135 research outputs found

    Video summarization by group scoring

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    In this paper a new model for user-centered video summarization is presented. Involvement of more than one expert in generating the final video summary should be regarded as the main use case for this algorithm. This approach consists of three major steps. First, the video frames are scored by a group of operators. Next, these assigned scores are averaged to produce a singular value for each frame and lastly, the highest scored video frames alongside the corresponding audio and textual contents are extracted to be inserted into the summary. The effectiveness of this approach has been evaluated by comparing the video summaries generated by this system against the results from a number of automatic summarization tools that use different modalities for abstraction

    Automatically generated summaries of sports videos based on semantic content

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    The sport has been a part of our lives since the beginning of times, whether we are spectators or participants. The diffusion and increase of multimedia platforms made the consumption of these contents available to everyone. Sports videos appeal to a large population all around the world and have become an important form of multimedia content that is streamed over the Internet and television networks. Moreover, sport content creators want to provide the users with relevant information such as live commentary, summarization of the games in form of text or video using automatic tools.As a result, MOG-Technologies wants to create a tool capable of summarizing football matches based on semantic content, and this problem was explored in the scope of this Dissertation. The main objective is to convert the television football commentator's speech into text taking advantage of Google's Speech-to-Text tool. Several machine learning models were then tested to classify sentences into important events. For the model training, a dataset was created, combining 43 games transcription from different television channels also from 72 games provided by Google Search timeline commentary, the combined dataset contains 3260 sentences. To validate the proposed solution the accuracy and f1 score were extracted for each machine learning model.The results show that the developed tool is capable of predicting events in live events, with low error rate. Also, combining multiple sources, not only the sport commentator speech, will help to increase the performance of the tool. It is important to notice that the dataset created during this Dissertation will allow MOG-Technologies to expand and perfect the concept discussed in this project

    A Literature Study On Video Retrieval Approaches

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    A detailed survey has been carried out to identify the various research articles available in the literature in all the categories of video retrieval and to do the analysis of the major contributions and their advantages, following are the literature used for the assessment of the state-of-art work on video retrieval. Here, a large number of papershave been studied

    Joint Video and Text Parsing for Understanding Events and Answering Queries

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    We propose a framework for parsing video and text jointly for understanding events and answering user queries. Our framework produces a parse graph that represents the compositional structures of spatial information (objects and scenes), temporal information (actions and events) and causal information (causalities between events and fluents) in the video and text. The knowledge representation of our framework is based on a spatial-temporal-causal And-Or graph (S/T/C-AOG), which jointly models possible hierarchical compositions of objects, scenes and events as well as their interactions and mutual contexts, and specifies the prior probabilistic distribution of the parse graphs. We present a probabilistic generative model for joint parsing that captures the relations between the input video/text, their corresponding parse graphs and the joint parse graph. Based on the probabilistic model, we propose a joint parsing system consisting of three modules: video parsing, text parsing and joint inference. Video parsing and text parsing produce two parse graphs from the input video and text respectively. The joint inference module produces a joint parse graph by performing matching, deduction and revision on the video and text parse graphs. The proposed framework has the following objectives: Firstly, we aim at deep semantic parsing of video and text that goes beyond the traditional bag-of-words approaches; Secondly, we perform parsing and reasoning across the spatial, temporal and causal dimensions based on the joint S/T/C-AOG representation; Thirdly, we show that deep joint parsing facilitates subsequent applications such as generating narrative text descriptions and answering queries in the forms of who, what, when, where and why. We empirically evaluated our system based on comparison against ground-truth as well as accuracy of query answering and obtained satisfactory results

    Semantic Based Sport Video Browsing

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    Mining Social Media to Extract Structured Knowledge through Semantic Roles

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    Semantics is a well-kept secret in texts, accessible only to humans. Artificial Intelligence struggles to enrich machines with human-like features, therefore accessing this treasure and sharing it with computers is one of the main challenges that the computational linguistics domain faces nowadays. In order to teach computers to understand humans, language models need to be specified and created from human knowledge. While still far from completely decoding hidden messages in political speeches, computer scientists and linguists have joined efforts in making the language easier to be understood by machines. This paper aims to introduce the VoxPopuli platform, an instrument to collect user generated content, to analyze it and to generate a map of semantically-related concepts by capturing crowd intelligence

    New data analytics and visualization methods in personal data mining, cancer data analysis and sports data visualization

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    In this dissertation, we discuss a reading profiling system, a biological data visualization system and a sports visualization system. Self-tracking is getting increasingly popular in the field of personal informatics. Reading profiling can be used as a personal data collection method. We present UUAT, an unintrusive user attention tracking system. In UUAT, we used user interaction data to develop technologies that help to pinpoint a users reading region (RR). Based on computed RR and user interaction data, UUAT can identify a readers reading struggle or interest. A biomarker is a measurable substance that may be used as an indicator of a particular disease. We developed CancerVis for visual and interactive analysis of cancer data and demonstrate how to apply this platform in cancer biomarker research. CancerVis provides interactive multiple views from different perspectives of a dataset. The views are synchronized so that users can easily link them to a same data entry. Furthermore, CancerVis supports data mining practice in cancer biomarker, such as visualization of optimal cutpoints and cutthrough exploration. Tennis match summarization helps after-live sports consumers assimilate an interested match. We developed TennisVis, a comprehensive match summarization and visualization platform. TennisVis offers chart- graph for a client to quickly get match facts. Meanwhile, TennisVis offers various queries of tennis points to satisfy diversified client preferences (such as volley shot, many-shot rally) of tennis fans. Furthermore, TennisVis offers video clips for every single tennis point and a recommendation rating is computed for each tennis play. A case study shows that TennisVis identifies more than 75% tennis points in full time match
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