106 research outputs found

    Changes in Cost Incurred by Indonesian Teachers for Online Training during Covid-19 Pandemic

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    Due to Covid-19 transmission, the educational facilities in Indonesia were closed and teachers had to work from home (WFH). It caused face-to-face learning turn into online learning and online training. This study aimed to identify costs incurred by Indonesian teachers for online training during the Covid-19 pandemic. Data collection was carried out by distributing online questionnaires in Google forms to all teachers participating in the online training. Incoming responses were analyzed using SPSS version 26. The results explained that by having self- isolation at home, teachers used their free time to attend online learning. However, they had to pay extra to buy good internet services to properly attend the training. Before the Covid-19 transmission period, the highest internet cost per month was IDR 0-100,000. While during the Covid-19 pandemic, the highest internet expense per month was IDR 100,000-200,000. It was described by the number of respondents who reached 306 respondents (33.85%)

    āļāļēāļĢāļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒāļžāļĪāļ•āļīāļāļĢāļĢāļĄāļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™āļ”āđ‰āļēāļ™āļāļēāļĢāđāļĨāļāđ€āļ›āļĨāļĩāđˆāļĒāļ™āļ›āļĢāļ°āļŠāļšāļāļēāļĢāļ“āđŒāđāļĨāļ°āļ„āļ§āļēāļĄāļĢāļđāđ‰āļ‚āļ­āļ‡āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒ “āđ€āļ”āļšāļ„āļĨāļąāļšāļ„āļ­āļ™āļ‹āļđāđ€āļĄāļ­āļĢāđŒāđ„āļ—āļĒ”

