11,593 research outputs found

    Linear-Time Poisson-Disk Patterns

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    We present an algorithm for generating Poisson-disc patterns taking O(N) time to generate NN points. The method is based on a grid of regions which can contain no more than one point in the final pattern, and uses an explicit model of point arrival times under a uniform Poisson process.Comment: 4 pages, 2 figure

    Image Sampling with Quasicrystals

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    We investigate the use of quasicrystals in image sampling. Quasicrystals produce space-filling, non-periodic point sets that are uniformly discrete and relatively dense, thereby ensuring the sample sites are evenly spread out throughout the sampled image. Their self-similar structure can be attractive for creating sampling patterns endowed with a decorative symmetry. We present a brief general overview of the algebraic theory of cut-and-project quasicrystals based on the geometry of the golden ratio. To assess the practical utility of quasicrystal sampling, we evaluate the visual effects of a variety of non-adaptive image sampling strategies on photorealistic image reconstruction and non-photorealistic image rendering used in multiresolution image representations. For computer visualization of point sets used in image sampling, we introduce a mosaic rendering technique.Comment: For a full resolution version of this paper, along with supplementary materials, please visit at http://www.Eyemaginary.com/Portfolio/Publications.htm

    Shape Generation using Spatially Partitioned Point Clouds

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    We propose a method to generate 3D shapes using point clouds. Given a point-cloud representation of a 3D shape, our method builds a kd-tree to spatially partition the points. This orders them consistently across all shapes, resulting in reasonably good correspondences across all shapes. We then use PCA analysis to derive a linear shape basis across the spatially partitioned points, and optimize the point ordering by iteratively minimizing the PCA reconstruction error. Even with the spatial sorting, the point clouds are inherently noisy and the resulting distribution over the shape coefficients can be highly multi-modal. We propose to use the expressive power of neural networks to learn a distribution over the shape coefficients in a generative-adversarial framework. Compared to 3D shape generative models trained on voxel-representations, our point-based method is considerably more light-weight and scalable, with little loss of quality. It also outperforms simpler linear factor models such as Probabilistic PCA, both qualitatively and quantitatively, on a number of categories from the ShapeNet dataset. Furthermore, our method can easily incorporate other point attributes such as normal and color information, an additional advantage over voxel-based representations.Comment: To appear at BMVC 201

    Gap Processing for Adaptive Maximal Poisson-Disk Sampling

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    In this paper, we study the generation of maximal Poisson-disk sets with varying radii. First, we present a geometric analysis of gaps in such disk sets. This analysis is the basis for maximal and adaptive sampling in Euclidean space and on manifolds. Second, we propose efficient algorithms and data structures to detect gaps and update gaps when disks are inserted, deleted, moved, or have their radius changed. We build on the concepts of the regular triangulation and the power diagram. Third, we will show how our analysis can make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201
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