106,755 research outputs found
The CIAO multiparadigm compiler and system: A progress report
Abstract is not available
The CIAO Multi-Dialect Compiler and System: An Experimentation Workbench for Future (C)LP Systems
CIAO is an advanced programming environment supporting Logic and Constraint programming. It offers a simple concurrent kernel on top of which declarative and non-declarative extensions are added via librarles. Librarles are available for supporting the ISOProlog standard, several constraint domains, functional and higher order programming, concurrent and distributed programming, internet programming, and others. The source language allows declaring properties of predicates via assertions, including types and modes. Such properties are checked at compile-time or at run-time. The compiler and system architecture are designed to natively support modular global analysis, with the two objectives of proving properties in assertions and performing program optimizations, including transparently exploiting parallelism in programs. The purpose of this paper is to report on recent progress made in the context of the CIAO system, with special emphasis on the capabilities of the compiler, the techniques used for supporting such capabilities, and the results in the ĂĄreas of program analysis and transformation already obtained with the system
Programming support for an integrated multi-party computation and MapReduce infrastructure
We describe and present a prototype of a distributed computational infrastructure and associated high-level programming language that allow multiple parties to leverage their own computational resources capable of supporting MapReduce [1] operations in combination with multi-party computation (MPC). Our architecture allows a programmer to author and compile a protocol using a uniform collection of standard constructs, even when that protocol involves computations that take place locally within each participantâs MapReduce cluster as well as across all the participants using an MPC protocol. The highlevel programming language provided to the user is accompanied by static analysis algorithms that allow the programmer to reason about the efficiency of the protocol before compiling and running it. We present two example applications demonstrating how such an infrastructure can be employed.This work was supported in part
by NSF Grants: #1430145, #1414119, #1347522, and #1012798
Scather: programming with multi-party computation and MapReduce
We present a prototype of a distributed computational infrastructure, an associated high level programming language, and an underlying formal framework that allow multiple parties to leverage their own cloud-based computational resources (capable of supporting MapReduce [27] operations) in concert with multi-party computation (MPC) to execute statistical analysis algorithms that have privacy-preserving properties. Our architecture allows a data analyst unfamiliar with MPC to: (1) author an analysis algorithm that is agnostic with regard to data privacy policies, (2) to use an automated process to derive algorithm implementation variants that have different privacy and performance properties, and (3) to compile those implementation variants so that they can be deployed on an infrastructures that allows computations to take place locally within each participantâs MapReduce cluster as well as across all the participantsâ clusters using an MPC protocol. We describe implementation details of the architecture, discuss and demonstrate how the formal framework enables the exploration of tradeoffs between the efficiency and privacy properties of an analysis algorithm, and present two example applications that illustrate how such an infrastructure can be utilized in practice.This work was supported in part by NSF Grants: #1430145, #1414119, #1347522, and #1012798
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Silicon compilation
Silicon compilation is a term used for many different purposes. In this paper we define silicon compilation as a mapping from some higher level description into layout. We define the basic issues in structural and behavioral silicon compilation and some possible solutions to those issues. Finally, we define the concept of an intelligent silicon compiler in which the compiler evaluates the quality of the generated design and attempts to improve it if it is not satisfactory
The 'what' and 'how' of learning in design, invited paper
Previous experiences hold a wealth of knowledge which we often take for granted and use unknowingly through our every day working lives. In design, those experiences can play a crucial role in the success or failure of a design project, having a great deal of influence on the quality, cost and development time of a product. But how can we empower computer based design systems to acquire this knowledge? How would we use such systems to support design? This paper outlines some of the work which has been carried out in applying and developing Machine Learning techniques to support the design activity; particularly in utilising previous designs and learning the design process
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