129 research outputs found

    Saber: window-based hybrid stream processing for heterogeneous architectures

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    Modern servers have become heterogeneous, often combining multicore CPUs with many-core GPGPUs. Such heterogeneous architectures have the potential to improve the performance of data-intensive stream processing applications, but they are not supported by current relational stream processing engines. For an engine to exploit a heterogeneous architecture, it must execute streaming SQL queries with sufficient data-parallelism to fully utilise all available heterogeneous processors, and decide how to use each in the most effective way. It must do this while respecting the semantics of streaming SQL queries, in particular with regard to window handling. We describe SABER, a hybrid high-performance relational stream processing engine for CPUs and GPGPUs. SABER executes windowbased streaming SQL queries in a data-parallel fashion using all available CPU and GPGPU cores. Instead of statically assigning query operators to heterogeneous processors, SABER employs a new adaptive heterogeneous lookahead scheduling strategy, which increases the share of queries executing on the processor that yields the highest performance. To hide data movement costs, SABER pipelines the transfer of stream data between different memory types and the CPU/GPGPU. Our experimental comparison against state-ofthe-art engines shows that SABER increases processing throughput while maintaining low latency for a wide range of streaming SQL queries with small and large windows sizes

    Hardware acceleration of similarity queries using graphic processor units

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    Ankara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilkent University, 2009.Thesis (Master's) -- Bilkent University, 2009.Includes bibliographical references leaves 93-103A Graphic Processing Unit (GPU) is primarily designed for real-time rendering. In contrast to a Central Processing Unit (CPU) that have complex instructions and a limited number of pipelines, a GPU has simpler instructions and many execution pipelines to process vector data in a massively parallel fashion. In addition to its regular tasks, GPU instruction set can be used for performing other types of general-purpose computations as well. Several frameworks like Brook+, ATI CAL, OpenCL, and Nvidia Cuda have been proposed to utilize computational power of the GPU in general computing. This has provided interest and opportunities for accelerating different types of applications. This thesis explores ways of taking advantage of the GPU in the field of metric space-based similarity searching. The KVP index structure has a simple organization that lends itself to be easily processed in parallel, in contrast to tree-based structures that requires frequent ”pointer chasing” operations. Several implementations using the general purpose GPU programming frameworks (Brook+, ATI CAL and OpenCL) based on the ATI platform are provided. Experimental results of these implementations show that the GPU versions presented in this work are several times faster than the CPU versions.Genç, AtillaM.S

    The Fifth International VLDB Workshop on Management of Uncertain Data

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    A Virtual Machine Model for Accelerating Relational Database Joins using a General Purpose GPU

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    ABSTRACT We demonstrate a speedup for database joins using a general purpose graphics processing unit (GPGPU). The technique is novel in that it operates on an SQL virtual machine model developed using CUDA. The implementation compiles an SQL statement to instructions of the virtual machine that are then executed in parallel on the GPU. We use the threedimensional structure of the CUDA grid and thread model to perform a join on up to three relations at a time. Query execution results in speedups of 2 to 60 times on consumer-level GPUs depending on the size of the result set

    Efficient similarity computations on parallel machines using data shaping

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    Similarity computation is a fundamental operation in all forms of data. Big Data is, typically, characterized by attributes such as volume, velocity, variety, veracity, etc. In general, Big Data variety appears as structured, semi-structured or unstructured forms. The volume of Big Data in general, and semi-structured data in particular, is increasing at a phenomenal rate. Big Data phenomenon is posing new set of challenges to similarity computation problems occurring in semi-structured data. Technology and processor architecture trends suggest very strongly that future processors shall have ten\u27s of thousands of cores (hardware threads). Another crucial trend is that ratio between on-chip and off-chip memory to core counts is decreasing. State-of-the-art parallel computing platforms such as General Purpose Graphics Processors (GPUs) and MICs are promising for high performance as well high throughput computing. However, processing semi-structured component of Big Data efficiently using parallel computing systems (e.g. GPUs) is challenging. Reason being most of the emerging platforms (e.g. GPUs) are organized as Single Instruction Multiple Thread/Data machines which are highly structured, where several cores (streaming processors) operate in lock-step manner, or they require a high degree of task-level parallelism. We argue that effective and efficient solutions to key similarity computation problems need to operate in a synergistic manner with the underlying computing hardware. Moreover, semi-structured form input data needs to be shaped or reorganized with the goal to exploit the enormous computing power of \textit{state-of-the-art} highly threaded architectures such as GPUs. For example, shaping input data (via encoding) with minimal data-dependence can facilitate flexible and concurrent computations on high throughput accelerators/co-processors such as GPU, MIC, etc. We consider various instances of traditional and futuristic problems occurring in intersection of semi-structured data and data analytics. Preprocessing is an operation common at initial stages of data processing pipelines. Typically, the preprocessing involves operations such as data extraction, data selection, etc. In context of semi-structured data, twig filtering is used in identifying (and extracting) data of interest. Duplicate detection and record linkage operations are useful in preprocessing tasks such as data cleaning, data fusion, and also useful in data mining, etc., in order to find similar tree objects. Likewise, tree edit is a fundamental metric used in context of tree problems; and similarity computation between trees another key problem in context of Big Data. This dissertation makes a case for platform-centric data shaping as a potent mechanism to tackle the data- and architecture-borne issues in context of semi-structured data processing on GPU and GPU-like parallel architecture machines. In this dissertation, we propose several data shaping techniques for tree matching problems occurring in semi-structured data. We experiment with real world datasets. The experimental results obtained reveal that the proposed platform-centric data shaping approach is effective for computing similarities between tree objects using GPGPUs. The techniques proposed result in performance gains up to three orders of magnitude, subject to problem and platform

    Doctor of Philosophy

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    dissertationAs the base of the software stack, system-level software is expected to provide ecient and scalable storage, communication, security and resource management functionalities. However, there are many computationally expensive functionalities at the system level, such as encryption, packet inspection, and error correction. All of these require substantial computing power. What's more, today's application workloads have entered gigabyte and terabyte scales, which demand even more computing power. To solve the rapidly increased computing power demand at the system level, this dissertation proposes using parallel graphics pro- cessing units (GPUs) in system software. GPUs excel at parallel computing, and also have a much faster development trend in parallel performance than central processing units (CPUs). However, system-level software has been originally designed to be latency-oriented. GPUs are designed for long-running computation and large-scale data processing, which are throughput-oriented. Such mismatch makes it dicult to t the system-level software with the GPUs. This dissertation presents generic principles of system-level GPU computing developed during the process of creating our two general frameworks for integrating GPU computing in storage and network packet processing. The principles are generic design techniques and abstractions to deal with common system-level GPU computing challenges. Those principles have been evaluated in concrete cases including storage and network packet processing applications that have been augmented with GPU computing. The signicant performance improvement found in the evaluation shows the eectiveness and eciency of the proposed techniques and abstractions. This dissertation also presents a literature survey of the relatively young system-level GPU computing area, to introduce the state of the art in both applications and techniques, and also their future potentials
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