP. La méthode a déjà été intégrée dans un codeur large-bande (AMR-WB) et a significativement amélioré la qualité de la voix en présence de <<jitter » dans Ie temps d'arrivée des trames au décodeur. Dans ce projet, la même méthode sera intégrée dans un codeur a bande étroite (ITU-T G.729) qui est largement utilise dans les applications de voix sur IP. Le codeur ITU-T G.729 défini des standards pour coder et décoder la voix a 8 kb/s en utilisant 1'algorithme CS-CELP (Conjugate Stmcture Algebraic Code-Excited Linear Prediction).Abstract: Voice over Internet applications is the new trend in telecommunications and networking industry today. Packetizing data/voice is done using the Internet protocol (IP). Various codecs exist to convert the raw voice data into packets. The coded and packetized speech is transmitted over the Internet. At the receiving end some packets are either lost, damaged or arrive late. This is due to constraints such as network delay (fitter), network congestion and network errors. These constraints degrade the quality of speech. Since voice transmission is in real-time, the receiver can not request the retransmission of lost or damaged packets as this will cause more delay. Instead, concealment methods are applied either at the transmitter side (coder-based) or at the receiver side (decoder-based) to replace these lost or late-arrival packets. This work attempts to implement a novel method for improving the recovery time of concealed speech The method has already been integrated in a wideband speech coder (AMR-WB) and significantly improved the quality of speech in the presence of jitter in the arrival time of speech frames at the decoder. In this work, the same method will be integrated in a narrowband speech coder (ITU-T G.729) that is widely used in VoIP applications. The ITUT G.729 coder defines the standards for coding and decoding speech at 8 kb/s using Conjugate Structure Algebraic Code-Excited Linear Prediction (CS-CELP) Algorithm

    QoS provisioning in multimedia streaming

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    Multimedia consists of voice, video, and data. Sample applications include video conferencing, video on demand, distance learning, distributed games, and movies on demand. Providing Quality of Service (QoS) for multimedia streaming has been a difficult and challenging problem. When multimedia traffic is transported over a network, video traffic, though usually compressed/encoded for bandwidth reduction, still consumes most of the bandwidth. In addition, compressed video streams typically exhibit highly variable bit rates as well as long range dependence properties, thus exacerbating the challenge in meeting the stringent QoS requirements of multimedia streaming with high network utilization. Dynamic bandwidth allocation in which video traffic prediction can play an important role is thus needed. Prediction of the variation of the I frame size using Least Mean Square (LMS) is first proposed. Owing to a smoother sequence, better prediction has been achieved as compared to the composite MPEG video traffic prediction scheme. One problem with this LMS algorithm is its slow convergence. In Variable Bit Rate (VBR) videos characterized by frequent scene changes, the LMS algorithm may result in an extended period of intractability, and thus may experience excessive cell loss during scene changes. A fast convergent non-linear predictor called Variable Step-size Algorithm (VSA) is subsequently proposed to overcome this drawback. The VSA algorithm not only incurs small prediction errors but more importantly achieves fast convergence. It tracks scene changes better than LMS. Bandwidth is then assigned based on the predicted I frame size which is usually the largest in a Group of Picture (GOP). Hence, the Cell Loss Ratio (CLR) can be kept small. By reserving bandwidth at least equal to the predicted one, only prediction errors need to be buffered. Since the prediction error was demonstrated to resemble white noise or exhibits at most short term memory, smaller buffers, less delay, and higher bandwidth utilization can be achieved. In order to further improve network bandwidth utilization, a QoS guaranteed on-line bandwidth allocation is proposed. This method allocates the bandwidth based on the predicted GOP and required QoS. Simulations and analytical results demonstrate that this scheme provides guaranteed delay and achieves higher bandwidth utilization. Network traffic is generally accepted to be self similar. Aggregating self similar traffic can actually intensify rather than diminish burstiness. Thus, traffic prediction plays an important role in network management. Least Mean Kurtosis (LMK), which uses the negated kurtosis of the error signal as the cost function, is proposed to predict the self similar traffic. Simulation results show that the prediction performance is improved greatly as compared to the LMS algorithm. Thus, it can be used to effectively predict the real time network traffic. The Differentiated Service (DiffServ) model is a less complex and more scalable solution for providing QoS to IP as compared to the Integrated Service (IntServ) model. We propose to transport MPEG frames through various service classes of DiffServ according to the MPEG video characteristics. Performance analysis and simulation results show that our proposed approach can not only guarantee QoS but can also achieve high bandwidth utilization. As the end video quality is determined not only by the network QoS but also by the encoded video quality, we consider video quality from these two aspects and further propose to transport spatial scalable encoded videos over DiffServ. Performance analysis and simulation results show that this can provision QoS guarantees. The dropping policy we propose at the egress router can reduce the traffic load as well as the risk of congestion in other domains

