12,994 research outputs found

    CBR and MBR techniques: review for an application in the emergencies domain

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    The purpose of this document is to provide an in-depth analysis of current reasoning engine practice and the integration strategies of Case Based Reasoning and Model Based Reasoning that will be used in the design and development of the RIMSAT system. RIMSAT (Remote Intelligent Management Support and Training) is a European Commission funded project designed to: a.. Provide an innovative, 'intelligent', knowledge based solution aimed at improving the quality of critical decisions b.. Enhance the competencies and responsiveness of individuals and organisations involved in highly complex, safety critical incidents - irrespective of their location. In other words, RIMSAT aims to design and implement a decision support system that using Case Base Reasoning as well as Model Base Reasoning technology is applied in the management of emergency situations. This document is part of a deliverable for RIMSAT project, and although it has been done in close contact with the requirements of the project, it provides an overview wide enough for providing a state of the art in integration strategies between CBR and MBR technologies.Postprint (published version

    Connectionist Inference Models

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    The performance of symbolic inference tasks has long been a challenge to connectionists. In this paper, we present an extended survey of this area. Existing connectionist inference systems are reviewed, with particular reference to how they perform variable binding and rule-based reasoning, and whether they involve distributed or localist representations. The benefits and disadvantages of different representations and systems are outlined, and conclusions drawn regarding the capabilities of connectionist inference systems when compared with symbolic inference systems or when used for cognitive modeling

    Artificial intelligence in control of real dynamic systems.

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    PhDA real dynamic plant is used to compare, test and assess the present theoretical techniques of adaptive, learning or intelligent control under practical criteria. Work of this nature has yet to be carried out if "intelligent control" is to have a place in everyday practice. The project follows a natural pattern of development, the construction of computer programmes being an important part of it. First, a. real plant - a model steam engine - and its electronic interface with a general purpose digital computer are designed and built as part of the project. A rough mathematical model of the plant is then obtained through identification tests. Second, conventional control of the plant is effected using digital techniques and the above mentioned mathematical model, and the results are saved to compare with and evaluate the results of "intelligent control". Third, a few well-known adaptive or learning control algorithms are investigated and implemented. These tests bring out certain practical problems not encountered or not given due consideration in theoretical or simulation studies. Alternatively, these problems materialise because assumptions made on paper are not readily available in practice. The most important of these problematic. assumptions are those relating to computational time and storage, convergence of the adaptive or learning algorithm and the training of the controller. The human operator as a distinct candidate for the trainer is also considered and the problems therein are discussed. Finally, the notion of fuzzy sets and logic is viewed from the control point and a controller using this approach is developed and implemented. The operational advantages and the results obtained, albeit preliminary, demonstrate the potential power of this notion and provide the grounds for further work in this area

    MULTI AGENT-BASED ENVIRONMENTAL LANDSCAPE (MABEL) - AN ARTIFICIAL INTELLIGENCE SIMULATION MODEL: SOME EARLY ASSESSMENTS

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    The Multi Agent-Based Environmental Landscape model (MABEL) introduces a Distributed Artificial Intelligence (DAI) systemic methodology, to simulate land use and transformation changes over time and space. Computational agents represent abstract relations among geographic, environmental, human and socio-economic variables, with respect to land transformation pattern changes. A multi-agent environment is developed providing task-nonspecific problem-solving abilities, flexibility on achieving goals and representing existing relations observed in real-world scenarios, and goal-based efficiency. Intelligent MABEL agents acquire spatial expressions and perform specific tasks demonstrating autonomy, environmental interactions, communication and cooperation, reactivity and proactivity, reasoning and learning capabilities. Their decisions maximize both task-specific marginal utility for their actions and joint, weighted marginal utility for their time-stepping. Agent behavior is achieved by personalizing a dynamic utility-based knowledge base through sequential GIS filtering, probability-distributed weighting, joint probability Bayesian correlational weighting, and goal-based distributional properties, applied to socio-economic and behavioral criteria. First-order logics, heuristics and appropriation of time-step sequences employed, provide a simulation-able environment, capable of re-generating space-time evolution of the agents.Environmental Economics and Policy,

    Decision tree learning for intelligent mobile robot navigation

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    The replication of human intelligence, learning and reasoning by means of computer algorithms is termed Artificial Intelligence (Al) and the interaction of such algorithms with the physical world can be achieved using robotics. The work described in this thesis investigates the applications of concept learning (an approach which takes its inspiration from biological motivations and from survival instincts in particular) to robot control and path planning. The methodology of concept learning has been applied using learning decision trees (DTs) which induce domain knowledge from a finite set of training vectors which in turn describe systematically a physical entity and are used to train a robot to learn new concepts and to adapt its behaviour. To achieve behaviour learning, this work introduces the novel approach of hierarchical learning and knowledge decomposition to the frame of the reactive robot architecture. Following the analogy with survival instincts, the robot is first taught how to survive in very simple and homogeneous environments, namely a world without any disturbances or any kind of "hostility". Once this simple behaviour, named a primitive, has been established, the robot is trained to adapt new knowledge to cope with increasingly complex environments by adding further worlds to its existing knowledge. The repertoire of the robot behaviours in the form of symbolic knowledge is retained in a hierarchy of clustered decision trees (DTs) accommodating a number of primitives. To classify robot perceptions, control rules are synthesised using symbolic knowledge derived from searching the hierarchy of DTs. A second novel concept is introduced, namely that of multi-dimensional fuzzy associative memories (MDFAMs). These are clustered fuzzy decision trees (FDTs) which are trained locally and accommodate specific perceptual knowledge. Fuzzy logic is incorporated to deal with inherent noise in sensory data and to merge conflicting behaviours of the DTs. In this thesis, the feasibility of the developed techniques is illustrated in the robot applications, their benefits and drawbacks are discussed
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