100,048 research outputs found
A Machine Learning Based Analytical Framework for Semantic Annotation Requirements
The Semantic Web is an extension of the current web in which information is
given well-defined meaning. The perspective of Semantic Web is to promote the
quality and intelligence of the current web by changing its contents into
machine understandable form. Therefore, semantic level information is one of
the cornerstones of the Semantic Web. The process of adding semantic metadata
to web resources is called Semantic Annotation. There are many obstacles
against the Semantic Annotation, such as multilinguality, scalability, and
issues which are related to diversity and inconsistency in content of different
web pages. Due to the wide range of domains and the dynamic environments that
the Semantic Annotation systems must be performed on, the problem of automating
annotation process is one of the significant challenges in this domain. To
overcome this problem, different machine learning approaches such as supervised
learning, unsupervised learning and more recent ones like, semi-supervised
learning and active learning have been utilized. In this paper we present an
inclusive layered classification of Semantic Annotation challenges and discuss
the most important issues in this field. Also, we review and analyze machine
learning applications for solving semantic annotation problems. For this goal,
the article tries to closely study and categorize related researches for better
understanding and to reach a framework that can map machine learning techniques
into the Semantic Annotation challenges and requirements
Culture and E-Learning: Automatic Detection of a Users’ Culture from Survey Data
Knowledge about the culture of a user is especially important for the design
of e-learning applications. In the experiment reported here, questionnaire
data was used to build machine learning models to automatically predict the
culture of a user. This work can be applied to automatic culture detection
and subsequently to the adaptation of user interfaces in e-learning
Engineering Crowdsourced Stream Processing Systems
A crowdsourced stream processing system (CSP) is a system that incorporates
crowdsourced tasks in the processing of a data stream. This can be seen as
enabling crowdsourcing work to be applied on a sample of large-scale data at
high speed, or equivalently, enabling stream processing to employ human
intelligence. It also leads to a substantial expansion of the capabilities of
data processing systems. Engineering a CSP system requires the combination of
human and machine computation elements. From a general systems theory
perspective, this means taking into account inherited as well as emerging
properties from both these elements. In this paper, we position CSP systems
within a broader taxonomy, outline a series of design principles and evaluation
metrics, present an extensible framework for their design, and describe several
design patterns. We showcase the capabilities of CSP systems by performing a
case study that applies our proposed framework to the design and analysis of a
real system (AIDR) that classifies social media messages during time-critical
crisis events. Results show that compared to a pure stream processing system,
AIDR can achieve a higher data classification accuracy, while compared to a
pure crowdsourcing solution, the system makes better use of human workers by
requiring much less manual work effort
Automated user modeling for personalized digital libraries
Digital libraries (DL) have become one of the most typical ways of accessing any kind of digitalized information. Due to this key role, users welcome any improvements on the services they receive from digital libraries. One trend used to
improve digital services is through personalization. Up to now, the most common approach for personalization in digital libraries has been user-driven. Nevertheless, the design of efficient personalized services has to be done, at least in part, in
an automatic way. In this context, machine learning techniques automate the process of constructing user models. This paper proposes a new approach to construct digital libraries that satisfy user’s necessity for information: Adaptive Digital Libraries, libraries that automatically learn user preferences and goals and personalize their interaction using this information
On Using Active Learning and Self-Training when Mining Performance Discussions on Stack Overflow
Abundant data is the key to successful machine learning. However, supervised
learning requires annotated data that are often hard to obtain. In a
classification task with limited resources, Active Learning (AL) promises to
guide annotators to examples that bring the most value for a classifier. AL can
be successfully combined with self-training, i.e., extending a training set
with the unlabelled examples for which a classifier is the most certain. We
report our experiences on using AL in a systematic manner to train an SVM
classifier for Stack Overflow posts discussing performance of software
components. We show that the training examples deemed as the most valuable to
the classifier are also the most difficult for humans to annotate. Despite
carefully evolved annotation criteria, we report low inter-rater agreement, but
we also propose mitigation strategies. Finally, based on one annotator's work,
we show that self-training can improve the classification accuracy. We conclude
the paper by discussing implication for future text miners aspiring to use AL
and self-training.Comment: Preprint of paper accepted for the Proc. of the 21st International
Conference on Evaluation and Assessment in Software Engineering, 201
Towards Identifying Paid Open Source Developers - A Case Study with Mozilla Developers
Open source development contains contributions from both hired and volunteer
software developers. Identification of this status is important when we
consider the transferability of research results to the closed source software
industry, as they include no volunteer developers. While many studies have
taken the employment status of developers into account, this information is
often gathered manually due to the lack of accurate automatic methods. In this
paper, we present an initial step towards predicting paid and unpaid open
source development using machine learning and compare our results with
automatic techniques used in prior work. By relying on code source repository
meta-data from Mozilla, and manually collected employment status, we built a
dataset of the most active developers, both volunteer and hired by Mozilla. We
define a set of metrics based on developers' usual commit time pattern and use
different classification methods (logistic regression, classification tree, and
random forest). The results show that our proposed method identify paid and
unpaid commits with an AUC of 0.75 using random forest, which is higher than
the AUC of 0.64 obtained with the best of the previously used automatic
methods.Comment: International Conference on Mining Software Repositories (MSR) 201
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