1,785 research outputs found

    EOS: A project to investigate the design and construction of real-time distributed embedded operating systems

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    The EOS project is investigating the design and construction of a family of real-time distributed embedded operating systems for reliable, distributed aerospace applications. Using the real-time programming techniques developed in co-operation with NASA in earlier research, the project staff is building a kernel for a multiple processor networked system. The first six months of the grant included a study of scheduling in an object-oriented system, the design philosophy of the kernel, and the architectural overview of the operating system. In this report, the operating system and kernel concepts are described. An environment for the experiments has been built and several of the key concepts of the system have been prototyped. The kernel and operating system is intended to support future experimental studies in multiprocessing, load-balancing, routing, software fault-tolerance, distributed data base design, and real-time processing

    seL4 Microkernel for virtualization use-cases: Potential directions towards a standard VMM

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    Virtualization plays an essential role in providing security to computational systems by isolating execution environments. Many software solutions, called hypervisors, have been proposed to provide virtualization capabilities. However, only a few were designed for being deployed at the edge of the network, in devices with fewer computation resources when compared with servers in the Cloud. Among the few lightweight software that can play the hypervisor role, seL4 stands out by providing a small Trusted Computing Base and formally verified components, enhancing its security. Despite today being more than a decade with seL4 microkernel technology, its existing userland and tools are still scarce and not very mature. Over the last few years, the main effort has been put into increasing the maturity of the kernel itself and not the tools and applications that can be hosted on top. Therefore, it currently lacks proper support for a full-featured userland Virtual Machine Monitor, and the existing one is quite fragmented. This article discusses the potential directions to a standard VMM by presenting our view of design principles and feature set needed. This article does not intend to define a standard VMM, we intend to instigate this discussion through the seL4 community

    C-MOS array design techniques: SUMC multiprocessor system study

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    The current capabilities of LSI techniques for speed and reliability, plus the possibilities of assembling large configurations of LSI logic and storage elements, have demanded the study of multiprocessors and multiprocessing techniques, problems, and potentialities. Evaluated are three previous systems studies for a space ultrareliable modular computer multiprocessing system, and a new multiprocessing system is proposed that is flexibly configured with up to four central processors, four 1/0 processors, and 16 main memory units, plus auxiliary memory and peripheral devices. This multiprocessor system features a multilevel interrupt, qualified S/360 compatibility for ground-based generation of programs, virtual memory management of a storage hierarchy through 1/0 processors, and multiport access to multiple and shared memory units

    Computer architecture for efficient algorithmic executions in real-time systems: New technology for avionics systems and advanced space vehicles

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    Improvements and advances in the development of computer architecture now provide innovative technology for the recasting of traditional sequential solutions into high-performance, low-cost, parallel system to increase system performance. Research conducted in development of specialized computer architecture for the algorithmic execution of an avionics system, guidance and control problem in real time is described. A comprehensive treatment of both the hardware and software structures of a customized computer which performs real-time computation of guidance commands with updated estimates of target motion and time-to-go is presented. An optimal, real-time allocation algorithm was developed which maps the algorithmic tasks onto the processing elements. This allocation is based on the critical path analysis. The final stage is the design and development of the hardware structures suitable for the efficient execution of the allocated task graph. The processing element is designed for rapid execution of the allocated tasks. Fault tolerance is a key feature of the overall architecture. Parallel numerical integration techniques, tasks definitions, and allocation algorithms are discussed. The parallel implementation is analytically verified and the experimental results are presented. The design of the data-driven computer architecture, customized for the execution of the particular algorithm, is discussed

    Computer graphics application in the engineering design integration system

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    The computer graphics aspect of the Engineering Design Integration (EDIN) system and its application to design problems were discussed. Three basic types of computer graphics may be used with the EDIN system for the evaluation of aerospace vehicles preliminary designs: offline graphics systems using vellum-inking or photographic processes, online graphics systems characterized by direct coupled low cost storage tube terminals with limited interactive capabilities, and a minicomputer based refresh terminal offering highly interactive capabilities. The offline line systems are characterized by high quality (resolution better than 0.254 mm) and slow turnaround (one to four days). The online systems are characterized by low cost, instant visualization of the computer results, slow line speed (300 BAUD), poor hard copy, and the early limitations on vector graphic input capabilities. The recent acquisition of the Adage 330 Graphic Display system has greatly enhanced the potential for interactive computer aided design

    Major Trends in Operating Systems Development

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    Operating systems have changed in nature in response to demands of users, and in response to advances in hardware and software technology. The purpose of this paper is to trace the development of major themes in operating system design from their beginnings through the present. This is not an exhaustive history of operating systems, but instead is intended to give the reader the flavor of the dif ferent periods in operating systems\u27 development. To this end, the paper will be organized by topic in approximate order of development. Each chapter will start with an introduction to the factors behind the rise of the period. This will be fol lowed by a survey of the state-of-the-art systems, and the conditions influencing them. The chapters close with a summation of the significant hardware and software contributions from the period
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