4 research outputs found

    Education and Digital Transformation: The Riconnessioni Project

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    Schools, universities, and other educational entities are increasingly aware of the untapped potential of digital transformation, an essential process for increasing efficiency and collaboration, and reducing costs and errors in the management of at-scale training systems. In this context, the "Riconnessioni'' project was promoted by the Compagnia di San Paolo in agreement with the Ministry of Education but planned, started and developed by the Foundation for the School. The digital transformation started with a defined strategy that leveraged opportunities presented by new technology while meeting the objectives of system stakeholders. Through several steps, that strategy was developed for education connecting everything to support tomorrow's digital world and creating strong strategic partnerships able to build an ecosystem connecting people, processes, and things into a powerful, secure, and smart communications network. This paper reports on the three-year Riconnessioni project, which is combining the energies of teachers, managers, administrative staff, students, among others, and experimenting with new learning models, taking advantage of opportunities that emerged from perceptions stemming from concerns and systemic issues. To date, more than 150 schools in Italy have been included in the project, together with 550 teachers selected to scale up the instructional process. Using a methodology called "cascade training'', the 550 selected teachers were able to spread the knowledge to more than 2,600 colleagues. The monitoring and evaluation activity performed in Riconnessioni aims at processing information on implementation and results, following three lines. First, it regularly evaluates project activities from a reporting standpoint. Second, it verifies the plan consistency against implementation achievements. Third, it identifies changes produced and focuses on teachers' and students' skills to evaluate the effects of the project. The assessment framework is also discussed in this work, reporting on results regarding feedback, follow-up, and effects gathered from the field. The evaluation highlighted that labs were indeed able to improve teachers' competence and underlined the added value of cascade training which spread digital domain knowledge and awareness into the group of involved schools

    Semi-automated assessment of SQL schemas via database unit testing

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    A key skill for students learning relational database concepts is how to design and implement a database schema in SQL. This skill is often tested in an assignment where students derive a schema from a natural language specification. Grading of such assignments can be complex and time consuming, and novice database students often lack the skills to evaluate whether their implementation accurately reflects the specified requirements. In this paper we describe a novel semi-automated system for grading student-created SQL schemas, based on a unit testing model. The system verifies whether a schema conforms to a machine-readable specification and runs in two modes: a staff mode for grading, and a reduced functionality student mode that enables students to check that their schema meets specified minimum requirements. Analysis of student performance over the period this system was in use shows evidence of improved grades as a result of students using the system.Peer Reviewe

    Investigation and development of a tangible technology framework for highly complex and abstract concepts

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    The ubiquitous integration of computer-supported learning tools within the educational domain has led educators to continuously seek effective technological platforms for teaching and learning. Overcoming the inherent limitations of traditional educational approaches, interactive and tangible computing platforms have consequently garnered increased interest in the pursuit of embedding active learning pedagogies within curricula. However, whilst Tangible User Interface (TUI) systems have been successfully developed to edutain children in various research contexts, TUI architectures have seen limited deployment towards more advanced educational pursuits. Thus, in contrast to current domain research, this study investigates the effectiveness and suitability of adopting TUI systems for enhancing the learning experience of abstract and complex computational science and technology-based concepts within higher educational institutions (HEI)s. Based on the proposal of a contextually apt TUI architecture, the research describes the design and development of eight distinct TUI frameworks embodying innovate interactive paradigms through tabletop peripherals, graphical design factors, and active tangible manipulatives. These computationally coupled design elements are evaluated through summative and formative experimental methodologies for their ability to aid in the effective teaching and learning of diverse threshold concepts experienced in computational science. In addition, through the design and adoption of a technology acceptance model for educational technology (TAM4Edu), the suitability of TUI frameworks in HEI education is empirically evaluated across a myriad of determinants for modelling students’ behavioural intention. In light of the statistically significant results obtained in both academic knowledge gain (μ = 25.8%) and student satisfaction (μ = 12.7%), the study outlines the affordances provided through TUI design for various constituents of active learning theories and modalities. Thus, based on an empirical and pedagogical analyses, a set of design guidelines is defined within this research to direct the effective development of TUI design elements for teaching and learning abstract threshold concepts in HEI adaptations
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