3,865 research outputs found
Fast LTL Satisfiability Checking by SAT Solvers
Satisfiability checking for Linear Temporal Logic (LTL) is a fundamental step
in checking for possible errors in LTL assertions. Extant LTL satisfiability
checkers use a variety of different search procedures. With the sole exception
of LTL satisfiability checking based on bounded model checking, which does not
provide a complete decision procedure, LTL satisfiability checkers have not
taken advantage of the remarkable progress over the past 20 years in Boolean
satisfiability solving. In this paper, we propose a new LTL
satisfiability-checking framework that is accelerated using a Boolean SAT
solver. Our approach is based on the variant of the \emph{obligation-set
method}, which we proposed in earlier work. We describe here heuristics that
allow the use of a Boolean SAT solver to analyze the obligations for a given
LTL formula. The experimental evaluation indicates that the new approach
provides a a significant performance advantage
Constraint LTL Satisfiability Checking without Automata
This paper introduces a novel technique to decide the satisfiability of
formulae written in the language of Linear Temporal Logic with Both future and
past operators and atomic formulae belonging to constraint system D (CLTLB(D)
for short). The technique is based on the concept of bounded satisfiability,
and hinges on an encoding of CLTLB(D) formulae into QF-EUD, the theory of
quantifier-free equality and uninterpreted functions combined with D. Similarly
to standard LTL, where bounded model-checking and SAT-solvers can be used as an
alternative to automata-theoretic approaches to model-checking, our approach
allows users to solve the satisfiability problem for CLTLB(D) formulae through
SMT-solving techniques, rather than by checking the emptiness of the language
of a suitable automaton A_{\phi}. The technique is effective, and it has been
implemented in our Zot formal verification tool.Comment: 39 page
Reasoning About Strategies: On the Model-Checking Problem
In open systems verification, to formally check for reliability, one needs an
appropriate formalism to model the interaction between agents and express the
correctness of the system no matter how the environment behaves. An important
contribution in this context is given by modal logics for strategic ability, in
the setting of multi-agent games, such as ATL, ATL\star, and the like.
Recently, Chatterjee, Henzinger, and Piterman introduced Strategy Logic, which
we denote here by CHP-SL, with the aim of getting a powerful framework for
reasoning explicitly about strategies. CHP-SL is obtained by using first-order
quantifications over strategies and has been investigated in the very specific
setting of two-agents turned-based games, where a non-elementary model-checking
algorithm has been provided. While CHP-SL is a very expressive logic, we claim
that it does not fully capture the strategic aspects of multi-agent systems. In
this paper, we introduce and study a more general strategy logic, denoted SL,
for reasoning about strategies in multi-agent concurrent games. We prove that
SL includes CHP-SL, while maintaining a decidable model-checking problem. In
particular, the algorithm we propose is computationally not harder than the
best one known for CHP-SL. Moreover, we prove that such a problem for SL is
NonElementarySpace-hard. This negative result has spurred us to investigate
here syntactic fragments of SL, strictly subsuming ATL\star, with the hope of
obtaining an elementary model-checking problem. Among the others, we study the
sublogics SL[NG], SL[BG], and SL[1G]. They encompass formulas in a special
prenex normal form having, respectively, nested temporal goals, Boolean
combinations of goals and, a single goal at a time. About these logics, we
prove that the model-checking problem for SL[1G] is 2ExpTime-complete, thus not
harder than the one for ATL\star
A Theory of Sampling for Continuous-time Metric Temporal Logic
This paper revisits the classical notion of sampling in the setting of
real-time temporal logics for the modeling and analysis of systems. The
relationship between the satisfiability of Metric Temporal Logic (MTL) formulas
over continuous-time models and over discrete-time models is studied. It is
shown to what extent discrete-time sequences obtained by sampling
continuous-time signals capture the semantics of MTL formulas over the two time
domains. The main results apply to "flat" formulas that do not nest temporal
operators and can be applied to the problem of reducing the verification
problem for MTL over continuous-time models to the same problem over
discrete-time, resulting in an automated partial practically-efficient
discretization technique.Comment: Revised version, 43 pages
A decidable weakening of Compass Logic based on cone-shaped cardinal directions
We introduce a modal logic, called Cone Logic, whose formulas describe
properties of points in the plane and spatial relationships between them.
Points are labelled by proposition letters and spatial relations are induced by
the four cone-shaped cardinal directions. Cone Logic can be seen as a weakening
of Venema's Compass Logic. We prove that, unlike Compass Logic and other
projection-based spatial logics, its satisfiability problem is decidable
(precisely, PSPACE-complete). We also show that it is expressive enough to
capture meaningful interval temporal logics - in particular, the interval
temporal logic of Allen's relations "Begins", "During", and "Later", and their
transposes
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
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