16,273 research outputs found

    Ad-hoc Limited Scale-Free Models for Unstructured Peer-to-Peer Networks

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    Several protocol efficiency metrics (e.g., scalability, search success rate, routing reachability and stability) depend on the capability of preserving structure even over the churn caused by the ad-hoc nodes joining or leaving the network. Preserving the structure becomes more prohibitive due to the distributed and potentially uncooperative nature of such networks, as in the peer-to-peer (P2P) networks. Thus, most practical solutions involve unstructured approaches while attempting to maintain the structure at various levels of protocol stack. The primary focus of this paper is to investigate construction and maintenance of scale-free topologies in a distributed manner without requiring global topology information at the time when nodes join or leave. We consider the uncooperative behavior of peers by limiting the number of neighbors to a pre-defined hard cutoff value (i.e., no peer is a major hub), and the ad-hoc behavior of peers by rewiring the neighbors of nodes leaving the network. We also investigate the effect of these hard cutoffs and rewiring of ad-hoc nodes on the P2P search efficiency.Comment: 10 pages, 6 figures, 43 references. Proceedings of The 8th IEEE International Conference on Peer-to-Peer Computing 2008 (IEEE P2P 2008), Aachen, German

    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011

    Highly intensive data dissemination in complex networks

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    This paper presents a study on data dissemination in unstructured Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured overlays eases the network management, at the cost of non-optimal mechanisms to spread messages in the network. Thus, dissemination schemes must be employed that allow covering a large portion of the network with a high probability (e.g.~gossip based approaches). We identify principal metrics, provide a theoretical model and perform the assessment evaluation using a high performance simulator that is based on a parallel and distributed architecture. A main point of this study is that our simulation model considers implementation technical details, such as the use of caching and Time To Live (TTL) in message dissemination, that are usually neglected in simulations, due to the additional overhead they cause. Outcomes confirm that these technical details have an important influence on the performance of dissemination schemes and that the studied schemes are quite effective to spread information in P2P overlay networks, whatever their topology. Moreover, the practical usage of such dissemination mechanisms requires a fine tuning of many parameters, the choice between different network topologies and the assessment of behaviors such as free riding. All this can be done only using efficient simulation tools to support both the network design phase and, in some cases, at runtime

    Inter-arrival times of message propagation on directed networks

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    One of the challenges in fighting cybercrime is to understand the dynamics of message propagation on botnets, networks of infected computers used to send viruses, unsolicited commercial emails (SPAM) or denial of service attacks. We map this problem to the propagation of multiple random walkers on directed networks and we evaluate the inter-arrival time distribution between successive walkers arriving at a target. We show that the temporal organization of this process, which models information propagation on unstructured peer to peer networks, has the same features as SPAM arriving to a single user. We study the behavior of the message inter-arrival time distribution on three different network topologies using two different rules for sending messages. In all networks the propagation is not a pure Poisson process. It shows universal features on Poissonian networks and a more complex behavior on scale free networks. Results open the possibility to indirectly learn about the process of sending messages on networks with unknown topologies, by studying inter-arrival times at any node of the network.Comment: 9 pages, 12 figure
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