624 research outputs found

    Recent advances in the simulation of particle-laden flows

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    A substantial number of algorithms exists for the simulation of moving particles suspended in fluids. However, finding the best method to address a particular physical problem is often highly non-trivial and depends on the properties of the particles and the involved fluid(s) together. In this report we provide a short overview on a number of existing simulation methods and provide two state of the art examples in more detail. In both cases, the particles are described using a Discrete Element Method (DEM). The DEM solver is usually coupled to a fluid-solver, which can be classified as grid-based or mesh-free (one example for each is given). Fluid solvers feature different resolutions relative to the particle size and separation. First, a multicomponent lattice Boltzmann algorithm (mesh-based and with rather fine resolution) is presented to study the behavior of particle stabilized fluid interfaces and second, a Smoothed Particle Hydrodynamics implementation (mesh-free, meso-scale resolution, similar to the particle size) is introduced to highlight a new player in the field, which is expected to be particularly suited for flows including free surfaces.Comment: 16 pages, 4 figure

    Inertial Coupling Method for particles in an incompressible fluctuating fluid

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    We develop an inertial coupling method for modeling the dynamics of point-like 'blob' particles immersed in an incompressible fluid, generalizing previous work for compressible fluids. The coupling consistently includes excess (positive or negative) inertia of the particles relative to the displaced fluid, and accounts for thermal fluctuations in the fluid momentum equation. The coupling between the fluid and the blob is based on a no-slip constraint equating the particle velocity with the local average of the fluid velocity, and conserves momentum and energy. We demonstrate that the formulation obeys a fluctuation-dissipation balance, owing to the non-dissipative nature of the no-slip coupling. We develop a spatio-temporal discretization that preserves, as best as possible, these properties of the continuum formulation. In the spatial discretization, the local averaging and spreading operations are accomplished using compact kernels commonly used in immersed boundary methods. We find that the special properties of these kernels make the discrete blob a particle with surprisingly physically-consistent volume, mass, and hydrodynamic properties. We develop a second-order semi-implicit temporal integrator that maintains discrete fluctuation-dissipation balance, and is not limited in stability by viscosity. Furthermore, the temporal scheme requires only constant-coefficient Poisson and Helmholtz linear solvers, enabling a very efficient and simple FFT-based implementation on GPUs. We numerically investigate the performance of the method on several standard test problems...Comment: Contains a number of corrections and an additional Figure 7 (and associated discussion) relative to published versio

    A Review on Contact and Collision Methods for Multi-body Hydrodynamic problems in Complex Flows

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    Modeling and direct numerical simulation of particle-laden flows have a tremendous variety of applications in science and engineering across a vast spectrum of scales from pollution dispersion in the atmosphere, to fluidization in the combustion process, to aerosol deposition in spray medication, along with many others. Due to their strongly nonlinear and multiscale nature, the above complex phenomena still raise a very steep challenge to the most computational methods. In this review, we provide comprehensive coverage of multibody hydrodynamic (MBH) problems focusing on particulate suspensions in complex fluidic systems that have been simulated using hybrid Eulerian-Lagrangian particulate flow models. Among these hybrid models, the Immersed Boundary-Lattice Boltzmann Method (IB-LBM) provides mathematically simple and computationally-efficient algorithms for solid-fluid hydrodynamic interactions in MBH simulations. This paper elaborates on the mathematical framework, applicability, and limitations of various 'simple to complex' representations of close-contact interparticle interactions and collision methods, including short-range inter-particle and particle-wall steric interactions, spring and lubrication forces, normal and oblique collisions, and mesoscale molecular models for deformable particle collisions based on hard-sphere and soft-sphere models in MBH models to simulate settling or flow of nonuniform particles of different geometric shapes and sizes in diverse fluidic systems.Comment: 37 pages, 12 Figure

    Direct simulation of liquid-gas-solid flow with a free surface lattice Boltzmann method

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    Direct numerical simulation of liquid-gas-solid flows is uncommon due to the considerable computational cost. As the grid spacing is determined by the smallest involved length scale, large grid sizes become necessary -- in particular if the bubble-particle aspect ratio is on the order of 10 or larger. Hence, it arises the question of both feasibility and reasonability. In this paper, we present a fully parallel, scalable method for direct numerical simulation of bubble-particle interaction at a size ratio of 1-2 orders of magnitude that makes simulations feasible on currently available super-computing resources. With the presented approach, simulations of bubbles in suspension columns consisting of more than 100 000100\,000 fully resolved particles become possible. Furthermore, we demonstrate the significance of particle-resolved simulations by comparison to previous unresolved solutions. The results indicate that fully-resolved direct numerical simulation is indeed necessary to predict the flow structure of bubble-particle interaction problems correctly.Comment: submitted to International Journal of Computational Fluid Dynamic
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