5 research outputs found

    Continuously Generalizing Buildings to Built-up Areas by Aggregating and Growing

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    International audienceTo enable smooth zooming, we propose a method to continuously generalize buildings from a given start map to a smaller-scale goal map, where there are only built-up area polygons instead of individual building polygons. We name the buildings on the start map original buildings. For an intermediate scale, we aggregate the original buildings that will become too close by adding bridges. We grow (bridged) original buildings based on buffering, and simplify the grown buildings. We take into account the shapes of the buildings both at the previous map and goal map to make sure that the buildings are always growing. The running time of our method is in O(n 3), where n is the number of edges of all the original buildings. The advantages of our method are as follows. First, the buildings grow continuously and, at the same time, are simplified. Second, right angles of buildings are preserved during growing: the merged buildings still look like buildings. Third, the distances between buildings are always larger than a specified threshold. We do a case study to show the performances of our method

    A new method for subdivision simplification with applications to urban-area generalization

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    We introduce a local operation for polygons and subdivisions called an edge-move. Edge-moves do not change the edge orientations present in the input and are thus suitable for iterative simplification or even schematization. Based on edge-moves we present a new efficient method for area- and topology-preserving subdivision simplification. We show how to tailor this generic method towards the specific needs of building wall squaring and urban-area generalization. Our algorithm is guaranteed to make further progress on any subdivision that has two or more faces and/or reflex vertices. Furthermore, our method produces output of high visual quality and is able to generalize maps with approximately 1.8 million edges in a few hours

    A new method for subdivision simplification with applications to urban-area generalization

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    We introduce a local operation for polygons and subdivisions called an edge-move. Edge-moves do not change the edge orientations present in the input and are thus suitable for iterative simplification or even schematization. Based on edge-moves we present a new efficient method for area- and topology-preserving subdivision simplification. We show how to tailor this generic method towards the specific needs of building wall squaring and urban-area generalization. Our algorithm is guaranteed to make further progress on any subdivision that has two or more faces and/or reflex vertices. Furthermore, our method produces output of high visual quality and is able to generalize maps with approximately 1.8 million edges in a few hours

    Visualization Algorithms for Maps and Diagrams

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    One of the most common visualization tools used by mankind are maps or diagrams. In this thesis we explore new algorithms for visualizing maps (road and argument maps). A map without any textual information or pictograms is often without use so we research also further into the field of labeling maps. In particular we consider the new challenges posed by interactive maps offered by mobile devices. We discuss new algorithmic approaches and experimentally evaluate them
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