1,046 research outputs found

    A market based approach for resolving resource constrained task allocation problems in a software development process

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    We consider software development as an economic activity, where goods and services can be modeled as a resource constrained task allocation problem. This paper introduces a market based mechanism to overcome task allocation issues in a software development process. It proposes a mechanism with a prescribed set of rules, where valuation is based on the behaviors of stakeholders such as biding for a task. A bid process ensures that a stakeholder, who values the resource most, will have it allocated for a limited number of times. To observe the bidders behaviors, we initiate an approach incorporated with a process simulation model. Our preliminary results support the idea that our model is useful for optimizing the value based task allocations, creating a market value for the project assets, and for achieving proper allocation of project resources specifically on large scale software projects

    Advanced and Secure Online Web-Based Auction System

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    The advance and secure online auctioning system is a versatile approach for facilitating lot-based online auctioning system. In this paper, we will describe how to build a safe and online advance auction website. The system has been built to be extremely scalable and capable of serving huge groups of bidders in a promotional event. You may browse deals and put bids on a secure server using the online auction system. The service provider is responsible for all shipping costs. The goal is to create a user-friendly auctioning platform where any goods may be auctioned and where bidders and sellers can receive value-added services. The items will be verified, and the site will provide a secure and safe experience for online users. Auction system is further divide into two different easy platforms in which one is special designed for only the developers to maintain and update the system according the current requirements and demands while another is specific for user-end platform. It is very efficient, secure and reliable for all types of bidders, buyer and sellers. Because of its reliability, efficiency and secure platform, it is not wrong to say that this auction system is unique and can differs from all other system which are also developed and designed for the purpose of auctioning

    Blockchain-Coordinated Frameworks for Scalable and Secure Supply Chain Networks

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    Supply chains have progressed through time from being limited to a few regional traders to becoming complicated business networks. As a result, supply chain management systems now rely significantly on the digital revolution for the privacy and security of data. Due to key qualities of blockchain, such as transparency, immutability and decentralization, it has recently gained a lot of interest as a way to solve security, privacy and scalability problems in supply chains. However conventional blockchains are not appropriate for supply chain ecosystems because they are computationally costly, have a limited potential to scale and fail to provide trust. Consequently, due to limitations with a lack of trust and coordination, supply chains tend to fail to foster trust among the network’s participants. Assuring data privacy in a supply chain ecosystem is another challenge. If information is being shared with a large number of participants without establishing data privacy, access control risks arise in the network. Protecting data privacy is a concern when sending corporate data, including locations, manufacturing supplies and demand information. The third challenge in supply chain management is scalability, which continues to be a significant barrier to adoption. As the amount of transactions in a supply chain tends to increase along with the number of nodes in a network. So scalability is essential for blockchain adoption in supply chain networks. This thesis seeks to address the challenges of privacy, scalability and trust by providing frameworks for how to effectively combine blockchains with supply chains. This thesis makes four novel contributions. It first develops a blockchain-based framework with Attribute-Based Access Control (ABAC) model to assure data privacy by adopting a distributed framework to enable fine grained, dynamic access control management for supply chain management. To solve the data privacy challenge, AccessChain is developed. This proposed AccessChain model has two types of ledgers in the system: local and global. Local ledgers are used to store business contracts between stakeholders and the ABAC model management, whereas the global ledger is used to record transaction data. AccessChain can enable decentralized, fine-grained and dynamic access control management in SCM when combined with the ABAC model and blockchain technology (BCT). The framework enables a systematic approach that advantages the supply chain, and the experiments yield convincing results. Furthermore, the results of performance monitoring shows that AccessChain’s response time with four local ledgers is acceptable, and therefore it provides significantly greater scalability. Next, a framework for reducing the bullwhip effect (BWE) in SCM is proposed. The framework also focuses on combining data visibility with trust. BWE is first observed in SC and then a blockchain architecture design is used to minimize it. Full sharing of demand data has been shown to help improve the robustness of overall performance in a multiechelon SC environment, especially for BWE mitigation and cumulative cost reduction. It is observed that when it comes to providing access to data, information sharing using a blockchain has some obvious benefits in a supply chain. Furthermore, when data sharing is distributed, parties in the supply chain will have fair access to other parties’ data, even though they are farther downstream. Sharing customer demand is important in a supply chain to enhance decision-making, reduce costs and promote the final end product. This work also explores the ability of BCT as a solution in a distributed ledger approach to create a trust-enhanced environment where trust is established so that stakeholders can share their information effectively. To provide visibility and coordination along with a blockchain consensus process, a new consensus algorithm, namely Reputation-based proof-of cooperation (RPoC), is proposed for blockchain-based SCM, which does not involve validators to solve any mathematical puzzle before storing a new block. The RPoC algorithm is an efficient and scalable consensus algorithm that selects the consensus node dynamically and permits a large number of nodes to participate in the consensus process. The algorithm decreases the workload on individual nodes while increasing consensus performance by allocating the transaction verification process to specific nodes. Through extensive theoretical analyses and experimentation, the suitability of the proposed algorithm is well grounded in terms of scalability and efficiency. The thesis concludes with a blockchain-enabled framework that addresses the issue of preserving privacy and security for an open-bid auction system. This work implements a bid management system in a private BC environment to provide a secure bidding scheme. The novelty of this framework derives from an enhanced approach for integrating BC structures by replacing the original chain structure with a tree structure. Throughout the online world, user privacy is a primary concern, because the electronic environment enables the collection of personal data. Hence a suitable cryptographic protocol for an open-bid auction atop BC is proposed. Here the primary aim is to achieve security and privacy with greater efficiency, which largely depends on the effectiveness of the encryption algorithms used by BC. Essentially this work considers Elliptic Curve Cryptography (ECC) and a dynamic cryptographic accumulator encryption algorithm to enhance security between auctioneer and bidder. The proposed e-bidding scheme and the findings from this study should foster the further growth of BC strategies

