2,037 research outputs found

    Requirements for Provenance on the Web

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    From where did this tweet originate? Was this quote from the New York Times modified? Daily, we rely on data from the Web but often it is difficult or impossible to determine where it came from or how it was produced. This lack of provenance is particularly evident when people and systems deal with Web information or with any environment where information comes from sources of varying quality. Provenance is not captured pervasively in information systems. There are major technical, social, and economic impediments that stand in the way of using provenance effectively. This paper synthesizes requirements for provenance on the Web for a number of dimensions focusing on three key aspects of provenance: the content of provenance, the management of provenance records, and the uses of provenance information. To illustrate these requirements, we use three synthesized scenarios that encompass provenance problems faced by Web users toda

    eBank UK: linking research data, scholarly communication and learning

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    This paper includes an overview of the changing landscape of scholarly communication and describes outcomes from the innovative eBank UK project, which seeks to build links from e-research through to e-learning. As introduction, the scholarly knowledge cycle is described and the role of digital repositories and aggregator services in linking data-sets from Grid-enabled projects to e-prints through to peer-reviewed articles as resources in portals and Learning Management Systems, are assessed. The development outcomes from the eBank UK project are presented including the distributed information architecture, requirements for common ontologies, data models, metadata schema, open linking technologies, provenance and workflows. Some emerging challenges for the future are presented in conclusion

    Collaborative recommendations with content-based filters for cultural activities via a scalable event distribution platform

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    Nowadays, most people have limited leisure time and the offer of (cultural) activities to spend this time is enormous. Consequently, picking the most appropriate events becomes increasingly difficult for end-users. This complexity of choice reinforces the necessity of filtering systems that assist users in finding and selecting relevant events. Whereas traditional filtering tools enable e.g. the use of keyword-based or filtered searches, innovative recommender systems draw on user ratings, preferences, and metadata describing the events. Existing collaborative recommendation techniques, developed for suggesting web-shop products or audio-visual content, have difficulties with sparse rating data and can not cope at all with event-specific restrictions like availability, time, and location. Moreover, aggregating, enriching, and distributing these events are additional requisites for an optimal communication channel. In this paper, we propose a highly-scalable event recommendation platform which considers event-specific characteristics. Personal suggestions are generated by an advanced collaborative filtering algorithm, which is more robust on sparse data by extending user profiles with presumable future consumptions. The events, which are described using an RDF/OWL representation of the EventsML-G2 standard, are categorized and enriched via smart indexing and open linked data sets. This metadata model enables additional content-based filters, which consider event-specific characteristics, on the recommendation list. The integration of these different functionalities is realized by a scalable and extendable bus architecture. Finally, focus group conversations were organized with external experts, cultural mediators, and potential end-users to evaluate the event distribution platform and investigate the possible added value of recommendations for cultural participation

    MEASURING WEB 2.0 EFFICIENCY

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    Any potential investment assumes, from the investor’s point of view, answering alegitimate question: What is the value returned by the current investment? Investing in the newsemantic technologies in the area of Web 2.0 and Enterprise 2.0 are no exception to this rule. Theresearch at hand combines a review of the relevant literature with action research, in order toidentify coherent and relevant methods for the measurement of the benefits arising from aninvestment in the new wave of knowledge management and organizational memory buildingtechnologies. The paper is based on the classic ROI computation, attempting to build a newcomputation model, well suited to measure the success of an implementation of the informationalmemory. The valuation model (enforced and explained by means of a case study) may be alsoregarded as a measurement model for the costs and benefits of building organizational memory atthe economic entity level.Organizational knowledge, ROI, computation model, Web 2.0, Semantic Web

    BlogForever D2.4: Weblog spider prototype and associated methodology

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    The purpose of this document is to present the evaluation of different solutions for capturing blogs, established methodology and to describe the developed blog spider prototype

    Extracting semantic entities and events from sports tweets

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    Large volumes of user-generated content on practically every major issue and event are being created on the microblogging site Twitter. This content can be combined and processed to detect events, entities and popular moods to feed various knowledge-intensive practical applications. On the downside, these content items are very noisy and highly informal, making it difficult to extract sense out of the stream. In this paper, we exploit various approaches to detect the named entities and significant micro-events from users’ tweets during a live sports event. Here we describe how combining linguistic features with background knowledge and the use of Twitter-specific features can achieve high, precise detection results (f-measure = 87%) in different datasets. A study was conducted on tweets from cricket matches in the ICC World Cup in order to augment the event-related non-textual media with collective intelligence

    Application Design and Engagement Strategy of a Game with a Purpose for Climate Change Awareness

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    The Climate Challenge is an online application in the tradition of games with a purpose that combines practical steps to reduce carbon footprint with predictive tasks to estimate future climate-related conditions. As part of the Collective Awareness Platform, the application aims to increase environmental literacy and motivate users to adopt more sustainable lifestyles. It has been deployed in conjunction with the Media Watch on Climate Change, a publicly available knowledge aggregator and visual analytics system for exploring environmental content from multiple online sources. This paper presents the motivation and goals of the Climate Challenge from an interdisciplinary perspective, outlines the application design including the types of tasks built into the application, discusses incentive mechanisms, and analyses the pursued user engagement strategies
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