24,319 research outputs found
On Content-centric Wireless Delivery Networks
The flux of social media and the convenience of mobile connectivity has
created a mobile data phenomenon that is expected to overwhelm the mobile
cellular networks in the foreseeable future. Despite the advent of 4G/LTE, the
growth rate of wireless data has far exceeded the capacity increase of the
mobile networks. A fundamentally new design paradigm is required to tackle the
ever-growing wireless data challenge.
In this article, we investigate the problem of massive content delivery over
wireless networks and present a systematic view on content-centric network
design and its underlying challenges. Towards this end, we first review some of
the recent advancements in Information Centric Networking (ICN) which provides
the basis on how media contents can be labeled, distributed, and placed across
the networks. We then formulate the content delivery task into a content rate
maximization problem over a share wireless channel, which, contrasting the
conventional wisdom that attempts to increase the bit-rate of a unicast system,
maximizes the content delivery capability with a fixed amount of wireless
resources. This conceptually simple change enables us to exploit the "content
diversity" and the "network diversity" by leveraging the abundant computation
sources (through application-layer encoding, pushing and caching, etc.) within
the existing wireless networks. A network architecture that enables wireless
network crowdsourcing for content delivery is then described, followed by an
exemplary campus wireless network that encompasses the above concepts.Comment: 20 pages, 7 figures,accepted by IEEE Wireless
Communications,Sept.201
Fixed-Mobile Convergence in the 5G era: From Hybrid Access to Converged Core
The availability of different paths to communicate to a user or device
introduces several benefits, from boosting enduser performance to improving
network utilization. Hybrid access is a first step in enabling convergence of
mobile and fixed networks, however, despite traffic optimization, this approach
is limited as fixed and mobile are still two separate core networks
inter-connected through an aggregation point. On the road to 5G networks, the
design trend is moving towards an aggregated network, where different access
technologies share a common anchor point in the core. This enables further
network optimization in addition to hybrid access, examples are userspecific
policies for aggregation and improved traffic balancing across different
accesses according to user, network, and service context. This paper aims to
discuss the ongoing work around hybrid access and network convergence by
Broadband Forum and 3GPP. We present some testbed results on hybrid access and
analyze some primary performance indicators such as achievable data rates, link
utilization for aggregated traffic and session setup latency. We finally
discuss the future directions for network convergence to enable future
scenarios with enhanced configuration capabilities for fixed and mobile
convergence.Comment: to appear in IEEE Networ
Design and Implementation of a Measurement-Based Policy-Driven Resource Management Framework For Converged Networks
This paper presents the design and implementation of a measurement-based QoS
and resource management framework, CNQF (Converged Networks QoS Management
Framework). CNQF is designed to provide unified, scalable QoS control and
resource management through the use of a policy-based network management
paradigm. It achieves this via distributed functional entities that are
deployed to co-ordinate the resources of the transport network through
centralized policy-driven decisions supported by measurement-based control
architecture. We present the CNQF architecture, implementation of the prototype
and validation of various inbuilt QoS control mechanisms using real traffic
flows on a Linux-based experimental test bed.Comment: in Ictact Journal On Communication Technology: Special Issue On Next
Generation Wireless Networks And Applications, June 2011, Volume 2, Issue 2,
Issn: 2229-6948(Online
Rapid prototyping and fast user trial of multimedia broadcast and cellular services
This paper presents the results of fast user trial of multimedia services that are enabled when a mobile terminal has access to converged services over digital broadcast and mobile telecommunications networks. It first describes the motivations behind developing this system and describes the service scenarios that benefit most from it. It then provides an overview of the service components of the test case scenario. Finally, it presents the results of fast user trials on end users of the services that were developed. This work was conducted as part of the EU-funded CISMUNDUS project
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A QoS monitoring system in a heterogeneous multi-domain DVB-H platform
The MobileTV, IPTV, and DVB standards (DVB-H/T) have been defined to offer mobile users interactive multimedia services with quality of service (QoS) consistency analogous to TV services. However, the market has yet to provide effective and economical solutions for the real-time delivery of such services to the corresponding transmitters over multi-domain IP networks. The monitoring system proposed in this paper enables the QoS in the IP networks involved in the delivery of real-time multimedia content to the transmitters to be ascertained. The system utilizes the QoS parameters defined in MPEG-2 Transport Streams to detect problems occurring in the heterogeneous multi-domain IP networks. The ability to detect problems having an adverse effect on QoS allows appropriate control actions to be determined to recover the QoS across the composite IP network. The design and implementation of the proposed QoS-Monitoring system (QoS-MS) is presented, followed by analysis of experimental results that demonstrate the feasibility of the system
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Open-standards rich media mobile platform & rapid deployment service creation tool
This paper builds upon the work carried out by Brunel University in the field of "Fast Prototyping And Semi-automated User Interface And Application Generation for Converged Broadcast and Cellular Terminals" [1]. This work involved the development of a service creation application for interactive services on mobile devices and methodologies and tools to speed up and deskill the deployment process. This paper aims at further enhancing these tools and presents an enhanced open standards reference platform for mobile digital TV and rich media services. By using a Scalar Vector Graphics (SVG)-driven Java MIDP application (as opposed to bitmapped raster graphics-driven MHP), rich media services can be broadcast to mobile devices running various Java-supported platforms with a user interface scalable to any screen size. Moreover, the Rich Media Mobile Browser is integrated into a service creation tool, therefore enabling rapid testing and deployment of rich mobile media services.
The following sections detail the motivation behind the need for a platform which allows for rich media play-out on mobile devices, along with the rich media mobile viewing application and the tools used to create and test rich media with speed and ease
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Will mobile video become the killer application for 3G? - an empirical model for media convergence
Mobile carriers have continually rolled out 3G mobile video applications to increase their revenue and profits. The presumption is that video is superior to the already successful SMS, ringtones, and pictures, and can create greater value to users. However, recent market surveys revealed contradicting results. Motivated by this discrepancy, we propose in this paper a parsimonious model for user acceptance of mobile entertainment as digital convergence. Integrating research on Information Systems, Flow, and Media Psychology, we take a unique approach to user acceptance of digital convergence - platform migration. Our key proposition is that the interaction between media types and the platform-specific constraints is the key determinant of user evaluation. Particularly, users' involvement in the media is determined by both the entertaining time span on the original platform and the attentional constraint of the new platform. The mismatch between the two spans can result in lower level involvement, which in turn cause no or even negative user emotional responses. The model was tested with empirical data. We discuss the theoretical contributions, strategic and design implications, and future research directions derived from this theoretical framewor
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