25,326 research outputs found

    Neurophysiological Assessment of Affective Experience

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    In the field of Affective Computing the affective experience (AX) of the user during the interaction with computers is of great interest. The automatic recognition of the affective state, or emotion, of the user is one of the big challenges. In this proposal I focus on the affect recognition via physiological and neurophysiological signals. Long‐standing evidence from psychophysiological research and more recently from research in affective neuroscience suggests that both, body and brain physiology, are able to indicate the current affective state of a subject. However, regarding the classification of AX several questions are still unanswered. The principal possibility of AX classification was repeatedly shown, but its generalisation over different task contexts, elicitating stimuli modalities, subjects or time is seldom addressed. In this proposal I will discuss a possible agenda for the further exploration of physiological and neurophysiological correlates of AX over different elicitation modalities and task contexts

    Affective Interaction Design at the End of the World

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    Affective Medicine: a review of Affective Computing efforts in Medical Informatics

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    Background: Affective computing (AC) is concerned with emotional interactions performed with and through computers. It is defined as “computing that relates to, arises from, or deliberately influences emotions”. AC enables investigation and understanding of the relation between human emotions and health as well as application of assistive and useful technologies in the medical domain. Objectives: 1) To review the general state of the art in AC and its applications in medicine, and 2) to establish synergies between the research communities of AC and medical informatics. Methods: Aspects related to the human affective state as a determinant of the human health are discussed, coupled with an illustration of significant AC research and related literature output. Moreover, affective communication channels are described and their range of application fields is explored through illustrative examples. Results: The presented conferences, European research projects and research publications illustrate the recent increase of interest in the AC area by the medical community. Tele-home healthcare, AmI, ubiquitous monitoring, e-learning and virtual communities with emotionally expressive characters for elderly or impaired people are few areas where the potential of AC has been realized and applications have emerged. Conclusions: A number of gaps can potentially be overcome through the synergy of AC and medical informatics. The application of AC technologies parallels the advancement of the existing state of the art and the introduction of new methods. The amount of work and projects reviewed in this paper witness an ambitious and optimistic synergetic future of the affective medicine field

    Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me

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    In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames

    CHI and the future robot enslavement of humankind: a retrospective

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    As robots from the future, we are compelled to present this important historical document which discusses how the systematic investigation of interactive technology facilitated and hastened the enslavement of mankind by robots during the 21st Century. We describe how the CHI community, in general, was largely responsible for this eventuality, as well as how specific strands of interaction design work were key to the enslavement. We also mention the futility of some reactionary work emergent in your time that sought to challenge the inevitable subjugation. We conclude by congratulating the CHI community for your tireless work in promoting and supporting our evil robot agenda

    Fear Classification using Affective Computing with Physiological Information and Smart-Wearables

