10 research outputs found

    A proposed framework of an interactive semi-virtual environment for enhanced education of children with autism spectrum disorders

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    Education of people with special needs has recently been considered as a key element in the field of medical education. Recent development in the area of information and communication technologies may enable development of collaborative interactive environments which facilitate early stage education and provide specialists with robust tools indicating the person's autism spectrum disorder level. Towards the goal of establishing an enhanced learning environment for children with autism this paper attempts to provide a framework of a semi-controlled real-world environment used for the daily education of an autistic person according to the scenarios selected by the specialists. The proposed framework employs both real-world objects and virtual environments equipped with humanoids able to provide emotional feedback and to demonstrate empathy. Potential examples and usage scenarios for such environments are also described

    Information and communication technologies (ICT) for enhanced education of children with autism spectrum disorders

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    Recent developments in the area of information and communication technologies for people with special needs has led to significant changes in the way specialists and educators can address the daily impairments posed by people with abnormal behaviour, such as autism. Computer based educative methods are increasingly being considered as a key tool for educating people with autistic spectrum disorders (ASDs). Recent research has demonstrated that persons with autism, especially children, enjoy interacting with computers particularly as they are free from the expectations and judgments that make social interaction problematic. Virtual Environments (VEs), usually accompanied by three dimensional (3D) humanoid characters have been proven to play an essential role in special education and social interventions. Emotionally expressive avatars (a computer user’s representation of himself/ herself or alter ego), can advance the quality of tutor-learner interaction, with unobtrusive wireless sensors integrating an autistic person’s feedback and reaction. In this paper we review some developments in information and communication technology (ICT) for managing children with ASDs and also describe the approach we are taking to developing a platform to enhance and mediate the teacher-child educational process

    COMPUTER-ASSISTED INTERVENTION (CAI) TO ENHANCE MATHEMATICAL LEARNING OF AUTISTIC STUDENTS: A CASE STUDY IN MELAKA

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    Purpose of the study: To evaluate the efficacy of a CAI called MathTutor in helping autistic students to learn addition in mathematics. Methodology: A pre-post-test experimental model was employed in the study. The study participants included three autistic male students who possessed all the prerequisite skills. Main findings and novelty: The study participants were found to have been benefitted which indicates that MathTutor improves their learning abilities as an effective instructional strategy. The use of CAI enabled the participants to memorise their lessons and actively take part during the entire lesson. Applications of this study: The study is beneficial for people involved in caring for autistic students with the help of computer assisted application. This will ease the burden of the carer takers of autistic children in dealing with their conditions while at the same enabling them to navigate the world

    Computer-Assisted Intervention (CAI) To Enhance Mathematical Learning Of Autistic Students: A Case Study In Melaka

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    Purpose of the study: To evaluate the efficacy of a CAI called MathTutor in helping autistic students to learn addition in mathematics. Methodology: A pre-post-test experimental model was employed in the study. The study participants included three autistic male students who possessed all the prerequisite skills. Main findings and novelty: The study participants were found to have been benefitted which indicates that MathTutor improves their learning abilities as an effective instructional strategy. The use of CAI enabled the participants to memorise their lessons and actively take part during the entire lesson. Applications of this study: The study is beneficial for people involved in caring for autistic students with the help of computer assisted application. This will ease the burden of the carer takers of autistic children in dealing with their conditions while at the same enabling them to navigate the world

    A training workshop for guiding occupational therapy practice: use of environments in virtual reality for social skills training in autism

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    The Centers for Disease Control (CDC) reported that approximately 1 in 54 children in the U.S. is diagnosed with an Autism Spectrum Disorder (ASD) (CDC, 2020). The prevalence of individuals diagnosed with or at-risk for ASD has increased over the past two decades (Baio et al., 2018). Impairments in social functioning, a central feature of ASD, have widespread effects on the lives and opportunities of individuals with this disorder (American Psychiatric Association, 2013). As a result, individuals with ASD are less satisfied with opportunities for social inclusion, physical well-being, and interpersonal relationships compared to individuals with intellectual disabilities (Arias et al., 2018). Technology-aided intervention may be used to reduce some of the barriers limiting access to social skills intervention. In particular, the technology-aided intervention can provide a highly motivating medium for the rehearsal of skills in a safe, controlled, and self-paced manner (Parsons & Beardon, 2000), allow for treatment programs to be implemented with high precision and fidelity with less variability, and reduce the cost of the intervention and other accessibility barriers (Ploog et al., 2013). VR has been studied extensively in training social skills for individuals diagnosed with ASD. With the flexibility and projected effectiveness that VR offers, it can provide more opportunities to learn and practice strategies for recognizing daily challenges that involve forming social relationships and related reasoning with more flexibility. VR provides a safer platform for people with ASD rather than practicing the social skill with actual people in a class or a group, it can be an excellent precursor for teaching these skills. There exists sufficient literature to provide evidence regarding the effectiveness of VR-based SST relevant for OT practice. However, the gap between the existing literature and method to integrate it in OT practice restrains OT practitioners to adopt and integrate VR in practice. Lack of comprehensive training designed specifically for OT practitioners to educate about the methods to implement, VR system selection for the priority population, and the theoretical base for implementation and use are some common barriers to using VR. To this end, this program is designed to empower OT practitioners to become efficient and confident in using this technology for addressing social skills deficits related to ASD. This is a professional development program to be delivered based on theory-driven approaches. The program is comprised of a training workshop accompanied by a hands-on practice element to provide OT practitioners with the avenue to learn, practice, and evaluate their current practices and knowledge regarding VR. Acquiring this training in using VR-based approaches will not only prepare therapists to confidently provide just the right challenge to the clients with autism according to their needs but also enhance the scope of individual OT practice

