1,437 research outputs found

    Search and Pursuit-Evasion in Mobile Robotics, A survey

    Get PDF
    This paper surveys recent results in pursuitevasion and autonomous search relevant to applications in mobile robotics. We provide a taxonomy of search problems that highlights the differences resulting from varying assumptions on the searchers, targets, and the environment. We then list a number of fundamental results in the areas of pursuit-evasion and probabilistic search, and we discuss field implementations on mobile robotic systems. In addition, we highlight current open problems in the area and explore avenues for future work

    Path Planning Problems with Side Observations-When Colonels Play Hide-and-Seek

    Get PDF
    Resource allocation games such as the famous Colonel Blotto (CB) and Hide-and-Seek (HS) games are often used to model a large variety of practical problems, but only in their one-shot versions. Indeed, due to their extremely large strategy space, it remains an open question how one can efficiently learn in these games. In this work, we show that the online CB and HS games can be cast as path planning problems with side-observations (SOPPP): at each stage, a learner chooses a path on a directed acyclic graph and suffers the sum of losses that are adversarially assigned to the corresponding edges; and she then receives semi-bandit feedback with side-observations (i.e., she observes the losses on the chosen edges plus some others). We propose a novel algorithm, EXP3-OE, the first-of-its-kind with guaranteed efficient running time for SOPPP without requiring any auxiliary oracle. We provide an expected-regret bound of EXP3-OE in SOPPP matching the order of the best benchmark in the literature. Moreover, we introduce additional assumptions on the observability model under which we can further improve the regret bounds of EXP3-OE. We illustrate the benefit of using EXP3-OE in SOPPP by applying it to the online CB and HS games.Comment: Previously, this work appeared as arXiv:1911.09023 which was mistakenly submitted as a new article (has been submitted to be withdrawn). This is a preprint of the work published in Proceedings of the 34th AAAI Conference on Artificial Intelligence (AAAI

    Intercepting a Target with Sensor Swarms

    Get PDF
    The article of record as published may be located at http://dx.doi.org/10.1109/HICSS.2013.281This paper introduces a new coordination method to intercept a mobile target in urban areas with a team of sensor platforms. The task is to intercept the target before it leaves the area. The approach combines algorithmic concepts from ant colony and particle swarm optimization in order to bias the search and to spread the team in the search area. The algorithms introduced are tested in simulation experiments on grids. The success probabilities measured are relatively high for most parameter combinations, and the target is intercepted in roughly half the simulation time on average. Furthermore, the experiments reveal robust behavior with regard to the parameter setting
    corecore