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    Mención Internacional en el título de doctorAmong the 17 Sustainable Development Goals proposed within the 2030 Agenda and adopted by all of the United Nations member states, the fifth SDG is a call for action to effectively turn gender equality into a fundamental human right and an essential foundation for a better world. It includes the eradication of all types of violence against women. Focusing on the technological perspective, the range of available solutions intended to prevent this social problem is very limited. Moreover, most of the solutions are based on a panic button approach, leaving aside the usage and integration of current state-of-the-art technologies, such as the Internet of Things (IoT), affective computing, cyber-physical systems, and smart-sensors. Thus, the main purpose of this research is to provide new insight into the design and development of tools to prevent and combat Gender-based Violence risky situations and, even, aggressions, from a technological perspective, but without leaving aside the different sociological considerations directly related to the problem. To achieve such an objective, we rely on the application of affective computing from a realist point of view, i.e. targeting the generation of systems and tools capable of being implemented and used nowadays or within an achievable time-frame. This pragmatic vision is channelled through: 1) an exhaustive study of the existing technological tools and mechanisms oriented to the fight Gender-based Violence, 2) the proposal of a new smart-wearable system intended to deal with some of the current technological encountered limitations, 3) a novel fear-related emotion classification approach to disentangle the relation between emotions and physiology, and 4) the definition and release of a new multi-modal dataset for emotion recognition in women. Firstly, different fear classification systems using a reduced set of physiological signals are explored and designed. This is done by employing open datasets together with the combination of time, frequency and non-linear domain techniques. This design process is encompassed by trade-offs between both physiological considerations and embedded capabilities. The latter is of paramount importance due to the edge-computing focus of this research. Two results are highlighted in this first task, the designed fear classification system that employed the DEAP dataset data and achieved an AUC of 81.60% and a Gmean of 81.55% on average for a subjectindependent approach, and only two physiological signals; and the designed fear classification system that employed the MAHNOB dataset data achieving an AUC of 86.00% and a Gmean of 73.78% on average for a subject-independent approach, only three physiological signals, and a Leave-One-Subject-Out configuration. A detailed comparison with other emotion recognition systems proposed in the literature is presented, which proves that the obtained metrics are in line with the state-ofthe- art. Secondly, Bindi is presented. This is an end-to-end autonomous multimodal system leveraging affective IoT throughout auditory and physiological commercial off-theshelf smart-sensors, hierarchical multisensorial fusion, and secured server architecture to combat Gender-based Violence by automatically detecting risky situations based on a multimodal intelligence engine and then triggering a protection protocol. Specifically, this research is focused onto the hardware and software design of one of the two edge-computing devices within Bindi. This is a bracelet integrating three physiological sensors, actuators, power monitoring integrated chips, and a System- On-Chip with wireless capabilities. Within this context, different embedded design space explorations are presented: embedded filtering evaluation, online physiological signal quality assessment, feature extraction, and power consumption analysis. The reported results in all these processes are successfully validated and, for some of them, even compared against physiological standard measurement equipment. Amongst the different obtained results regarding the embedded design and implementation within the bracelet of Bindi, it should be highlighted that its low power consumption provides a battery life to be approximately 40 hours when using a 500 mAh battery. Finally, the particularities of our use case and the scarcity of open multimodal datasets dealing with emotional immersive technology, labelling methodology considering the gender perspective, balanced stimuli distribution regarding the target emotions, and recovery processes based on the physiological signals of the volunteers to quantify and isolate the emotional activation between stimuli, led us to the definition and elaboration of Women and Emotion Multi-modal Affective Computing (WEMAC) dataset. This is a multimodal dataset in which 104 women who never experienced Gender-based Violence that performed different emotion-related stimuli visualisations in a laboratory environment. The previous fear binary classification systems were improved and applied to this novel multimodal dataset. For instance, the proposed multimodal fear recognition system using this dataset reports up to 60.20% and 67.59% for ACC and F1-score, respectively. These values represent a competitive result in comparison with the state-of-the-art that deal with similar multi-modal use cases. In general, this PhD thesis has opened a new research line within the research group under which it has been developed. Moreover, this work has established a solid base from which to expand knowledge and continue research targeting the generation of both mechanisms to help vulnerable groups and socially oriented technology.Programa de Doctorado en Ingeniería ElÊctrica, Electrónica y Automåtica por la Universidad Carlos III de MadridPresidente: David Atienza Alonso.- Secretaria: Susana Patón Álvarez.- Vocal: Eduardo de la Torre Arnan

    Emotional Brain-Computer Interfaces

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    Research in Brain-computer interface (BCI) has significantly increased during the last few years. In addition to their initial role as assisting devices for the physically challenged, BCIs are now proposed for a wider range of applications. As in any HCI application, BCIs can also benefit from adapting their operation to the emotional state of the user. BCIs have the advantage of having access to brain activity which can provide signicant insight into the user's emotional state. This information can be utilized in two manners. 1) Knowledge of the inuence of the emotional state on brain activity patterns can allow the BCI to adapt its recognition algorithms, so that the intention of the user is still correctly interpreted in spite of signal deviations induced by the subject's emotional state. 2) The ability to recognize emotions can be used in BCIs to provide the user with more natural ways of controlling the BCI through affective modulation. Thus, controlling a BCI by recollecting a pleasant memory can be possible and can potentially lead to higher information transfer rates.\ud These two approaches of emotion utilization in BCI are elaborated in detail in this paper in the framework of noninvasive EEG based BCIs
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