    Solving key design issues for massively multiplayer online games on peer-to-peer architectures

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    Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Internet and are predominantly implemented by Client/Server architectures. While such a classical approach to distributed system design offers many benefits, it suffers from significant technical and commercial drawbacks, primarily reliability and scalability costs. This realisation has sparked recent research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This thesis identifies six key design issues to be addressed by P2P MMOGs, namely interest management, event dissemination, task sharing, state persistency, cheating mitigation, and incentive mechanisms. Design alternatives for each issue are systematically compared, and their interrelationships discussed. How well representative P2P MMOG architectures fulfil the design criteria is also evaluated. It is argued that although P2P MMOG architectures are developing rapidly, their support for task sharing and incentive mechanisms still need to be improved. The design of a novel framework for P2P MMOGs, Mediator, is presented. It employs a self-organising super-peer network over a P2P overlay infrastructure, and addresses the six design issues in an integrated system. The Mediator framework is extensible, as it supports flexible policy plug-ins and can accommodate the introduction of new superpeer roles. Key components of this framework have been implemented and evaluated with a simulated P2P MMOG. As the Mediator framework relies on super-peers for computational and administrative tasks, membership management is crucial, e.g. to allow the system to recover from super-peer failures. A new technology for this, namely Membership-Aware Multicast with Bushiness Optimisation (MAMBO), has been designed, implemented and evaluated. It reuses the communication structure of a tree-based application-level multicast to track group membership efficiently. Evaluation of a demonstration application shows i that MAMBO is able to quickly detect and handle peers joining and leaving. Compared to a conventional supervision architecture, MAMBO is more scalable, and yet incurs less communication overheads. Besides MMOGs, MAMBO is suitable for other P2P applications, such as collaborative computing and multimedia streaming. This thesis also presents the design, implementation and evaluation of a novel task mapping infrastructure for heterogeneous P2P environments, Deadline-Driven Auctions (DDA). DDA is primarily designed to support NPC host allocation in P2P MMOGs, and specifically in the Mediator framework. However, it can also support the sharing of computational and interactive tasks with various deadlines in general P2P applications. Experimental and analytical results demonstrate that DDA efficiently allocates computing resources for large numbers of real-time NPC tasks in a simulated P2P MMOG with approximately 1000 players. Furthermore, DDA supports gaming interactivity by keeping the communication latency among NPC hosts and ordinary players low. It also supports flexible matchmaking policies, and can motivate application participants to contribute resources to the system

    Icarus: Towards a Multistore Database System

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    The last years have seen a vast diversification on the database market. In contrast to the "one-size-fits-all" paradigm according to which systems have been designed in the past, today's database management systems (DBMSs) are tuned for particular workloads. This has led to DBMSs optimized for high performance, high throughput read/write workload in online transaction processing (OLTP) and systems optimized for complex analytical queries (OLAP). However, this approach reaches a limit when systems have to deal with mixed workloads that are neither pure OLAP nor pure OLTP workloads. In such cases, polystores are increasingly gaining popularity. Rather than supporting one single database paradigm and addressing one particular workload, polystores encompass several DBMSs that store data in different schemas and allow to route requests at a per-query-level to the most appropriate system. In this paper, we introduce the polystore Icarus. In our evaluation based on a workload that combines OLTP and OLAP elements, We show that Icarus is able to speed-up queries up to a factor of 3 by properly routing queries to the best underlying DBMS

    Cloudbus Toolkit for Market-Oriented Cloud Computing

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    This keynote paper: (1) presents the 21st century vision of computing and identifies various IT paradigms promising to deliver computing as a utility; (2) defines the architecture for creating market-oriented Clouds and computing atmosphere by leveraging technologies such as virtual machines; (3) provides thoughts on market-based resource management strategies that encompass both customer-driven service management and computational risk management to sustain SLA-oriented resource allocation; (4) presents the work carried out as part of our new Cloud Computing initiative, called Cloudbus: (i) Aneka, a Platform as a Service software system containing SDK (Software Development Kit) for construction of Cloud applications and deployment on private or public Clouds, in addition to supporting market-oriented resource management; (ii) internetworking of Clouds for dynamic creation of federated computing environments for scaling of elastic applications; (iii) creation of 3rd party Cloud brokering services for building content delivery networks and e-Science applications and their deployment on capabilities of IaaS providers such as Amazon along with Grid mashups; (iv) CloudSim supporting modelling and simulation of Clouds for performance studies; (v) Energy Efficient Resource Allocation Mechanisms and Techniques for creation and management of Green Clouds; and (vi) pathways for future research.Comment: 21 pages, 6 figures, 2 tables, Conference pape
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