9,934 research outputs found
Informative Path Planning for Active Field Mapping under Localization Uncertainty
Information gathering algorithms play a key role in unlocking the potential
of robots for efficient data collection in a wide range of applications.
However, most existing strategies neglect the fundamental problem of the robot
pose uncertainty, which is an implicit requirement for creating robust,
high-quality maps. To address this issue, we introduce an informative planning
framework for active mapping that explicitly accounts for the pose uncertainty
in both the mapping and planning tasks. Our strategy exploits a Gaussian
Process (GP) model to capture a target environmental field given the
uncertainty on its inputs. For planning, we formulate a new utility function
that couples the localization and field mapping objectives in GP-based mapping
scenarios in a principled way, without relying on any manually tuned
parameters. Extensive simulations show that our approach outperforms existing
strategies, with reductions in mean pose uncertainty and map error. We also
present a proof of concept in an indoor temperature mapping scenario.Comment: 8 pages, 7 figures, submission (revised) to Robotics & Automation
Letters (and IEEE International Conference on Robotics and Automation
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Anytime Planning for Decentralized Multirobot Active Information Gathering
On Foveated Gaze Control and Combined Gaze and Locomotion Planning
This chapter presents recent research results of our laboratory in the area of vision an
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
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