7,194 research outputs found
3D Face Recognition using Significant Point based SULD Descriptor
In this work, we present a new 3D face recognition method based on Speeded-Up
Local Descriptor (SULD) of significant points extracted from the range images
of faces. The proposed model consists of a method for extracting distinctive
invariant features from range images of faces that can be used to perform
reliable matching between different poses of range images of faces. For a given
3D face scan, range images are computed and the potential interest points are
identified by searching at all scales. Based on the stability of the interest
point, significant points are extracted. For each significant point we compute
the SULD descriptor which consists of vector made of values from the convolved
Haar wavelet responses located on concentric circles centred on the significant
point, and where the amount of Gaussian smoothing is proportional to the radii
of the circles. Experimental results show that the newly proposed method
provides higher recognition rate compared to other existing contemporary models
developed for 3D face recognition
Improving Texture Categorization with Biologically Inspired Filtering
Within the domain of texture classification, a lot of effort has been spent
on local descriptors, leading to many powerful algorithms. However,
preprocessing techniques have received much less attention despite their
important potential for improving the overall classification performance. We
address this question by proposing a novel, simple, yet very powerful
biologically-inspired filtering (BF) which simulates the performance of human
retina. In the proposed approach, given a texture image, after applying a DoG
filter to detect the "edges", we first split the filtered image into two "maps"
alongside the sides of its edges. The feature extraction step is then carried
out on the two "maps" instead of the input image. Our algorithm has several
advantages such as simplicity, robustness to illumination and noise, and
discriminative power. Experimental results on three large texture databases
show that with an extremely low computational cost, the proposed method
improves significantly the performance of many texture classification systems,
notably in noisy environments. The source codes of the proposed algorithm can
be downloaded from https://sites.google.com/site/nsonvu/code.Comment: 11 page
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