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    āļšāļ—āļ„āļąāļ”āļĒāđˆāļ­ āļāļēāļĢāļ§āļīāļˆāļąāļĒāļ™āļĩāđ‰āļĄāļĩāļ§āļąāļ•āļ–āļļāļ›āļĢāļ°āļŠāļ‡āļ„āđŒāđ€āļžāļ·āđˆāļ­ 1) āļĻāļķāļāļĐāļēāļĨāļąāļāļĐāļ“āļ°āđ€āļ‰āļžāļēāļ°āļ‚āļ­āļ‡āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒāđ€āļ”āļšāļ„āļĨāļąāļšāļ„āļ­āļ™āļ‹āļđāđ€āļĄāļ­āļĢāđŒāđ„āļ—āļĒ 2) āļŠāļģāļĢāļ§āļˆāļžāļĪāļ•āļīāļāļĢāļĢāļĄāļāļēāļĢāđāļĨāļāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ‚āļ­āļ‡āļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒāđ€āļ”āļšāļ„āļĨāļąāļšāļ„āļ­āļ™āļ‹āļđāđ€āļĄāļ­āļĢāđŒāđ„āļ—āļĒ āđāļĨāļ° 3) āļĻāļķāļāļĐāļēāļāļēāļĢāļĢāļąāļšāļĢāļđāđ‰āļ‚āļ­āļ‡āļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒāđ€āļ”āļšāļ„āļĨāļąāļšāļ„āļ­āļ™āļ‹āļđāđ€āļĄāļ­āļĢāđŒāđ„āļ—āļĒāļ”āđ‰āļēāļ™āļ›āļĢāļ°āđ‚āļĒāļŠāļ™āđŒāļ‚āļ­āļ‡āļāļēāļĢāđāļĨāļāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰ āđƒāļŠāđ‰āļ§āļīāļ˜āļĩāļ§āļīāļˆāļąāļĒāđāļšāļšāļœāļŠāļĄāļœāļŠāļēāļ™āļ”āđ‰āļ§āļĒāļ§āļīāļ˜āļĩāļ§āļīāļˆāļąāļĒāđ€āļŠāļīāļ‡āļ„āļļāļ“āļ āļēāļžāđāļĨāļ°āļ§āļīāļ˜āļĩāļ§āļīāļˆāļąāļĒāđ€āļŠāļīāļ‡āļ›āļĢāļīāļĄāļēāļ“ āļāļĨāļļāđˆāļĄāļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡āļ—āļĩāđˆāđƒāļŠāđ‰āđƒāļ™āļāļēāļĢāļ§āļīāļˆāļąāļĒ āđ„āļ”āđ‰āđāļāđˆ āļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™āđƒāļ™āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒāļĢāļ°āļŦāļ§āđˆāļēāļ‡ āđ€āļ”āļ·āļ­āļ™āļāļąāļ™āļĒāļēāļĒāļ™ āļ–āļķāļ‡ āđ€āļ”āļ·āļ­āļ™āļžāļĪāļĻāļˆāļīāļāļēāļĒāļ™ āļž.āļĻ. 2559 āļ—āļĩāđˆāđ€āļ•āđ‡āļĄāđƒāļˆāđ€āļ‚āđ‰āļēāļĢāđˆāļ§āļĄāļĻāļķāļāļĐāļēāļˆāļģāļ™āļ§āļ™ 92 āļ„āļ™ āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āļ—āļĩāđˆāđƒāļŠāđ‰āđƒāļ™āļāļēāļĢāđ€āļāđ‡āļšāļ‚āđ‰āļ­āļĄāļđāļĨ āđ„āļ”āđ‰āđāļāđˆ āđāļšāļšāļŠāļ­āļšāļ–āļēāļĄāļ­āļ­āļ™āđ„āļĨāļ™āđŒ āđāļĨāļ°āđāļšāļšāļŠāļąāļĄāļ āļēāļĐāļ“āđŒāļ‚āđ‰āļ­āļĄāļđāļĨ āļœāļĨāļāļēāļĢāļ§āļīāļˆāļąāļĒāļžāļšāļ§āđˆāļē 1) āļĨāļąāļāļĐāļ“āļ°āđ€āļ‰āļžāļēāļ°āļ‚āļ­āļ‡āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒāđ€āļ”āļšāļ„āļĨāļąāļšāļ„āļ­āļ™āļ‹āļđāđ€āļĄāļ­āļĢāđŒāđ„āļ—āļĒ āđ€āļ›āđ‡āļ™āđāļŦāļĨāđˆāļ‡āļĢāļ§āļšāļĢāļ§āļĄāļ‚āđ‰āļ­āļĄāļđāļĨāļ—āļĩāđˆāđ€āļāļīāļ”āļˆāļēāļāļāļēāļĢāļĢāļ§āļĄāļ•āļąāļ§āļ‚āļ­āļ‡āļœāļđāđ‰āļ—āļĩāđˆāļ›āļĢāļ°āļŠāļšāļ›āļąāļāļŦāļēāļŦāļ™āļĩāđ‰āļšāļąāļ•āļĢāđ€āļ„āļĢāļ”āļīāļ• āđ€āļžāļ·āđˆāļ­āļ—āļĩāđˆāļˆāļ°āđ€āļ‚āđ‰āļēāļĄāļēāļ–āđˆāļēāļĒāļ—āļ­āļ”āđāļšāđˆāļ‡āļ›āļąāļ™āđāļĨāļāđ€āļ›āļĨāļĩāđˆāļĒāļ™āļ›āļĢāļ°āļŠāļšāļāļēāļĢāļ“āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļĢāđˆāļ§āļĄāļāļąāļ™ āđ‚āļ”āļĒāđ„āļĄāđˆāđ€āļ›āļīāļ”āđ€āļœāļĒāļ‚āđ‰āļ­āļĄāļđāļĨāļŠāđˆāļ§āļ™āļšāļļāļ„āļ„āļĨāļœāđˆāļēāļ™āļāļēāļĢāđƒāļŠāđ‰āļ™āļēāļĄāđāļāļ‡ 