13 research outputs found

    Peer Assisted Streaming of Scalable Video via Optimized Distributed Caching

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    Towards Low Delay Sub-Stream Scheduling

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    Peer-to-Peer streaming is an effectual and promising way to distribute media content. In a mesh-based system, pull method is the conventional scheduling way. But pull method often suffers from long transmission delay. In this paper, we present a novel sub-stream-oriented low delay scheduling strategy under the push-pull hybrid framework. First the sub-stream scheduling problem is transformed into the matching problem of the weighted bipartite graph. Then we present a minimum delay, maximum matching algorithm. Not only the maximum matching is maintained, but also the transmission delay of each sub-stream is as low as possible. Simulation result shows that our method can greatly reduce the transmission delay

    On dynamic server provisioning in multichannel P2P live streaming

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    To guarantee the streaming quality in live peer-to-peer (P2P) streaming channels, it is preferable to provision adequate levels of upload capacities at dedicated streaming servers, compensating for peer instability and time-varying peer upload bandwidth availability. Most commercial P2P streaming systems have resorted to the practice of overprovisioning a fixed amount of upload capacity on streaming servers. In this paper, we have performed a detailed analysis on 10 months of run-time traces from UUSee, a commercial P2P streaming system, and observed that available server capacities are not able to keep up with the increasing demand by hundreds of channels. We propose a novel online server capacity provisioning algorithm that proactively adjusts server capacities available to each of the concurrent channels, such that the supply of server bandwidth in each channel dynamically adapts to the forecasted demand, taking into account the number of peers, the streaming quality, and the channel priority. The algorithm is able to learn over time, has full Internet service provider (ISP) awareness to maximally constrain P2P traffic within ISP boundaries, and can provide differentiated streaming qualities to different channels by manipulating their priorities. To evaluate its effectiveness, our experiments are based on an implementation of the algorithm, which replays real-world traces. © 2011 IEEE.published_or_final_versio

    Exploring a QoS Driven Scheduling Approach for Peer-to-Peer Live Streaming Systems with Network Coding

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    Most large-scale peer-to-peer (P2P) live streaming systems use mesh to organize peers and leverage pull scheduling to transmit packets for providing robustness in dynamic environment. The pull scheduling brings large packet delay. Network coding makes the push scheduling feasible in mesh P2P live streaming and improves the efficiency. However, it may also introduce some extra delays and coding computational overhead. To improve the packet delay, streaming quality, and coding overhead, in this paper are as follows. we propose a QoS driven push scheduling approach. The main contributions of this paper are: (i) We introduce a new network coding method to increase the content diversity and reduce the complexity of scheduling; (ii) we formulate the push scheduling as an optimization problem and transform it to a min-cost flow problem for solving it in polynomial time; (iii) we propose a push scheduling algorithm to reduce the coding overhead and do extensive experiments to validate the effectiveness of our approach. Compared with previous approaches, the simulation results demonstrate that packet delay, continuity index, and coding ratio of our system can be significantly improved, especially in dynamic environments

    R2: Random Push with Random Network Coding in Live Peer-to-Peer Streaming

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    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    A peer-to-peer network for live media streaming using a push-pull approach

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    In this paper, we present an unstructured peer-to-peer network called GridMedia for live media streaming employing a push-pull approach. Each node in GridMedia randomly selects its neighbors in the overlay and uses push-pull method to fetch data from the neighbors. The pull mode in the unstructured overlay which is inherently robust can work well with the high churn rate in P2P environment while the push mode can efficiently reduce the accumulated latency observed at user nodes. A practical system based on this framework has been developed. And the performance evaluation of our system which is established on PlanetLab [8] demonstrates that the pull-push method in GridMedia achieves good qualities even in high group change rate. Furthermore, our system was adopted by CCTV to broadcast the Gala Evening for Spring Festival 2005 through the Internet and attracted more than 500,000 users all over the world at that night with the incredibly maximum concurrent users of 15,239
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