37,725 research outputs found

    Towards a scalable video interactivity solution over the IMS

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    Includes bibliographical references (leaves 72-76).Rapid increase in bandwidth and the interactive and scalability features of the Internet provide a precedent for a converged platform that will support interactive television. Next Generation Network platforms such as the IP Multimedia Subsystem (IMS) support Quality of Service (QoS), fair charging and possible integration with other services for the deployment of IPTV services. IMS architecture supports the use of the Session Initiation Protocol (SIP) for session control and the Real Time Streaming Protocol (RTSP) for media control. This study aims to investigate video interactivity designs over the Internet using an evaluation framework to examine the performance of both SIP and RTSP protocols over the IMS over different access networks. It proposes a Three Layered Video Interactivity Framework (TLVIF) to reduce the video processing load on a server

    NGN PLATFORMS FOR EMERGENCY

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    Reliable Video Streaming over mmWave with Multi Connectivity and Network Coding

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    The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video content will be accessed from mobile devices, prompting the provision of very high data rates by next generation (5G) cellular networks. A possible enabler in this regard is communication at mmWave frequencies, given the vast amount of available spectrum that can be allocated to mobile users; however, the harsh propagation environment at such high frequencies makes it hard to provide a reliable service. This paper presents a reliable video streaming architecture for mmWave networks, based on multi connectivity and network coding, and evaluates its performance using a novel combination of the ns-3 mmWave module, real video traces and the network coding library Kodo. The results show that it is indeed possible to reliably stream video over cellular mmWave links, while the combination of multi connectivity and network coding can support high video quality with low latency.Comment: To be presented at the 2018 IEEE International Conference on Computing, Networking and Communications (ICNC), March 2018, Maui, Hawaii, USA (invited paper). 6 pages, 4 figure

    Integrated Support for Handoff Management and Context-Awareness in Heterogeneous Wireless Networks

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    The overwhelming success of mobile devices and wireless communications is stressing the need for the development of mobility-aware services. Device mobility requires services adapting their behavior to sudden context changes and being aware of handoffs, which introduce unpredictable delays and intermittent discontinuities. Heterogeneity of wireless technologies (Wi-Fi, Bluetooth, 3G) complicates the situation, since a different treatment of context-awareness and handoffs is required for each solution. This paper presents a middleware architecture designed to ease mobility-aware service development. The architecture hides technology-specific mechanisms and offers a set of facilities for context awareness and handoff management. The architecture prototype works with Bluetooth and Wi-Fi, which today represent two of the most widespread wireless technologies. In addition, the paper discusses motivations and design details in the challenging context of mobile multimedia streaming applications

    Reporting an Experience on Design and Implementation of e-Health Systems on Azure Cloud

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    Electronic Health (e-Health) technology has brought the world with significant transformation from traditional paper-based medical practice to Information and Communication Technologies (ICT)-based systems for automatic management (storage, processing, and archiving) of information. Traditionally e-Health systems have been designed to operate within stovepipes on dedicated networks, physical computers, and locally managed software platforms that make it susceptible to many serious limitations including: 1) lack of on-demand scalability during critical situations; 2) high administrative overheads and costs; and 3) in-efficient resource utilization and energy consumption due to lack of automation. In this paper, we present an approach to migrate the ICT systems in the e-Health sector from traditional in-house Client/Server (C/S) architecture to the virtualised cloud computing environment. To this end, we developed two cloud-based e-Health applications (Medical Practice Management System and Telemedicine Practice System) for demonstrating how cloud services can be leveraged for developing and deploying such applications. The Windows Azure cloud computing platform is selected as an example public cloud platform for our study. We conducted several performance evaluation experiments to understand the Quality Service (QoS) tradeoffs of our applications under variable workload on Azure.Comment: Submitted to third IEEE International Conference on Cloud and Green Computing (CGC 2013

    Internet Accounting

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    This article provides an introduction to Internet accounting and discusses the status of related work within the IETF and IRTF, as well as certain research projects. Internet accounting is different from accounting in POTS. To understand Internet accounting, it is important to answer questions like "what is being paid for" and "who is being paid". With respect to the question "what is being paid for" a distinction can be made between transport accounting and content accounting. Transport accounting is interesting since techniques like DiffServ enable the provision of different quality of service classes; each class will be charged differently to avoid all users selecting the same top-level class. The interest in content accounting finds its roots in the fast growth of commercial offerings over the Internet; examples of such offerings include remote video and software distribution. The question "who is being paid" has two possible answers: the network provider or the owner of the content. The case in which the network provider issues the bill is called provider-based accounting. Since this case will become more and more important, this article introduces a new architecture for provider-based accounting

    Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support.

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    A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high demands for multimedia contents. Fog computing has been conceptualized to facilitate the deployment of new services that cloud computing cannot provide, particularly those demanding QoE guarantees. These services are provided using fog nodes located at the network edge, which is capable of virtualizing their functions/applications. Service migration from the cloud to fog nodes can be actuated by request patterns and the timing issues. To the best of our knowledge, existing works on fog computing focus on architecture and fog node deployment issues. In this article, we describe the operational impacts and benefits associated with service migration from the cloud to multi-tier fog computing for video distribution with QoE support. Besides that, we perform the evaluation of such service migration of video services. Finally, we present potential research challenges and trends
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