5,627 research outputs found
An introduction to crowdsourcing for language and multimedia technology research
Language and multimedia technology research often relies on
large manually constructed datasets for training or evaluation of algorithms and systems. Constructing these datasets is often expensive with significant challenges in terms of recruitment of personnel to carry out the work. Crowdsourcing methods using scalable pools of workers available on-demand offers a flexible means of rapid low-cost construction of many of these datasets to support existing research requirements and potentially promote new research initiatives that would otherwise not be possible
Exploring Outliers in Crowdsourced Ranking for QoE
Outlier detection is a crucial part of robust evaluation for crowdsourceable
assessment of Quality of Experience (QoE) and has attracted much attention in
recent years. In this paper, we propose some simple and fast algorithms for
outlier detection and robust QoE evaluation based on the nonconvex optimization
principle. Several iterative procedures are designed with or without knowing
the number of outliers in samples. Theoretical analysis is given to show that
such procedures can reach statistically good estimates under mild conditions.
Finally, experimental results with simulated and real-world crowdsourcing
datasets show that the proposed algorithms could produce similar performance to
Huber-LASSO approach in robust ranking, yet with nearly 8 or 90 times speed-up,
without or with a prior knowledge on the sparsity size of outliers,
respectively. Therefore the proposed methodology provides us a set of helpful
tools for robust QoE evaluation with crowdsourcing data.Comment: accepted by ACM Multimedia 2017 (Oral presentation). arXiv admin
note: text overlap with arXiv:1407.763
Analysis of Crowdsourced Sampling Strategies for HodgeRank with Sparse Random Graphs
Crowdsourcing platforms are now extensively used for conducting subjective
pairwise comparison studies. In this setting, a pairwise comparison dataset is
typically gathered via random sampling, either \emph{with} or \emph{without}
replacement. In this paper, we use tools from random graph theory to analyze
these two random sampling methods for the HodgeRank estimator. Using the
Fiedler value of the graph as a measurement for estimator stability
(informativeness), we provide a new estimate of the Fiedler value for these two
random graph models. In the asymptotic limit as the number of vertices tends to
infinity, we prove the validity of the estimate. Based on our findings, for a
small number of items to be compared, we recommend a two-stage sampling
strategy where a greedy sampling method is used initially and random sampling
\emph{without} replacement is used in the second stage. When a large number of
items is to be compared, we recommend random sampling with replacement as this
is computationally inexpensive and trivially parallelizable. Experiments on
synthetic and real-world datasets support our analysis
Disaster Monitoring with Wikipedia and Online Social Networking Sites: Structured Data and Linked Data Fragments to the Rescue?
In this paper, we present the first results of our ongoing early-stage
research on a realtime disaster detection and monitoring tool. Based on
Wikipedia, it is language-agnostic and leverages user-generated multimedia
content shared on online social networking sites to help disaster responders
prioritize their efforts. We make the tool and its source code publicly
available as we make progress on it. Furthermore, we strive to publish detected
disasters and accompanying multimedia content following the Linked Data
principles to facilitate its wide consumption, redistribution, and evaluation
of its usefulness.Comment: Accepted for publication at the AAAI Spring Symposium 2015:
Structured Data for Humanitarian Technologies: Perfect fit or Overkill?
#SD4HumTech1
Beautiful and damned. Combined effect of content quality and social ties on user engagement
User participation in online communities is driven by the intertwinement of
the social network structure with the crowd-generated content that flows along
its links. These aspects are rarely explored jointly and at scale. By looking
at how users generate and access pictures of varying beauty on Flickr, we
investigate how the production of quality impacts the dynamics of online social
systems. We develop a deep learning computer vision model to score images
according to their aesthetic value and we validate its output through
crowdsourcing. By applying it to over 15B Flickr photos, we study for the first
time how image beauty is distributed over a large-scale social system.
Beautiful images are evenly distributed in the network, although only a small
core of people get social recognition for them. To study the impact of exposure
to quality on user engagement, we set up matching experiments aimed at
detecting causality from observational data. Exposure to beauty is
double-edged: following people who produce high-quality content increases one's
probability of uploading better photos; however, an excessive imbalance between
the quality generated by a user and the user's neighbors leads to a decline in
engagement. Our analysis has practical implications for improving link
recommender systems.Comment: 13 pages, 12 figures, final version published in IEEE Transactions on
Knowledge and Data Engineering (Volume: PP, Issue: 99
Crowdsourcing for Reminiscence Chatbot Design
In this work-in-progress paper we discuss the challenges in identifying
effective and scalable crowd-based strategies for designing content,
conversation logic, and meaningful metrics for a reminiscence chatbot targeted
at older adults. We formalize the problem and outline the main research
questions that drive the research agenda in chatbot design for reminiscence and
for relational agents for older adults in general
Quality of Information in Mobile Crowdsensing: Survey and Research Challenges
Smartphones have become the most pervasive devices in people's lives, and are
clearly transforming the way we live and perceive technology. Today's
smartphones benefit from almost ubiquitous Internet connectivity and come
equipped with a plethora of inexpensive yet powerful embedded sensors, such as
accelerometer, gyroscope, microphone, and camera. This unique combination has
enabled revolutionary applications based on the mobile crowdsensing paradigm,
such as real-time road traffic monitoring, air and noise pollution, crime
control, and wildlife monitoring, just to name a few. Differently from prior
sensing paradigms, humans are now the primary actors of the sensing process,
since they become fundamental in retrieving reliable and up-to-date information
about the event being monitored. As humans may behave unreliably or
maliciously, assessing and guaranteeing Quality of Information (QoI) becomes
more important than ever. In this paper, we provide a new framework for
defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the
current state-of-the-art on the topic. We also outline novel research
challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN
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