2) āļžāļĪāļ•āļīāļāļĢāļĢāļĄāļāļēāļĢāđāļĨāļāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ‚āļ­āļ‡āļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒāđ€āļ”āļšāļ„āļĨāļąāļšāļ„āļ­āļ™āļ‹āļđāđ€āļĄāļ­āļĢāđŒāđ„āļ—āļĒ āļ„āļ·āļ­ āļĻāļķāļāļĐāļēāļ‚āđ‰āļ­āļĄāļđāļĨāļ›āļąāļāļŦāļēāļŦāļ™āļĩāđ‰āļšāļąāļ•āļĢāđ€āļ„āļĢāļ”āļīāļ•āđāļĨāļ°āđāļĨāļāđ€āļ›āļĨāļĩāđˆāļĒāļ™āļ‚āđ‰āļ­āļĄāļđāļĨāļ„āļ§āļēāļĄāļĢāļđāđ‰āļāļąāļšāļœāļđāđ‰āļ—āļĩāđˆāļĄāļĩāļ›āļĢāļ°āļŠāļšāļāļēāļĢāļ“āđŒāļ•āļĢāļ‡Â  3) āļāļēāļĢāļĢāļąāļšāļĢāļđāđ‰āļ‚āļ­āļ‡āļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒāđ€āļ”āļšāļ„āļĨāļąāļšāļ„āļ­āļ™āļ‹āļđāđ€āļĄāļ­āļĢāđŒāđ„āļ—āļĒāļ”āđ‰āļēāļ™āļāļēāļĢāđƒāļŠāđ‰āļ›āļĢāļ°āđ‚āļĒāļŠāļ™āđŒāļ‚āļ­āļ‡āļāļēāļĢāđāļĨāļāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ­āļĒāļđāđˆāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļ ( = 3.92, SD = 0.793)     Abstract The purpose of this study was to 1) A study the characteristics of the online community Debt club consumer Thai. 2) Explore the online community learning behavior of Debt club consumer Thai. 3) A study the perception of online community Debt club consumer Thai, the benefits of learning exchange. The research method uses mixed methods research by qualitative research method and quantitative research method. The research sample was an online community user between September and November 2016. The tools used to collect data are online questionnaires and interviews form the results of the study revealed that. 1) Characteristics of the online community. It is a source of information gathered from the credit card debt. In order to share knowledge sharing experience sharing. By not disclosing personal information through the use of aliases. 2) Behavioral Learning Sharing of Online Community Users. Study credit card debt problems and exchange knowledge with those who have direct experience. The need to access the online community to study the most information. The reason for accessing the online community is the problem with most credit cards. 3) The perception of online community users. Debt club consumer Thai on the utilization of learning exchange is at a high level ( = 3.92, SD= 0.793) āļ„āļģāļŠāļģāļ„āļąāļ: āļŠāļļāļĄāļŠāļ™āļ­āļ­āļ™āđ„āļĨāļ™āđŒ āļāļēāļĢāđāļĨāļāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰ āļ›āļĢāļ°āļŠāļšāļāļēāļĢāļ“āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰ Keywords:      Online community, Knowledge sharing, Knowledge experienc

