4,187 research outputs found

    Estimating notch fatigue limits via a machine learning-based approach structured according to the classic Kf formulas

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    This paper deals with the problem of estimating notch fatigue limits via machine learning. The proposed strategy is based on those constitutive elements that were used by the pioneers like Peterson, Neuber, Heywood, and Topper to devise their well-known formulas. The machine learning algorithms being considered were trained and tested using a database containing 238 notch fatigue limits taken from the literature. The outcomes from this study confirm that machine learning is a promising approach for designing notched components against fatigue. In particular, the accuracy in the estimates can easily be increased by simply increasing size and quality of the calibration dataset. Further, since machine learning regression models are highly flexible and can handle high-dimensional datasets with many input features, they can capture complex relationships between input features and the target variable. This means that the accuracy in estimating notch fatigue limit can be increased by including in the analyses further input features like, for instance, grain size or hardness. Finally, machine learningā€™s generalization ability is crucial for regression tasks where the goal is to predict values for new materials

    UMSL Bulletin 2023-2024

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    The 2023-2024 Bulletin and Course Catalog for the University of Missouri St. Louis.https://irl.umsl.edu/bulletin/1088/thumbnail.jp

    Graduate Catalog of Studies, 2023-2024

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    Proceedings of the 10th International congress on architectural technology (ICAT 2024): architectural technology transformation.

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    The profession of architectural technology is influential in the transformation of the built environment regionally, nationally, and internationally. The congress provides a platform for industry, educators, researchers, and the next generation of built environment students and professionals to showcase where their influence is transforming the built environment through novel ideas, businesses, leadership, innovation, digital transformation, research and development, and sustainable forward-thinking technological and construction assembly design

    Tradition and Innovation in Construction Project Management

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    This book is a reprint of the Special Issue 'Tradition and Innovation in Construction Project Management' that was published in the journal Buildings

    IMAGINING, GUIDING, PLAYING INTIMACY: - A Theory of Character Intimacy Games -

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    Within the landscape of Japanese media production, and video game production in particular, there is a niche comprising video games centered around establishing, developing, and fulfilling imagined intimate relationships with anime-manga characters. Such niche, although very significant in production volume and lifespan, is left unexplored or underexplored. When it is not, it is subsumed within the scope of wider anime-manga media. This obscures the nature of such video games, alternatively identified with descriptors including but not limited to ā€˜visual novelā€™, ā€˜dating simulatorā€™ and ā€˜adult computer gameā€™. As games centered around developing intimacy with characters, they present specific ensembles of narrative content, aesthetics and software mechanics. These ensembles are aimed at eliciting in users what are, by all intents and purposes, parasocial phenomena towards the gameā€™s characters. In other words, these software products encourage players to develop affective and bodily responses towards characters. They are set in a way that is coherent with shared, circulating scripts for sexual and intimate interaction to guide player imaginative action. This study defines games such as the above as ā€˜character intimacy gamesā€™, video game software where traversal is contingent on players knowingly establishing, developing, and fulfilling intimate bonds with fictional characters. To do so, however, player must recognize themselves as playing that type of game, and to be looking to develop that kind of response towards the gameā€™s characters. Character Intimacy Games are contingent upon player developing affective and bodily responses, and thus presume that players are, at the very least, non-hostile towards their development. This study approaches Japanese character intimacy games as its corpus, and operates at the intersection of studies of communication, AMO studies and games studies. The study articulates a research approach based on the double need of approaching single works of significance amidst a general scarcity of scholarly background on the subject. It juxtaposes data-driven approaches derived from fan-curated databases ā€“ The Visual Novel Database and Erogescape -Erogē Hyōron KÅ«kan ā€“ with a purpose-created ludo-hermeneutic process. By deploying an observation of character intimacy games through fan-curated data and building ludo-hermeneutics on the resulting ontology, this study argues that character intimacy games are video games where traversal is contingent on players knowingly establishing, developing, and fulfilling intimate bonds with fictional characters and recognizing themselves as doing so. To produce such conditions, the assemblage of software mechanics and narrative content in such games facilitates intimacy between player and characters. This is, ultimately, conductive to the emergence of parasocial phenomena. Parasocial phenomena, in turn, are deployed as an integral assumption regarding player activity within the gameā€™s wider assemblage of narrative content and software mechanics