    The use of tablets to encourage the development of joint attention skills in children with autism spectrum disorder

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    The aim of this research was to explore ways in which iPads and other mobile tablets can be used in the classroom and home environment to support children with autism spectrum disorder in the area of joint attention skills. It focused on understanding the nature and importance of these skills in children with autism according to the participants’ experiences and on investigating the use and potential of mobile tablets in contributing to the development of joint attention skills. The research drew upon the transactional model of child development and followed an action research design. Reflection on the initial findings generated plans for change, which then shaped the next stages of the research. Interviews, observations, focus groups studies were carried out to investigate the level of understanding of joint attention skills and how their development is currently supported in the classroom and home environment; and to observe such support in the classroom especially when mediated through iPads. These studies, together with focus groups with key stakeholders led to the development of guidelines on how teachers and parents can use mobile tablets to support the development of joint attention skills in home and primary schools (Reception-Key Stage 2). These were developed and refined in consultation with teachers, parents, children and academics. This was the first study that measured the number of times children initiated and responded to joint attention and the number of times teachers used strategies to gain, sustain and redirect a child’s attention with and without the use of technology in a school setting.The findings showed that children were more times engaged in joint attention when using the iPads than without. The participants were not familiar with the term joint attention but used the term social communication to refer to the child’s ability to share interest, keep eye contact, take turns in an interaction or game, follow gaze and pointing, understand other’s feelings and interact with others by using symbols, speech or gestures. Both parents and teachers used evidence based strategies when interacting with the children but the need for guidance on how to use the mobile tablets was highlighted. The proposed guidelines include evidence based strategies, tablet based activities, and criteria on how to select mobile applications. They aim to help teachers reflect on and improve their teaching practice, as well as urge parents to use the tablet with their child in more collaborative ways. It is suggested that future studies should focus on bridging the gap between theory and practice by investigating the practitioners’ perspectives and experiences in developing joint attention and social communication skills in children with autism with the use of mobile interactive technologies in naturalistic settings

    Metacognizione, attenzione e intelligenza emotiva: uno studio sperimentale

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    Il tema dell'intelligenza emotiva è piuttosto attuale e dibattuto all'interno del panorama scientifico della psicologia moderna. In generale, c'è unanimità nel definire l'intelligenza emotiva come la capacità di riconoscere le emozioni proprie e altrui in modo da poter strutturare e regolare adeguate relazioni sociali

    Patient centric intervention for children with high functioning autism spectrum disorder. Can ICT solutions improve the state of the art ?

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    In my PhD research we developed an integrated technological platform for the acquisition of neurophysiologic signals in a semi-naturalistic setting where children are free to move around, play with different objects and interact with the examiner. The interaction with the examiner rather than with a screen is another very important feature of the present research, and allows recreating a more real situation with social interactions and cues. In this paradigm, we can assume that the signals acquired from the brain and the autonomic system, are much more similar to what is generated while the child interacts in common life situations. This setting, with a relatively simple technical implementation, can be considered as one step towards a more behaviorally driven analysis of neurophysiologic activity. Within the context of a pilot open trial, we showed the feasibility of the technological platform applied to the classical intervention solutions for the autism. We found that (1) the platform was useful during both children-therapist interaction at hospital as well as children-parents interaction at home, (2) tailored intervention was compatible with at home use and non-professional therapist/parents. Going back to the title of my thesis: 'Can ICT solution improve the state-of-the-art ?' the answer could be: 'Yes it can be an useful support for a skilled professional in the field of autis

    A Semantic Basis for Meaning Construction in Constructivist Interactions

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