    The More You Give the More You Get Back: Moderating Effect of Leadership on Knowledge Sharing in Online Programming Communities

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    Although there is a significant growth of emerging online programming communities, little succeeded in encouraging members to contribute and share their knowledge. The role of leadership to address the under contribution problem is gaining attention among researchers. This study grounded on path-goal theory to Investigates specifically the role of supportive leadership and achievement oriented leadership behaviour toward knowledge sharing in online programming community (OPC). This introduced model is tested empirically using data collected from 20 online programming communities. The findings from the analysis suggests that self-efficacy and outcome expectancy influences knowledge sharing behaviour of members in online programming community. The finding implied that although online communities are informal in nature, the appropriate type of leadership can boost the members’ efficacy and outcome expectancy toward sharing their knowledge, with the suitable level of autonomy and recognition of members contributions can motivate members to continuously contribute to online programming communities and promoting the sustainability in this platform

    Twelve tips for implementing a community of practice for faculty development

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    Teaching and learning practices often fail to incorporate new concepts in the ever-evolving field of medical education. Although medical education research provides new insights into curricular development, learners' engagement, assessment methods, professional development, interprofessional education, and so forth, faculty members often struggle to modernize their teaching practices. Communities of practice (CoP) for faculty development offer an effective and sustainable approach for knowledge management and implementation of best practices. A successful CoP creates and shares knowledge in the context of a specific practice toward the development of expertise. CoPs' collaborative nature, based on the co-creation of practical solutions to daily problems, aligns well with the goals of applying best practices in health professions education and training new faculty members. In our article, we share 12 tips for implementing a community of practice for faculty development. The tips were based on a comprehensive literature review and the authors' experiences

    Teachers’ Use and Acceptance of Gamification and Social Networking Features of an Open Repository

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    Abstract The affordance of social interaction has been a part of open online repositories of teaching and learning resources for nearly two decades. Repositories are built not only to collect and disseminate materials, but enable users to collaborate and review, comment on and rate the content they access. However, research indicates that (a) most users do not participate in this type of generative use, and (b) the possibility of social interaction does not necessarily signal active participation in social interaction. In recent years the positive effects of gamification and social networking elements on user engagement have come to the fore in educational settings. From this stance, a quantitative study was conducted to assess users’ acceptance of the existing game mechanics of a large national repository of educational resources, their attitudes towards the inclusion of extra features, and teachers’ motivation to share openly. Our results indicate that teachers do not see open repositories as social networks, but as libraries of resources, and are likely to share if rewarded by intrinsic rather than extrinsic factors. Abstract in Spanish La posibilidad de interacciÃģn social viene formando parte de los repositorios abiertos de recursos para la enseÃąanza y el aprendizaje durante casi dos dÃĐcadas. Los repositorios existen no sÃģlo para recoger y diseminar materiales educativos, sino que tambiÃĐn permiten a los usuarios colaborar, comentar y evaluar el contenido al que acceden. Sin embargo, estudios de investigaciÃģn seÃąalan que (a) la mayoría de usuarios no participan en este tipo de comportamiento generativo, y (b) la oportunidad de interacciÃģn social no conlleva necesariamente la activa participaciÃģn en la interacciÃģn social. En los Últimos aÃąos el impacto positivo de la ludificaciÃģn y otros elementos característicos de las redes sociales sobre el compromiso del usuario han pasado a un primer plano en contextos educativos. Es por eso que se realiza este estudio cuantitativo para determinar cÃģmo los usuarios de un repositorio nacional de recursos didÃĄcticos valoran las estrategias de juego del sistema, su actitud ante la inclusiÃģn de nuevas estrategias, y quÃĐ les motiva a compartir abiertamente. Los resultados indican que los profesores no consideran los repositorios abiertos como redes sociales sino como bibliotecas de recursos, y es mÃĄs probable que compartan si se les premia con factores intrínsecos y no extrínsecos. Abstract in Dutch Sociale interactie heeft de voorbije twee decennia opportuniteiten geboden binnen open online repositories voor leermiddelen voor het onderwijs. Repositories zijn niet alleen gebouwd om materialen te verzamelen en te verspreiden, maar ook om gebruikers in staat te stellen om samen te werken aan inhouden en deze te becommentariÃŦren en te beoordelen. Echter, uit onderzoek blijkt dat (a) de meeste gebruikers dergelijk generatief gedrag niet stellen, en (b) de mogelijkheid tot sociale interactie niet noodzakelijk leidt tot deelname aan sociale interactie. In de afgelopen jaren kwamen de positieve effecten van gamification en social networking elementen op betrokkenheid van gebruikers naar voren in educatieve contexten. Vanuit dit standpunt, werd een kwantitatief onderzoek uitgevoerd om aanvaarding te evalueren van bestaande ‘game mechanics’ bij gebruikers van een grote repository van educatieve leermiddelen, hun houding ten opzichte van het opnemen van extra mogelijkheden, en leraren hun motivatie om te delen. Onze resultaten geven aan dat leraren open repositories niet als sociale netwerken zien, maar als bibliotheken van middelen, en ze meer geneigd zijn te delen door intrinsieke in plaats dan extrinsieke factoren. Abstract in French L’accessibilitÃĐ Ã  l’interaction sociale est une composante clÃĐ des archives ouvertes en ligne de ressources d’enseignement et d’apprentissage depuis prÃĻs de deux dÃĐcennies. Ces archives sont conçues non seulement pour rassembler et diffuser du matÃĐriel, mais aussi afin de permettre aux utilisateurs de collaborer, rÃĐviser, commenter et ÃĐvaluer le contenu auquel ils ont accÃĻs. Cependant, la recherche indique que (a) la plupart des utilisateurs ne participent pas à ce type de gÃĐnÃĐration de contenu, et (b) la possibilitÃĐ d’une interaction sociale ne signifie pas forcÃĐment une participation active à cette interaction sociale. Au cours des derniÃĻres annÃĐes, les effets positifs de la ludification et du rÃĐseautage social sur la participation des utilisateurs ont ÃĐtÃĐ mis en ÃĐvidence dans les milieux ÃĐducatifs. Par consÃĐquent, une ÃĐtude quantitative a ÃĐtÃĐ menÃĐe afin d’ÃĐvaluer l’acceptation par les utilisateurs de la mÃĐcanique de jeu en ÃĐvidence dans une archive nationale consÃĐquente de ressources pÃĐdagogiques, leurs attitudes à l’ÃĐgard de l’inclusion de fonctionnalitÃĐs supplÃĐmentaires, et la motivation des enseignants à partager ouvertement. Nos rÃĐsultats indiquent que les enseignants ne considÃĻrent pas les archives ouvertes en tant que rÃĐseaux sociaux, mais comme des bibliothÃĻques de ressources, et sont susceptibles de partager si la rÃĐcompense est plutÃīt de nature intrinsÃĻque qu’extrinsÃĻque

