4 research outputs found

    Autonomous virulence adaptation improves coevolutionary optimization

    Get PDF

    From evolutionary ecosystem simulations to computational models of human behavior

    Get PDF
    We have a wide breadth of computational tools available today that enable a more ethical approach to the study of human cognition and behavior. We argue that the use of computer models to study evolving ecosystems provides a rich source of inspiration, as they enable the study of complex systems that change over time. Often employing a combination of genetic algorithms and agent-based models, these methods span theoretical approaches from games to complexification, nature-inspired methods from studies of self-replication to the evolution of eyes, and evolutionary ecosystems of humans, from entire economies to the effects of personalities in teamwork. The review of works provided here illustrates the power of evolutionary ecosystem simulations and how they enable new insights for researchers. They also demonstrate a novel methodology of hypothesis exploration: building a computational model that encapsulates a hypothesis of human cognition enables it to be tested under different conditions, with its predictions compared to real data to enable corroboration. Such computational models of human behavior provide us with virtual test labs in which unlimited experiments can be performed. This article is categorized under: Computer Science and Robotics > Artificial Intelligence

    Designing and Testing an Experimental Framework of Affective Intelligent Agents in Healthcare Training Simulations

    Get PDF
    A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for the degree of Doctor of PhilosophyThe purpose of this study is to investigate how emotionally enabled virtual agents (VAs) in healthcare provision training simulations allow for a more effective level of understanding on how an emotionally enhanced scenario can affect different aspects of learning. This is achieved by developing virtual agents that respond to the user’s emotions and personality. The developed system also provides visual and auditory representations of the virtual agents’ state of mind. To enable the fulfilment of this purpose an experimental framework for incorporating emotional enhancements (concentrating on negative emotions such as stress, fear, and anxiety) into virtual agents in virtual training applications for healthcare provision is designed and implemented. The framework for incorporating emotional enhancements is designed based on previous research, on psychological theories (with input by experienced psychologists) and from input of experts in the area of healthcare provision. For testing the framework and answering the research question of this thesis the researcher conducted nine case studies. The participants were nursing students in the area of healthcare provision, and more specifically in the area of mental health, specialising in caring for patients with dementia. The results of the study showed that the framework and its implementation succeeded in providing a realistic learning experience, stimulated a better set of responses from the user, improved their level of understanding on how an emotionally enhanced scenario can affect the learning experience and helped them become more empathetic towards the person they cared for

    A Study of the Impact of Interaction Mechanisms and Population Diversity in Evolutionary Multiagent Systems

    Full text link
    In the Evolutionary Computation (EC) research community, a major concern is maintaining optimal levels of population diversity. In the Multiagent Systems (MAS) research community, a major concern is implementing effective agent coordination through various interaction mechanisms. These two concerns coincide when one is faced with Evolutionary Multiagent Systems (EMAS). This thesis demonstrates a methodology to study the relationship between interaction mechanisms, population diversity, and performance of an evolving multiagent system in a dynamic, real-time, and asynchronous environment. An open sourced extensible experimentation platform is developed that allows plug-ins for evolutionary models, interaction mechanisms, and genotypical encoding schemes beyond the one used to run experiments. Moreover, the platform is designed to scale arbitrarily large number of parallel experiments in multi-core clustered environments. The main contribution of this thesis is better understanding of the role played by population diversity and interaction mechanisms in the evolution of multiagent systems. First, it is shown, through carefully planned experiments in three different evolutionary models, that both interaction mechanisms and population diversity have a statistically significant impact on performance in a system of evolutionary agents coordinating to achieve a shared goal of completing problems in sequential task domains. Second, it is experimentally verified that, in the sequential task domain, a larger heterogeneous population of limited-capability agents will evolve to perform better than a smaller homogeneous population of full-capability agents, and performance is influenced by the ways in which the agents interact. Finally, two novel trait-based population diversity levels are described and are shown to be effective in their applicability
    corecore