25 research outputs found

    Human motion reconstruction using wearable accelerometers

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    We address the problem of capturing human motion in scenarios where the use of a traditional optical motion capture system is impractical. Such scenarios are relatively commonplace, such as in large spaces, outdoors or at competitive sporting events, where the limitations of such systems are apparent: the small physical area where motion capture can be done and the lack of robustness to lighting changes and occlusions. In this paper, we advocate the use of body-worn wearable wireless accelerometers for reconstructing human motion and to this end we outline a system that is more portable than traditional optical motion capture systems, whilst producing naturalistic motion. Additionally, if information on the person's root position is available, an extended version of our algorithm can use this information to correct positional drift

    A sensing platform for physiological and contextual feedback to tennis athletes

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    In this paper we describe our work on creating a multi-modal sensing platform for providing feedback to tennis coaches and players. The platform includes a fixed installation around a tennis court consisting of a video camera network and a localisation system as well as wearable sensing technology deployed to individual athletes. We describe the various components of this platform and explain how we can capture synchronised multi-modal sensor data streams for games or training sessions. We then describe the content-based retrieval system we are building to facilitate the development of novel coaching tools. We provide some examples of the queries that the system can support, where these queries are chosen to be suitably expressive so as to reflect a coach's complex information needs regarding tennis-related performance factors

    Combining inertial and visual sensing for human action recognition in tennis

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    In this paper, we present a framework for both the automatic extraction of the temporal location of tennis strokes within a match and the subsequent classification of these as being either a serve, forehand or backhand. We employ the use of low-cost visual sensing and low-cost inertial sensing to achieve these aims, whereby a single modality can be used or a fusion of both classification strategies can be adopted if both modalities are available within a given capture scenario. This flexibility allows the framework to be applicable to a variety of user scenarios and hardware infrastructures. Our proposed approach is quantitatively evaluated using data captured from elite tennis players. Results point to the extremely accurate performance of the proposed approach irrespective of input modality configuration

    Interaction With Tilting Gestures In Ubiquitous Environments

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    In this paper, we introduce a tilting interface that controls direction based applications in ubiquitous environments. A tilt interface is useful for situations that require remote and quick interactions or that are executed in public spaces. We explored the proposed tilting interface with different application types and classified the tilting interaction techniques. Augmenting objects with sensors can potentially address the problem of the lack of intuitive and natural input devices in ubiquitous environments. We have conducted an experiment to test the usability of the proposed tilting interface to compare it with conventional input devices and hand gestures. The experiment results showed greater improvement of the tilt gestures in comparison with hand gestures in terms of speed, accuracy, and user satisfaction.Comment: 13 pages, 10 figure

    Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs

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    We address the problem of making human motion capture in the wild more practical by using a small set of inertial sensors attached to the body. Since the problem is heavily under-constrained, previous methods either use a large number of sensors, which is intrusive, or they require additional video input. We take a different approach and constrain the problem by: (i) making use of a realistic statistical body model that includes anthropometric constraints and (ii) using a joint optimization framework to fit the model to orientation and acceleration measurements over multiple frames. The resulting tracker Sparse Inertial Poser (SIP) enables 3D human pose estimation using only 6 sensors (attached to the wrists, lower legs, back and head) and works for arbitrary human motions. Experiments on the recently released TNT15 dataset show that, using the same number of sensors, SIP achieves higher accuracy than the dataset baseline without using any video data. We further demonstrate the effectiveness of SIP on newly recorded challenging motions in outdoor scenarios such as climbing or jumping over a wall.Comment: 12 pages, Accepted at Eurographics 201

    Coupled Human-machine Tele-manipulation

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    AbstractRobots are primarily deployed for tasks which are dirty, dull, or dangerous. While the former two are already highly automated, many dangerous tasks such as explosive ordnance disposal or inspection in hazardous environments are predominantly done via tele-operation. Usually, such tasks require the manipulation of objects in a way that cannot be done reliably with automated systems. In this paper, we present a method to tele-operate the manipulator of a robot by transferring the operator's arm movement. The movement is recorded with inertial measurement units which can be sewn into clothing and need no external infrastructure like cameras or motion capture systems. The lack of intermediate user interfaces (e.g. joysticks) makes this control method very intuitive and easy to learn. We demonstrate this with two different NIST manipulation tests and as part of an integrated system for the ELROB robot competition

    3D-LIVE : live interactions through 3D visual environments

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    This paper explores Future Internet (FI) 3D-Media technologies and Internet of Things (IoT) in real and virtual environments in order to sense and experiment Real-Time interaction within live situations. The combination of FI testbeds and Living Labs (LL) would enable both researchers and users to explore capacities to enter the 3D Tele-Immersive (TI) application market and to establish new requirements for FI technology and infrastructure. It is expected that combining both FI technology pull and TI market pull would promote and accelerate the creation and adoption, by user communities such as sport practitioners, of innovative TI Services within sport events

    Diffusion Inertial Poser: Human Motion Reconstruction from Arbitrary Sparse IMU Configurations

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    Motion capture from a limited number of inertial measurement units (IMUs) has important applications in health, human performance, and virtual reality. Real-world limitations and application-specific goals dictate different IMU configurations (i.e., number of IMUs and chosen attachment body segments), trading off accuracy and practicality. Although recent works were successful in accurately reconstructing whole-body motion from six IMUs, these systems only work with a specific IMU configuration. Here we propose a single diffusion generative model, Diffusion Inertial Poser (DiffIP), which reconstructs human motion in real-time from arbitrary IMU configurations. We show that DiffIP has the benefit of flexibility with respect to the IMU configuration while being as accurate as the state-of-the-art for the commonly used six IMU configuration. Our system enables selecting an optimal configuration for different applications without retraining the model. For example, when only four IMUs are available, DiffIP found that the configuration that minimizes errors in joint kinematics instruments the thighs and forearms. However, global translation reconstruction is better when instrumenting the feet instead of the thighs. Although our approach is agnostic to the underlying model, we built DiffIP based on physiologically realistic musculoskeletal models to enable use in biomedical research and health applications
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