    How new technology is addressed by researchers in educational studies: approaches from high-performing universities in China and the UK

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    There is a crisis of expectation in relation to educational technology. This is sometimes interpreted as a failure of academic researchers to disseminate their work to educational practitioners. However, another interpretation dwells on the lack of vision characterising such research. Because teachers often encounter research most intensely during their own pre-service and in-service education, we review academic research here through a snapshot of output from 10 leading university Education departments sampled in the UK and China. Empirical papers with a central interest in new technology were scarce, representing around 10% of the sample. Research was strongly situated in 'classroom' contexts although, as critics have suggested, with limited attention to the wider ecology of those places and with teachers being the focal interest as much as students. An 'outcomes' research orientation was less common than an interest in process. Although this was approached with different methodologies in China and the UK. Discussion addresses the challenge of effective and authoritative dissemination and constraints arising from the political economy of research itself

    Online or offline – Does it matter?: A study of in-service teachers' perceptions of learning outcomes in Norway

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    Improving the pronunciation of English learners through new learning process

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    In Thailand, the achievement of English learners has been disappointing, despite the constant efforts to develop English education, and there is an urgent need for Thai learners to focus on the pronunciation of English. The research identified Thai English learners’ specific English pronunciation problems. It also designed and facilitated a new self-directed learning process for learners to improve their English pronunciation, which is based on a combination of a community of practice (CoP) and self-directed learning. There were 15 participants selected purposively involved in this study. This study demonstrated how to use new learning process to identify specific problems and shares how to solve problems by practicing among participants so that the objectives can be reached. The new learning process was useful in helping users to improve their English pronunciation to communicate effectively in real life. The new learning process also can be used for other language learners
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