704 research outputs found

    Maximizing the Minimum Load for Selfisch Agents

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    We consider the problem of maximizing the minimum load for machines that are controlled by selfish agents, who are only interested in maximizing their own profit. Unlike the classical load balancing problem, this problem has not been considered for selfish agents until now. For a constant number of machines, mm, we show a monotone polynomial time approximation scheme (PTAS) with running time that is linear in the number of jobs. It uses a new technique for reducing the number of jobs while remaining close to the optimal solution. We also present an FPTAS for the classical machine covering problem, i.e., where no selfish agents are involved (the previous best result for this case was a PTAS) and use this to give a monotone FPTAS. Additionally, we give a monotone approximation algorithm with approximation ratio min(m,(2+eps)s1/sm)min(m,(2+eps)s_1/s_m) where eps>0eps>0 can be chosen arbitrarily small and sis_i is the (real) speed of machine ii. Finally we give improved results for two machines

    A unified approach to truthful scheduling on related machines

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    We present a unified framework for designing deterministic monotone polynomial time approximation schemes (PTAS's) for a wide class of scheduling problems on uniformly related machines. This class includes (among others) minimizing the makespan, maximizing the minimum load, and minimizing the l_p norm of the machine loads vector. Previously, this kind of result was only known for the makespan objective. Monotone algorithms have the property that an increase in the speed of a machine cannot decrease the amount of work assigned to it. The key idea of our novel method is to show that for goal functions that are sufficiently well-behaved functions of the machine loads, it is possible to compute in polynomial time a highly structured nearly optimal schedule. Monotone approximation schemes have an important role in the emerging area of algorithmic mechanism design. In the game-theoretical setting of these scheduling problems there is a social goal, which is one of the objective functions that we study. Each machine is controlled by a selfish single-parameter agent, where its private information is its cost of processing a unit sized job, which is also the inverse of the speed of its machine. Each agent wishes to maximize its own profit, defined as the payment it receives from the mechanism minus its cost for processing all jobs assigned to it, and places a bid which corresponds to its private information. For each one of the problems, we show that we can calculate payments that guarantee truthfulness in an efficient manner. Thus, there exists a dominant strategy where agents report their true speeds, and we show the existence of a truthful mechanism which can be implemented in polynomial time, where the social goal is approximated within a factor of 1+epsilon for every epsilon>0

    Prior-Independent Mechanisms for Scheduling

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    We study the makespan minimization problem with unrelated selfish machines under the assumption that job sizes are stochastic. We design simple truthful mechanisms that under various distributional assumptions provide constant and sublogarithmic approximations to expected makespan. Our mechanisms are prior-independent in that they do not rely on knowledge of the job size distributions. Prior-independent approximation mechanisms have been previously studied for the objective of revenue maximization [Dhangwatnotai, Roughgarden and Yan'10, Devanur, Hartline, Karlin and Nguyen'11, Roughgarden, Talgam-Cohen and Yan'12]. In contrast to our results, in prior-free settings no truthful anonymous deterministic mechanism for the makespan objective can provide a sublinear approximation [Ashlagi, Dobzinski and Lavi'09].Comment: This paper will appear in Proceedings of the ACM Symposium on Theory of Computing 2013 (STOC'13

    Makespan Minimization via Posted Prices

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    We consider job scheduling settings, with multiple machines, where jobs arrive online and choose a machine selfishly so as to minimize their cost. Our objective is the classic makespan minimization objective, which corresponds to the completion time of the last job to complete. The incentives of the selfish jobs may lead to poor performance. To reconcile the differing objectives, we introduce posted machine prices. The selfish job seeks to minimize the sum of its completion time on the machine and the posted price for the machine. Prices may be static (i.e., set once and for all before any arrival) or dynamic (i.e., change over time), but they are determined only by the past, assuming nothing about upcoming events. Obviously, such schemes are inherently truthful. We consider the competitive ratio: the ratio between the makespan achievable by the pricing scheme and that of the optimal algorithm. We give tight bounds on the competitive ratio for both dynamic and static pricing schemes for identical, restricted, related, and unrelated machine settings. Our main result is a dynamic pricing scheme for related machines that gives a constant competitive ratio, essentially matching the competitive ratio of online algorithms for this setting. In contrast, dynamic pricing gives poor performance for unrelated machines. This lower bound also exhibits a gap between what can be achieved by pricing versus what can be achieved by online algorithms

    Games and Mechanism Design in Machine Scheduling – An Introduction

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    In this paper, we survey different models, techniques, and some recent results to tackle machine scheduling problems within a distributed setting. In traditional optimization, a central authority is asked to solve a (computationally hard) optimization problem. In contrast, in distributed settings there are several agents, possibly equipped with private information that is not publicly known, and these agents need to interact in order to derive a solution to the problem. Usually the agents have their individual preferences, which induces them to behave strategically in order to manipulate the resulting solution. Nevertheless, one is often interested in the global performance of such systems. The analysis of such distributed settings requires techniques from classical Optimization, Game Theory, and Economic Theory. The paper therefore briefly introduces the most important of the underlying concepts, and gives a selection of typical research questions and recent results, focussing on applications to machine scheduling problems. This includes the study of the so-called price of anarchy for settings where the agents do not possess private information, as well as the design and analysis of (truthful) mechanisms in settings where the agents do possess private information.computer science applications;
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