98,721 research outputs found

    A survey of agent-oriented methodologies

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    This article introduces the current agent-oriented methodologies. It discusses what approaches have been followed (mainly extending existing object oriented and knowledge engineering methodologies), the suitability of these approaches for agent modelling, and some conclusions drawn from the survey

    Experience-driven formation of parts-based representations in a model of layered visual memory

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    Growing neuropsychological and neurophysiological evidence suggests that the visual cortex uses parts-based representations to encode, store and retrieve relevant objects. In such a scheme, objects are represented as a set of spatially distributed local features, or parts, arranged in stereotypical fashion. To encode the local appearance and to represent the relations between the constituent parts, there has to be an appropriate memory structure formed by previous experience with visual objects. Here, we propose a model how a hierarchical memory structure supporting efficient storage and rapid recall of parts-based representations can be established by an experience-driven process of self-organization. The process is based on the collaboration of slow bidirectional synaptic plasticity and homeostatic unit activity regulation, both running at the top of fast activity dynamics with winner-take-all character modulated by an oscillatory rhythm. These neural mechanisms lay down the basis for cooperation and competition between the distributed units and their synaptic connections. Choosing human face recognition as a test task, we show that, under the condition of open-ended, unsupervised incremental learning, the system is able to form memory traces for individual faces in a parts-based fashion. On a lower memory layer the synaptic structure is developed to represent local facial features and their interrelations, while the identities of different persons are captured explicitly on a higher layer. An additional property of the resulting representations is the sparseness of both the activity during the recall and the synaptic patterns comprising the memory traces.Comment: 34 pages, 12 Figures, 1 Table, published in Frontiers in Computational Neuroscience (Special Issue on Complex Systems Science and Brain Dynamics), http://www.frontiersin.org/neuroscience/computationalneuroscience/paper/10.3389/neuro.10/015.2009

    Collaborative searching for video using the Físchlár system and a DiamondTouch table

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    Fischlar DT is one of a family of systems which support interactive searching and browsing through an archive of digital video information. Previous Fischlar systems have used a conventional screen, keyboard and mouse interface, but Fischlar-DT operates with using a horizontal, multiuser, touch sensitive tabletop known as a DiamondTouch. We present the Fischlar-DT system partly from a systems perspective, but mostly in terms of how its design and functionality supports collaborative searching. The contribution of the paper is thus the introduction of Fischlar-DT and a description of how design concerns for supporting collaborative search can be realised on a tabletop interface

    Pragmatism and the pragmatic turn in cognitive science

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    This chapter examines the pragmatist approach to cognition and experience and provides some of the conceptual background to the “pragmatic turn” currently underway in cognitive science. Classical pragmatists wrote extensively on cognition from a naturalistic perspective, and many of their views are compatible with contemporary pragmatist approaches such as enactivist, extended, and embodied-Bayesian approaches to cognition. Three principles of a pragmatic approach to cognition frame the discussion: First, thinking is structured by the interaction of an organism with its environment. Second, cognition develops via exploratory inference, which remains a core cognitive ability throughout the life cycle. Finally, inquiry/problem solving begins with genuinely irritating doubts that arise in a situation and is carried out by exploratory inference

    Coordination and control in project-based work: digital objects and infrastructures for delivery

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    A major infrastructure project is used to investigate the role of digital objects in the coordination of engineering design work. From a practice-based perspective, research emphasizes objects as important in enabling cooperative knowledge work and knowledge sharing. The term ‘boundary object’ has become used in the analysis of mutual and reciprocal knowledge sharing around physical and digital objects. The aim is to extend this work by analysing the introduction of an extranet into the public–private partnership project used to construct a new motorway. Multiple categories of digital objects are mobilized in coordination across heterogeneous, cross-organizational groups. The main findings are that digital objects provide mechanisms for accountability and control, as well as for mutual and reciprocal knowledge sharing; and that different types of objects are nested, forming a digital infrastructure for project delivery. Reconceptualizing boundary objects as a digital infrastructure for delivery has practical implications for management practices on large projects and for the use of digital tools, such as building information models, in construction. It provides a starting point for future research into the changing nature of digitally enabled coordination in project-based work

    A new approach to collaborative frameworks using shared objects

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    Multi-user graphical applications currently require the creation of a set of interface objects to maintain each participating display. The concept of shared objects allows a single object instance to be used in multiple contexts concurrently. This provides a novel way of reducing collaborative overheads by requiring the maintenance of only a single set of interface objects. The paper presents the concept of a shared-object collaborative framework and illustrates how the concept can be incorporated into an existing object-oriented toolkit
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