1,358 research outputs found

    Synchronization-Based Control of a Robotic Suit for Walking Assist

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    信州大学博士(工学)・学位論文・平成24年3月20日授与(甲第562号)・ZHANG XIAThesisZHANG XIA. Synchronization-Based Control of a Robotic Suit for Walking Assist. 信州大学, 2012, 153p, 博士論文doctoral thesi

    Phase resetting of collective rhythm in ensembles of oscillators

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    Phase resetting curves characterize the way a system with a collective periodic behavior responds to perturbations. We consider globally coupled ensembles of Sakaguchi-Kuramoto oscillators, and use the Ott-Antonsen theory of ensemble evolution to derive the analytical phase resetting equations. We show the final phase reset value to be composed of two parts: an immediate phase reset directly caused by the perturbation, and the dynamical phase reset resulting from the relaxation of the perturbed system back to its dynamical equilibrium. Analytical, semi-analytical and numerical approximations of the final phase resetting curve are constructed. We support our findings with extensive numerical evidence involving identical and non-identical oscillators. The validity of our theory is discussed in the context of large ensembles approximating the thermodynamic limit.Comment: submitted to Phys. Rev.

    Locomotor Network Dynamics Governed By Feedback Control In Crayfish Posture And Walking

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    Sensorimotor circuits integrate biomechanical feedback with ongoing motor activity to produce behaviors that adapt to unpredictable environments. Reflexes are critical in modulating motor output by facilitating rapid responses. During posture, resistance reflexes generate negative feedback that opposes perturbations to stabilize a body. During walking, assistance reflexes produce positive feedback that facilitates fast transitions between swing and stance of each step cycle. Until recently, sensorimotor networks have been studied using biomechanical feedback based on external perturbations in the presence or absence of intrinsic motor activity. Experiments in which biomechanical feedback driven by intrinsic motor activity is studied in the absence of perturbation have been limited. Thus, it is unclear whether feedback plays a role in facilitating transitions between behavioral states or mediating different features of network activity independent of perturbation. These properties are important to understand because they can elucidate how a circuit coordinates with other neural networks or contributes to adaptable motor output. Computational simulations and mathematical models have been used extensively to characterize interactions of negative and positive feedback with nonlinear oscillators. For example, neuronal action potentials are generated by positive and negative feedback of ionic currents via a membrane potential. While simulations enable manipulation of system parameters that are inaccessible through biological experiments, mathematical models ascertain mechanisms that help to generate biological hypotheses and can be translated across different systems. Here, a three-tiered approach was employed to determine the role of sensory feedback in a crayfish locomotor circuit involved in posture and walking. In vitro experiments using a brain-machine interface illustrated that unperturbed motor output of the circuit was changed by closing the sensory feedback loop. Then, neuromechanical simulations of the in vitro experiments reproduced a similar range of network activity and showed that the balance of sensory feedback determined how the network behaved. Finally, a reduced mathematical model was designed to generate waveforms that emulated simulation results and demonstrated how sensory feedback can control the output of a sensorimotor circuit. Together, these results showed how the strengths of different approaches can complement each other to facilitate an understanding of the mechanisms that mediate sensorimotor integration

    The Future of Humanoid Robots

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    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book

    Towards Testable Neuromechanical Control of Architectures for Running

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    Our objective is to provide experimentalists with neuromechanical control hypotheses that can be tested with kinematic data sets. To illustrate the approach, we select legged animals responding to perturbations during running. In the following sections, we briefly outline our dynamical systems approach, state our over-arching hypotheses, define four neuromechanical control architectures (NCAs) and conclude by proposing a series of perturbation experiments that can begin to identify the simplest architecture that best represents an animal\u27s controller

    Oscillator-based assistance of cyclical movements: model-based and model-free approaches

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    In this article, we propose a new method for providing assistance during cyclical movements. This method is trajectory-free, in the sense that it provides user assistance irrespective of the performed movement, and requires no other sensing than the assisting robot's own encoders. The approach is based on adaptive oscillators, i.e., mathematical tools that are capable of learning the high level features (frequency, envelope, etc.) of a periodic input signal. Here we present two experiments that we recently conducted to validate our approach: a simple sinusoidal movement of the elbow, that we designed as a proof-of-concept, and a walking experiment. In both cases, we collected evidence illustrating that our approach indeed assisted healthy subjects during movement execution. Owing to the intrinsic periodicity of daily life movements involving the lower-limbs, we postulate that our approach holds promise for the design of innovative rehabilitation and assistance protocols for the lower-limb, requiring little to no user-specific calibratio

    From spinal central pattern generators to cortical network: integrated BCI for walking rehabilitation

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    Success in locomotor rehabilitation programs can be improved with the use of brain-computer interfaces (BCIs). Although a wealth of research has demonstrated that locomotion is largely controlled by spinal mechanisms, the brain is of utmost importance in monitoring locomotor patterns and therefore contains information regarding central pattern generation functioning. In addition, there is also a tight coordination between the upper and lower limbs, which can also be useful in controlling locomotion. The current paper critically investigates different approaches that are applicable to this field: the use of electroencephalogram (EEG), upper limb electromyogram (EMG), or a hybrid of the two neurophysiological signals to control assistive exoskeletons used in locomotion based on programmable central pattern generators (PCPGs) or dynamic recurrent neural networks (DRNNs). Plantar surface tactile stimulation devices combined with virtual reality may provide the sensation of walking while in a supine position for use of training brain signals generated during locomotion. These methods may exploit mechanisms of brain plasticity and assist in the neurorehabilitation of gait in a variety of clinical conditions, including stroke, spinal trauma, multiple sclerosis, and cerebral palsy

    Using evolutionary artificial neural networks to design hierarchical animat nervous systems.

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    The research presented in this thesis examines the area of control systems for robots or animats (animal-like robots). Existing systems have problems in that they require a great deal of manual design or are limited to performing jobs of a single type. For these reasons, a better solution is desired. The system studied here is an Artificial Nervous System (ANS) which is biologically inspired; it is arranged as a hierarchy of layers containing modules operating in parallel. The ANS model has been developed to be flexible, scalable, extensible and modular. The ANS can be implemented using any suitable technology, for many different environments. The implementation focused on the two lowest layers (the reflex and action layers) of the ANS, which are concerned with control and rhythmic movement. Both layers were realised as Artificial Neural Networks (ANN) which were created using Evolutionary Algorithms (EAs). The task of the reflex layer was to control the position of an actuator (such as linear actuators or D.C. motors). The action layer performed the task of Central Pattern Generators (CPG), which produce rhythmic patterns of activity. In particular, different biped and quadruped gait patterns were created. An original neural model was specifically developed for assisting in the creation of these time-based patterns. It is shown in the thesis that Artificial Reflexes and CPGs can be configured successfully using this technique. The Artificial Reflexes were better at generalising across different actuators, without changes, than traditional controllers. Gaits such as pace, trot, gallop and pronk were successfully created using the CPGs. Experiments were conducted to determine whether modularity in the networks had an impact. It has been demonstrated that the degree of modularization in the network influences its evolvability, with more modular networks evolving more efficiently
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