    Methods of Congestion Control for Adaptive Continuous Media

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    Since the first exchange of data between machines in different locations in early 1960s, computer networks have grown exponentially with millions of people now using the Internet. With this, there has also been a rapid increase in different kinds of services offered over the World Wide Web from simple e-mails to streaming video. It is generally accepted that the commonly used protocol suite TCP/IP alone is not adequate for a number of modern applications with high bandwidth and minimal delay requirements. Many technologies are emerging such as IPv6, Diffserv, Intserv etc, which aim to replace the onesize-fits-all approach of the current lPv4. There is a consensus that the networks will have to be capable of multi-service and will have to isolate different classes of traffic through bandwidth partitioning such that, for example, low priority best-effort traffic does not cause delay for high priority video traffic. However, this research identifies that even within a class there may be delays or losses due to congestion and the problem will require different solutions in different classes. The focus of this research is on the requirements of the adaptive continuous media class. These are traffic flows that require a good Quality of Service but are also able to adapt to the network conditions by accepting some degradation in quality. It is potentially the most flexible traffic class and therefore, one of the most useful types for an increasing number of applications. This thesis discusses the QoS requirements of adaptive continuous media and identifies an ideal feedback based control system that would be suitable for this class. A number of current methods of congestion control have been investigated and two methods that have been shown to be successful with data traffic have been evaluated to ascertain if they could be adapted for adaptive continuous media. A novel method of control based on percentile monitoring of the queue occupancy is then proposed and developed. Simulation results demonstrate that the percentile monitoring based method is more appropriate to this type of flow. The problem of congestion control at aggregating nodes of the network hierarchy, where thousands of adaptive flows may be aggregated to a single flow, is then considered. A unique method of pricing mean and variance is developed such that each individual flow is charged fairly for its contribution to the congestion

    Voice over IP

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    The area that this thesis covers is Voice over IP (or IP Telephony as it is sometimes called) over Private networks and not over the Internet. There is a distinction to be made between the two even though the term is loosely applied to both. IP Telephony over Private Networks involve calls made over private WANs using IP telephony protocols while IP Telephony over the Internet involve calls made over the public Internet using IP telephony protocols. Since the network is private, service is reliable because the network owner can control how resources are allocated to various applications, such as telephony services. The public Internet on the other hand is a public, largely unmanaged network that offers no reliable service guarantee. Calls placed over the Internet can be low in quality, but given the low price, some find this solution attractive. What started off as an Internet Revolution with free phone calls being offered to the general public using their multimedia computers has turned into a telecommunication revolution where enterprises are beginning to converge their data and voice networks into one network. In retrospect, an enterprise\u27s data networks are being leveraged for telephony. The communication industry has come full circle. Earlier in the decade data was being transmitted over the public voice networks and now voice is just another application which is/will be run over the enterprises existing data networks. We shall see in this thesis the problems that are encountered while sending Voice over Data networks using the underlying IP Protocol and the corrective steps taken by the Industry to resolve these multitudes of issues. Paul M. Zam who is collaborating in this Joint Thesis/project on VoIP will substantiate this theoretical research with his practical findings. On reading this paper the reader will gain an insight in the issues revolving the implementation of VoIP in an enterprises private network as well the technical data, which sheds more light on the same. Thus the premise of this joint thesis/project is to analyze the current status of the technology and present a business case scenario where an organization will be able to use this information

    An Integrated Network Architecture for a High Speed Distributed Multimedia System.

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    Computer communication demands for higher bandwidth and smaller delays are increasing rapidly as the march into the twenty-first century gains momentum. These demands are generated by visualization applications which model complex real time phenomena in visual form, electronic document imaging and manipulation, concurrent engineering, on-line databases and multimedia applications which integrate audio, video and data. The convergence of the computer and video worlds is leading to the emergence of a distributed multimedia environment. This research investigates an integrated approach in the design of a high speed computer-video local area network for a distributed multimedia environment. The initial step in providing multimedia services over computer networks is to ensure bandwidth availability for these services. The bandwidth needs based on traffic generated in a distributed multimedia environment is computationally characterized by a model. This model is applied to the real-time problem of designing a backbone for a distributed multimedia environment at the NASA Classroom of the Future Program. The network incorporates legacy LANs and the latest high speed switching technologies. Performance studies have been conducted with different network topologies for various multimedia application scenarios to establish benchmarks for the operation of the network. In these performance studies it has been observed that network topologies play an important role in ensuring that sufficient bandwidth is available for multimedia traffic. After the implementation of the network and the performance studies, it was found that for true quality of service guarantees, some modifications will have to be made in the multimedia operating systems used in client workstations. These modifications would gather knowledge of the channel between source and destination and reserve resources for multimedia communication based on specified requirements. A scheme for reserving resources in a network consisting legacy LAN and ATM is presented to guarantee quality of service for multimedia applications
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