2,037 research outputs found

    A source-destination based dynamic pricing scheme to optimize resource utilization in heterogeneous wireless networks

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    Mobile wireless resources demand is rapidly growing due to the proliferation of bandwidth-hungry mobile devices and applications. This has resulted in congestion in mobile wireless networks (MWN) especially during the peak hours when user traffic can be as high as tenfold the average traffic. Mobile network operators (MNOs) have been trying to solve this problem in various ways. First, MNOs have tried to expand the network capacity but have still been unable to meet the peak hour demand. Focus has then shifted to economic and behavioral mechanisms. The widely used of these economic mechanisms is dynamic pricing which varies the MWN resources' price according to the congestion level in the MWN. This encourages users to shift their non-critical traffic from the busy hour, when the MWN is congested, to off-peak hours when the network is under-utilized. As a result, congestion of the MWN during the peak hours is reduced. At the same time, the MWN utilization during the off-peak hours is also increased. The current dynamic pricing schemes, however, only consider the congestion level in the call-originating cell and neglect the call-destination cell when computing the dynamic price. Due to this feature, we refer the current dynamic pricing schemes as source–based dynamic pricing (SDP) schemes in this work. The main problem with these schemes is that, when the majority of the users in a congested cell are callees, dynamic pricing is ineffective because callers and not callees pay for network services, and resources used by callers and callees are the same for symmetric services. For example, application of dynamic pricing does not deter a callee located in a congested cell from receiving a call, which originates from a caller located in an uncongested cell. Also, when the distribution of prospective callees is higher than that of callers in an underutilized cell, SDP schemes are ineffective as callees do not pay for a call and therefore low discounts do not entice them to increase utilization. In this distribution, dynamic pricing entices prospective callers to make calls but since their distribution is low, the MWN resource utilization does not increase by any significant margin. To address these problems, we have developed a source-destination based dynamic pricing (SDBDP) scheme, which considers congestion levels in both the call-originating and calldestination cells to compute the dynamic price to be paid by a caller. This SDBDP scheme is integrated with a load-based joint call admission control (JCAC) algorithm for admitting incoming service requests in to the least utilized radio access technology (RAT). The load-based JCAC algorithm achieves uniform traffic distribution in the heterogeneous wireless network (HWN). To test the SDBDP scheme, we have developed an analytical model based on M/M/m/m queuing model. New or handoff service requests, arriving when all the RATs in the HWN are fully utilized, lead to call blocking for new calls and call dropping for handoff calls. The call blocking probability, call dropping probability and percentage MWN utilization are used as the performance metrics in evaluating the SDBDP scheme. An exponential demand model is used to approximate the users' response to the presented dynamic price. The exponential demand model captures both the price elasticity of demand and the demand shift constant for different users. The matrix laboratory (MATLAB) tool has been used to carry out the numerical simulations. An evaluation scenario consisting of four groups of co-located cells each with three RATs is used. Both SDP and the developed SDBDP schemes have been subjected under the evaluation scenario. Simulation results show that the developed SDBDP scheme reduces both the new call blocking and handoff call dropping probabilities during the peak hours, for all callercallee distributions. On the other hand, the current SDP scheme only reduces new call blocking and handoff call dropping probabilities only under some caller –callee distributions (When the callers were the majority in the HWN). Also, the SDBDP scheme increases the percentage MWN utilization during the off-peak for all the caller-callee distributions in the HWN. On the other hand, the SDP scheme is found to increase the percentage MWN utilization only when the distribution of callers is higher than that of callees in the HWN. From analyzing the simulations results, we conclude that the SDBDP scheme achieves better congestion control and MWN resource utilization than the existing SDP schemes, under arbitrary caller-callee distribution

    Game theory for collaboration in future networks

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    Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio

    Exploiting the power of multiplicity: a holistic survey of network-layer multipath

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    The Internet is inherently a multipath network: For an underlying network with only a single path, connecting various nodes would have been debilitatingly fragile. Unfortunately, traditional Internet technologies have been designed around the restrictive assumption of a single working path between a source and a destination. The lack of native multipath support constrains network performance even as the underlying network is richly connected and has redundant multiple paths. Computer networks can exploit the power of multiplicity, through which a diverse collection of paths is resource pooled as a single resource, to unlock the inherent redundancy of the Internet. This opens up a new vista of opportunities, promising increased throughput (through concurrent usage of multiple paths) and increased reliability and fault tolerance (through the use of multiple paths in backup/redundant arrangements). There are many emerging trends in networking that signify that the Internet's future will be multipath, including the use of multipath technology in data center computing; the ready availability of multiple heterogeneous radio interfaces in wireless (such as Wi-Fi and cellular) in wireless devices; ubiquity of mobile devices that are multihomed with heterogeneous access networks; and the development and standardization of multipath transport protocols such as multipath TCP. The aim of this paper is to provide a comprehensive survey of the literature on network-layer multipath solutions. We will present a detailed investigation of two important design issues, namely, the control plane problem of how to compute and select the routes and the data plane problem of how to split the flow on the computed paths. The main contribution of this paper is a systematic articulation of the main design issues in network-layer multipath routing along with a broad-ranging survey of the vast literature on network-layer multipathing. We also highlight open issues and identify directions for future work

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio

    Stability and Distributed Power Control in MANETs with Outages and Retransmissions

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    In the current work the effects of hop-by-hop packet loss and retransmissions via ARQ protocols are investigated within a Mobile Ad-hoc NET-work (MANET). Errors occur due to outages and a success probability function is related to each link, which can be controlled by power and rate allocation. We first derive the expression for the network's capacity region, where the success function plays a critical role. Properties of the latter as well as the related maximum goodput function are presented and proved. A Network Utility Maximization problem (NUM) with stability constraints is further formulated which decomposes into (a) the input rate control problem and (b) the scheduling problem. Under certain assumptions problem (b) is relaxed to a weighted sum maximization problem with number of summants equal to the number of nodes. This further allows the formulation of a non-cooperative game where each node decides independently over its transmitting power through a chosen link. Use of supermodular game theory suggests a price based algorithm that converges to a power allocation satisfying the necessary optimality conditions of (b). Implementation issues are considered so that minimum information exchange between interfering nodes is required. Simulations illustrate that the suggested algorithm brings near optimal results.Comment: 25 pages, 6 figures, 1 table, submitted to the IEEE Trans. on Communication

    Efficient Aggregation of Multiple Classes of Information in Wireless Sensor Networks

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    Congestion in a Wireless Sensor Network (WSN) can lead to buffer overflow, resource waste and delay or loss of critical information from the sensors. In this paper, we propose the Priority-based Coverage-aware Congestion Control (PCC) algorithm which is distributed, priority-distinct, and fair. PCC provides higher priority to packets with event information in which the sink is more interested. PCC employs a queue scheduler that can selectively drop any packet in the queue. PCC gives fair chance to all sensors to send packets to the sink, irrespective of their specific locations, and therefore enhances the coverage fidelity of the WSN. Based on a detailed simulation analysis, we show that PCC can efficiently relieve congestion and significantly improve the system performance based on multiple metrics such as event throughput and coverage fidelity. We generalize PCC to address data collection in a WSN in which the sensor nodes have multiple sensing devices and can generate multiple types of information. We propose a Pricing System that can under congestion effectively collect different types of data generated by the sensor nodes according to values that are placed on different information by the sink. Simulation analysis show that our Pricing System can achieve higher event throughput for packets with higher priority and achieve fairness among different categories. Moreover, given a fixed system capacity, our proposed Pricing System can collect more information of the type valued by the sink
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