194 research outputs found

    Gunrock: A High-Performance Graph Processing Library on the GPU

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five key graph primitives and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the previous version v5

    Fast network centrality analysis using GPUs

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    <p>Abstract</p> <p>Background</p> <p>With the exploding volume of data generated by continuously evolving high-throughput technologies, biological network analysis problems are growing larger in scale and craving for more computational power. General Purpose computation on Graphics Processing Units (GPGPU) provides a cost-effective technology for the study of large-scale biological networks. Designing algorithms that maximize data parallelism is the key in leveraging the power of GPUs.</p> <p>Results</p> <p>We proposed an efficient data parallel formulation of the All-Pairs Shortest Path problem, which is the key component for shortest path-based centrality computation. A betweenness centrality algorithm built upon this formulation was developed and benchmarked against the most recent GPU-based algorithm. Speedup between 11 to 19% was observed in various simulated scale-free networks. We further designed three algorithms based on this core component to compute closeness centrality, eccentricity centrality and stress centrality. To make all these algorithms available to the research community, we developed a software package <it>gpu</it>-<it>fan </it>(GPU-based Fast Analysis of Networks) for CUDA enabled GPUs. Speedup of 10-50Ă— compared with CPU implementations was observed for simulated scale-free networks and real world biological networks.</p> <p>Conclusions</p> <p><it>gpu</it>-<it>fan </it>provides a significant performance improvement for centrality computation in large-scale networks. Source code is available under the GNU Public License (GPL) at <url>http://bioinfo.vanderbilt.edu/gpu-fan/</url>.</p

    A Faster Algorithm for Betweenness Centrality Based on Adjacency Matrices

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    Betweenness centrality is essential in complex network analysis; it characterizes the importance of nodes and edges in networks. It is a crucial problem that exactly computes the betweenness centrality in large networks faster, which urgently needs to be solved. We propose a novel algorithm for betweenness centrality based on the parallel computing of adjacency matrices, which is faster than the existing algorithms for large networks. The time complexity of the algorithm is only related to the number of nodes in the network, not the number of edges. Experimental evidence shows that the algorithm is effective and efficient. This novel algorithm is faster than Brandes' algorithm on small and dense networks and offers excellent solutions for betweenness centrality index computing on large-scale complex networks

    Scaling Expected Force: Efficient Identification of Key Nodes in Network-based Epidemic Models

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    Centrality measures are fundamental tools of network analysis as they highlight the key actors within the network. This study focuses on a newly proposed centrality measure, Expected Force (EF), and its use in identifying spreaders in network-based epidemic models. We found that EF effectively predicts the spreading power of nodes and identifies key nodes and immunization targets. However, its high computational cost presents a challenge for its use in large networks. To overcome this limitation, we propose two parallel scalable algorithms for computing EF scores: the first algorithm is based on the original formulation, while the second one focuses on a cluster-centric approach to improve efficiency and scalability. Our implementations significantly reduce computation time, allowing for the detection of key nodes at large scales. Performance analysis on synthetic and real-world networks demonstrates that the GPU implementation of our algorithm can efficiently scale to networks with up to 44 million edges by exploiting modern parallel architectures, achieving speed-ups of up to 300x, and 50x on average, compared to the simple parallel solution

    Gunrock: GPU Graph Analytics

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU
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