338,742 research outputs found

    Active Learning of Multi-Index Function Models

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    We consider the problem of actively learning \textit{multi-index} functions of the form f(x)=g(Ax)=∑i=1kgi(aiTx)f(x) = g(Ax)= \sum_{i=1}^k g_i(a_i^Tx) from point evaluations of ff. We assume that the function ff is defined on an ℓ2\ell_2-ball in \Real^d, gg is twice continuously differentiable almost everywhere, and A∈Rk×dA \in \mathbb{R}^{k \times d} is a rank kk matrix, where k≪dk \ll d. We propose a randomized, active sampling scheme for estimating such functions with uniform approximation guarantees. Our theoretical developments leverage recent techniques from low rank matrix recovery, which enables us to derive an estimator of the function ff along with sample complexity bounds. We also characterize the noise robustness of the scheme, and provide empirical evidence that the high-dimensional scaling of our sample complexity bounds are quite accurate

    Prediction of multitasking performance post-longitudinal tDCS via EEG-based functional connectivity and machine learning methods

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    Predicting and understanding the changes in cognitive performance, especially after a longitudinal intervention, is a fundamental goal in neuroscience. Longitudinal brain stimulation-based interventions like transcranial direct current stimulation (tDCS) induce short-term changes in the resting membrane potential and influence cognitive processes. However, very little research has been conducted on predicting these changes in cognitive performance post-intervention. In this research, we intend to address this gap in the literature by employing different EEG-based functional connectivity analyses and machine learning algorithms to predict changes in cognitive performance in a complex multitasking task. Forty subjects were divided into experimental and active-control conditions. On Day 1, all subjects executed a multitasking task with simultaneous 32-channel EEG being acquired. From Day 2 to Day 7, subjects in the experimental condition undertook 15 minutes of 2mA anodal tDCS stimulation during task training. Subjects in the active-control condition undertook 15 minutes of sham stimulation during task training. On Day 10, all subjects again executed the multitasking task with EEG acquisition. Source-level functional connectivity metrics, namely phase lag index and directed transfer function, were extracted from the EEG data on Day 1 and Day 10. Various machine learning models were employed to predict changes in cognitive performance. Results revealed that the multi-layer perceptron and directed transfer function recorded a cross-validation training RMSE of 5.11% and a test RMSE of 4.97%. We discuss the implications of our results in developing real-time cognitive state assessors for accurately predicting cognitive performance in dynamic and complex tasks post-tDCS interventionComment: 16 pages, presented at the 30th International Conference on Neural Information Processing (ICONIP2023), Changsha, China, November 202

    An empirical learning-based validation procedure for simulation workflow

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    Simulation workflow is a top-level model for the design and control of simulation process. It connects multiple simulation components with time and interaction restrictions to form a complete simulation system. Before the construction and evaluation of the component models, the validation of upper-layer simulation workflow is of the most importance in a simulation system. However, the methods especially for validating simulation workflow is very limit. Many of the existing validation techniques are domain-dependent with cumbersome questionnaire design and expert scoring. Therefore, this paper present an empirical learning-based validation procedure to implement a semi-automated evaluation for simulation workflow. First, representative features of general simulation workflow and their relations with validation indices are proposed. The calculation process of workflow credibility based on Analytic Hierarchy Process (AHP) is then introduced. In order to make full use of the historical data and implement more efficient validation, four learning algorithms, including back propagation neural network (BPNN), extreme learning machine (ELM), evolving new-neuron (eNFN) and fast incremental gaussian mixture model (FIGMN), are introduced for constructing the empirical relation between the workflow credibility and its features. A case study on a landing-process simulation workflow is established to test the feasibility of the proposed procedure. The experimental results also provide some useful overview of the state-of-the-art learning algorithms on the credibility evaluation of simulation models

    Client-server multi-task learning from distributed datasets

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    A client-server architecture to simultaneously solve multiple learning tasks from distributed datasets is described. In such architecture, each client is associated with an individual learning task and the associated dataset of examples. The goal of the architecture is to perform information fusion from multiple datasets while preserving privacy of individual data. The role of the server is to collect data in real-time from the clients and codify the information in a common database. The information coded in this database can be used by all the clients to solve their individual learning task, so that each client can exploit the informative content of all the datasets without actually having access to private data of others. The proposed algorithmic framework, based on regularization theory and kernel methods, uses a suitable class of mixed effect kernels. The new method is illustrated through a simulated music recommendation system

    Active Perception in Adversarial Scenarios using Maximum Entropy Deep Reinforcement Learning

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    We pose an active perception problem where an autonomous agent actively interacts with a second agent with potentially adversarial behaviors. Given the uncertainty in the intent of the other agent, the objective is to collect further evidence to help discriminate potential threats. The main technical challenges are the partial observability of the agent intent, the adversary modeling, and the corresponding uncertainty modeling. Note that an adversary agent may act to mislead the autonomous agent by using a deceptive strategy that is learned from past experiences. We propose an approach that combines belief space planning, generative adversary modeling, and maximum entropy reinforcement learning to obtain a stochastic belief space policy. By accounting for various adversarial behaviors in the simulation framework and minimizing the predictability of the autonomous agent's action, the resulting policy is more robust to unmodeled adversarial strategies. This improved robustness is empirically shown against an adversary that adapts to and exploits the autonomous agent's policy when compared with a standard Chance-Constraint Partially Observable Markov Decision Process robust approach
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