13,013 research outputs found
A GPU-based hyperbolic SVD algorithm
A one-sided Jacobi hyperbolic singular value decomposition (HSVD) algorithm,
using a massively parallel graphics processing unit (GPU), is developed. The
algorithm also serves as the final stage of solving a symmetric indefinite
eigenvalue problem. Numerical testing demonstrates the gains in speed and
accuracy over sequential and MPI-parallelized variants of similar Jacobi-type
HSVD algorithms. Finally, possibilities of hybrid CPU--GPU parallelism are
discussed.Comment: Accepted for publication in BIT Numerical Mathematic
A hierarchically blocked Jacobi SVD algorithm for single and multiple graphics processing units
We present a hierarchically blocked one-sided Jacobi algorithm for the
singular value decomposition (SVD), targeting both single and multiple graphics
processing units (GPUs). The blocking structure reflects the levels of GPU's
memory hierarchy. The algorithm may outperform MAGMA's dgesvd, while retaining
high relative accuracy. To this end, we developed a family of parallel pivot
strategies on GPU's shared address space, but applicable also to inter-GPU
communication. Unlike common hybrid approaches, our algorithm in a single GPU
setting needs a CPU for the controlling purposes only, while utilizing GPU's
resources to the fullest extent permitted by the hardware. When required by the
problem size, the algorithm, in principle, scales to an arbitrary number of GPU
nodes. The scalability is demonstrated by more than twofold speedup for
sufficiently large matrices on a Tesla S2050 system with four GPUs vs. a single
Fermi card.Comment: Accepted for publication in SIAM Journal on Scientific Computin
Minimizing Communication for Eigenproblems and the Singular Value Decomposition
Algorithms have two costs: arithmetic and communication. The latter
represents the cost of moving data, either between levels of a memory
hierarchy, or between processors over a network. Communication often dominates
arithmetic and represents a rapidly increasing proportion of the total cost, so
we seek algorithms that minimize communication. In \cite{BDHS10} lower bounds
were presented on the amount of communication required for essentially all
-like algorithms for linear algebra, including eigenvalue problems and
the SVD. Conventional algorithms, including those currently implemented in
(Sca)LAPACK, perform asymptotically more communication than these lower bounds
require. In this paper we present parallel and sequential eigenvalue algorithms
(for pencils, nonsymmetric matrices, and symmetric matrices) and SVD algorithms
that do attain these lower bounds, and analyze their convergence and
communication costs.Comment: 43 pages, 11 figure
Parallel accelerated cyclic reduction preconditioner for three-dimensional elliptic PDEs with variable coefficients
We present a robust and scalable preconditioner for the solution of
large-scale linear systems that arise from the discretization of elliptic PDEs
amenable to rank compression. The preconditioner is based on hierarchical
low-rank approximations and the cyclic reduction method. The setup and
application phases of the preconditioner achieve log-linear complexity in
memory footprint and number of operations, and numerical experiments exhibit
good weak and strong scalability at large processor counts in a distributed
memory environment. Numerical experiments with linear systems that feature
symmetry and nonsymmetry, definiteness and indefiniteness, constant and
variable coefficients demonstrate the preconditioner applicability and
robustness. Furthermore, it is possible to control the number of iterations via
the accuracy threshold of the hierarchical matrix approximations and their
arithmetic operations, and the tuning of the admissibility condition parameter.
Together, these parameters allow for optimization of the memory requirements
and performance of the preconditioner.Comment: 24 pages, Elsevier Journal of Computational and Applied Mathematics,
Dec 201
Interactive boundary element analysis for engineering design.
Structural design of mechanical components is an iterative process that involves multiple stress analysis runs; this can be
time consuming and expensive. Significant improvements in the eciency of this process can be made by increasing the
level of interactivity. One approach is through real-time re-analysis of models with continuously updating geometry. Three
primary areas need to be considered to accelerate the re-solution of boundary element problems. These are re-meshing
the model, updating the boundary element system of equations and re-solution of the system.
Once the initial model has been constructed and solved, the user may apply geometric perturbations to parts of the
model. The re-meshing algorithm must accommodate these changes in geometry whilst retaining as much of the existing
mesh as possible. This allows the majority of the previous boundary element system of equations to be re-used for the
new analysis. For this problem, a GMRES solver has been shown to provide the fastest convergence rate. Further time
savings can be made by preconditioning the updated system with the LU decomposition of the original system. Using
these techniques, near real-time analysis can be achieved for 3D simulations; for 2D models such real-time performance
has already been demonstrated
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