    Ciguatoxins

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    Ciguatoxins (CTXs), which are responsible for Ciguatera fish poisoning (CFP), are liposoluble toxins produced by microalgae of the genera Gambierdiscus and Fukuyoa. This book presents 18 scientific papers that offer new information and scientific evidence on: (i) CTX occurrence in aquatic environments, with an emphasis on edible aquatic organisms; (ii) analysis methods for the determination of CTXs; (iii) advances in research on CTX-producing organisms; (iv) environmental factors involved in the presence of CTXs; and (v) the assessment of public health risks related to the presence of CTXs, as well as risk management and mitigation strategies

    2023-2024 academic bulletin & course catalog

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    University of South Carolina Aiken publishes a catalog with information about the university, student life, undergraduate and graduate academic programs, and faculty and staff listings

    NEGOTIATING THE SACRED: UNDERSTANDING IMPACTS TO IKS AND ITEK FROM USE OF REMOTE SENSING AND GIS TECHNOLOGIES WITHIN TRIBAL LANDSCAPES

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    How we see the world and ourselves in relation to it is largely achieved by the lens we are looking through and associated experiences within this relationship. This is additionally true when considering the acknowledged fact that Indigenous Knowledges are derived from natural and cultural sources and these assist in constituting the cultural identities of those Peoples associated with these sources. Presently there is a hunger for access and use of Indigenous Knowledges (IK) as never before seen in public ways, through a national Call for collaborative means to apply these knowledges to such as the issues we globally face as a result of Climate Change. What are Indigenous Knowledges? How are they created? Who holds these and can utilize them in public ways? These questions are an embedded aspect of this Call that requires attention. Further, what impacts exist that benefit, but also challenge, the endeavor to utilize Indigenous Knowledges outside local areas where they are derived? What of these sacred ways of knowing are being negotiated to attain their use? Five areas of concern were identified in response to these questions through application of An Indigenous Research Way (AIRW), a novel continuous improvement model for implementing Indigenous Research Methodologies and Methods, within research design and practice. Synthesizing these concerns into three themes, Education, Technology, and Tribal Leader Decision-Making, awareness was revealed of these as first level and gateway impacts. Indigenous ways of knowing, being, and doing operationalizes Indigenous worldviews about relationality and this as central to how Indigenous Knowledges Systems (IKS) are created and in turn create Indigenous Traditional Ecological Knowledges (ITEK). Understanding how we ā€œseeā€ ourselves in relation to this process is imperative. A burgeoning method for seeing landscapes, and they as sources of IK, is through use of remote sensing and Geographical Information Systems (GIS). This Phase I study, through a Kin-based Case Study and mixed-methods approach, sought to understand impacts to IKS and ITEK from use of these technologies within tribal landscapes through review and assessment of 73 ESRI tribal GIS public StoryMap projects, led by tribal practitioners, accomplished in 2017 - 2021. Assessment provides there exists an assumption that identifying as being Indigenous includes being a holder of cultural knowledges and that these are utilized at will and regularly. The data troubles this assumption with respect to tribal individuals trained as practitioners of these technologies and their use of ITEK then provided through public digital media. Impacts to IKS and ITEK reveal enhancements and also replacement of the ā€œseeingā€ accomplished by Indigenous People through technological means and the public perceptions of their cultural lifeways and persona of being Holders of Indigenous Knowledges. These impacts are broad in their implications as they attend to not only understandings of past and present access to ITEK but also future applications that brings the conversation into the realms of understanding being Indigenous off-earth
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